BREAK ARTS II
- February 8, 2018
- MercuryStudio
- 12h median play time
"BREAK ARTS II" is a fast-paced futuristic racing game where players build and customize their own unique mech racers. Compete in high-speed races and battles, using a variety of weapons and abilities to take down opponents. With a deep customization system and intense multiplayer modes, "BREAK ARTS II" offers a fresh and exciting take on the racing genre.
Reviews
- The mech customization is incredibly in-depth, allowing players to create unique and personalized designs.
- The graphics and visual effects are stunning, providing an engaging and immersive experience.
- The game offers a fun blend of racing and combat mechanics, appealing to fans of both genres.
- The racing mechanics can be frustrating, with a steep learning curve and difficulty spikes that may deter new players.
- AI opponents can be unbalanced, often targeting the player excessively and making races feel unfair.
- The lack of keybinding options and poor keyboard controls hinder the overall gameplay experience.
- music84 mentions
- 60 % positive mentions
- 36 % neutral mentions
- 5 % negative mentions
The music in the game receives high praise for its diverse and engaging soundtrack, with many players highlighting its ability to enhance the racing experience. While some find the techno tracks overwhelming at high volumes, the option to adjust music settings is appreciated. Overall, the soundtrack is described as spectacular, with a mix of beautiful piano pieces and high-octane racing music that captures the game's energetic vibe.
“The music in the building studio is some of the most mild and beautiful piano music; I get lost in it and feel tranquil.”
“The soundtrack is amazing and really captures the old school Gundam vibe mixed with high-octane race music on some courses.”
“Just starting up the race, feeling that awesome music pumping through my headphones, seeing the interface boot up, 'you're an artist: imagine'... from start to finish, the gameplay of Break Arts II is an absolute adrenaline rush that I haven't really seen often in racing games.”
“The music is also disgusting, just high-speed techno played at ear-splitting volume by default.”
“So you are basically relegated to single-player mode only, which would not be a problem except for the horrible quality of the graphics, the terrible music, the ridiculous targeting and AI, and the complete failure of any performance optimization.”
“Tip: mute your in-game music and listen to some Initial D music, it helps a lot.”
- graphics80 mentions
- 53 % positive mentions
- 40 % neutral mentions
- 8 % negative mentions
The graphics in the game are generally praised for their stunning visuals and detailed customization options, making it visually appealing, especially for mech designs. However, some players report significant performance issues, including frame rate drops and a lack of optimization, which detracts from the overall experience. While the aesthetic is often described as cool and colorful, there are complaints about certain graphical elements being intrusive or poorly executed, particularly in racing scenarios.
“The visuals and soundtrack are amazing, and it sparks creativity with its immensely detailed customization.”
“First of all, I just want to say this game is amazing, the visual effects are 10/10, the customizations and different varieties of machines that you can build are limitless.”
“The graphics are stunning, the community is just as if not even more stunning.”
“At the end of my fourth race (spread out over two sessions of play for the day), I could literally taste the vomit in the back of my throat from those awful graphics that essentially have the same effect as strobe lighting but with none of the fun associated with strobe lights.”
“Turning the graphics settings down does not fix the problem; it only makes the robots look as ugly as the track. On 'beautiful' settings, the robots themselves actually look pretty nice, but everything else is ugly.”
“Unfortunately, the racing graphics are ugly, the AI is horrible, the multiplayer is dead, and your weapons auto-target the enemy farthest away, which is almost always not the one you want to shoot at.”
- gameplay76 mentions
- 39 % positive mentions
- 57 % neutral mentions
- 4 % negative mentions
The gameplay of Break Arts II is characterized by fast-paced, adrenaline-fueled combat racing with a strong emphasis on mech customization, which many players find engaging and addictive. However, it suffers from shallow mechanics, repetitive racing, and a lack of depth in solo play, leading to mixed reviews regarding its overall execution. While the racing mechanics have a learning curve and can be enjoyable, the game is criticized for its optimization issues and the need for more varied tracks and gameplay elements.
“Just starting up the race, feeling that awesome music pumping through my headphones, seeing the interface boot up, 'you're an artist: imagine'... from start to finish, the gameplay of Break Arts II is an absolute adrenaline rush that I haven't really seen often in racing games.”
“The gameplay is fun, and while it's also difficult, that just keeps me going back to my frame and making constant adjustments.”
“This game is great for its in-depth customization and fast-paced gameplay (which is great for a racing game), most of the major bugs have been fixed at this point.”
“The concept is great and I love the visuals... however, the gameplay is completely mediocre.”
“It's a pretty game in screenshots, but those have about as much gameplay and interactivity as I'm able to get out of this thing.”
“Its an amazing concept, but I'm issuing a refund as the gameplay itself ruins the game.”
- optimization24 mentions
- 13 % positive mentions
- 75 % neutral mentions
- 13 % negative mentions
The game's optimization is widely criticized, with players reporting significant performance issues such as unstable frame rates, poor graphics quality, and ineffective AI. Even on capable machines, achieving a consistent 60fps is challenging, leading to a frustrating experience, particularly in multiplayer modes. Overall, the technical shortcomings detract from the gameplay, making it feel poorly optimized and limiting enjoyment.
“The technical side is arguably its greatest weakness: saying optimization could use work is an understatement, as even with most 'extra' graphics settings turned down, on a reasonably well-performing machine, getting a stable 60fps during a race was quite a rare occurrence.”
“Shaky optimization aside, the gameplay itself is fairly simple: it's a combat racing game with auto-acceleration and auto-targeting, so all you'll have to care about are your racing line and when to open fire - and the latter can also be taken off your mind by a specific weapon part, but more on that later.”
“Suggestion: change it to overall performances of the mech to limit each design so that it's easier to keep a challenge when everyone is on an even playing field (a ranked race system of sorts).”
“It is just ugly and poorly optimized.”
“So you are basically relegated to single-player mode only, which would not be a problem except for the horrible quality of the graphics, the terrible music, the ridiculous targeting and AI, and the complete failure of any performance optimization.”
“-some optimization problems (random frame drops from 60 down to 30 then back up to 60)”
- grinding14 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is frequently described as excessive, particularly in terms of rank progression and unlocking new equipment, leading to frustration for some players. However, those who enjoy customization and collecting parts may find the grind rewarding, as the gameplay itself is often praised. Overall, while the grind can be daunting, it is balanced by enjoyable mechanics for dedicated players.
“The game is super grindy to unlock new equipment to build mechs with.”
“But what I got was unfair AI, absurd grinding, bad controls, and clueless developers.”
“First, I'll say that this game is a bit grindy, well... a lot grindy, but there is a lot to love about this game.”
- story10 mentions
- 0 % positive mentions
- 70 % neutral mentions
- 30 % negative mentions
The story aspect of the game is generally viewed as unremarkable, with players expressing that it lacks depth and engagement, often feeling more like a grind than an enjoyable narrative experience. The AI behavior is inconsistent, ranging from easy to frustratingly difficult, which can detract from the overall enjoyment. Many players seem to prioritize gameplay mechanics and content creation over the story itself, indicating that the narrative does not significantly enhance their experience.
“I can't really suggest this as a pickup - it's not the next AC or Front Mission; unless you're desperate for content, you'll be bored fast.”
“I just want a 100% save so I can continue creating stuff... I didn't buy this for the story or the racing.”
“Rank progression, which you improve by beating missions, is very grindy.”
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is currently plagued by significant bugs that hinder its functionality, with some players experiencing issues that prevent it from being playable. However, the developers are responsive to feedback and have a track record of releasing patches within a week. Despite these stability concerns, many users find the core gameplay enjoyable and worth the effort.
“A word of warning though, the game is currently really buggy, but if you report your findings to the devs with what's going on, they will patch it in a week at least from my experience so far.”
“Currently, after half an hour of troubleshooting, I cannot get the game to even function to the point where I would call it a 'game'.”
“This is a fun mech racing/constructing game, and though at this point it's a bit buggy and weird, at its core it's a really good game.”
- monetization4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game is praised for its lack of monetization tactics, featuring no microtransactions, loot boxes, or cash grab items, allowing players to progress solely through their gameplay efforts.
“The game doesn't have loot boxes or any additional cash grab items.”
“Have no fear, this game features no microtransactions and all the progress you make in the game is purely from you playing it. This game does not have the typical nonsense that most phone games force you to put up with.”