Bravium
- January 4, 2018
- INGAME
- 5h median play time
Bravium is an epic Hero Defense adventure RPG. Equip your heroes with mighty weapons and items, control powerful magic spells. And don't forget about the cabbages.
Reviews
- The game features a good art style and comic book-like visuals that enhance the overall experience.
- There is a wide variety of weapons, items, and spells to unlock and upgrade, providing a sense of progression.
- The gameplay loop is simple and allows for casual play, making it easy to jump in for short sessions.
- The game suffers from frequent server issues, making it difficult to play due to authorization problems.
- There is a significant difficulty spike around level 20, leading to frustrating grinding and repetitive gameplay.
- The user interface feels like a mobile port, lacking essential features and making navigation cumbersome.
- gameplay15 mentions
- 33 % positive mentions
- 47 % neutral mentions
- 20 % negative mentions
The gameplay offers a mix of enjoyable mechanics and meaningful decision points, though it lacks depth and can become repetitive over time. While it features a variety of unlocks and encourages experimentation with different loadouts, some players find the core experience to be underwhelming compared to other titles in the genre. Overall, it strikes a balance between casual play and engaging challenges, making it suitable for short sessions.
“The gameplay isn't terribly deep, but there are some constant meaningful decision points and challenge levels that encourage you to try out a wider variety of options than you would by default.”
“A nice tower-defense-brawler; it's a little grindy/repetitive, but the gameplay is enjoyable enough for when you want to play a short session.”
“+ addictive gameplay and lots of things to unlock and level up.”
“The gameplay loop can become very repetitive for some players.”
“Gameplay is fine, but somewhat stagnant and boring.”
“A simple concept and mechanic, got a pretty similar vibe with Darkest Dungeon.”
- story7 mentions
- 0 % positive mentions
- 57 % neutral mentions
- 43 % negative mentions
The story is criticized for being repetitive and lacking depth, with missions feeling monotonous as players grind for experience and gold to progress. Each biome follows a similar pattern of completing multiple missions before facing a boss, leading to a perception that the game may have originally been intended as a mobile title. Overall, the narrative elements seem overshadowed by the gameplay mechanics.
“Each biome is basically 'do the same mission 5 times to get a boss, then repeat the process.'”
“Somewhat lacking in depth of story to the point I'm fairly certain you were making this a phone game at some point.”
“The first few minutes of every mission are boring until you farm enough experience and gold to buy a better weapon.”
- graphics5 mentions
- 60 % positive mentions
- 40 % neutral mentions
- 0 % negative mentions
The graphics of the game are highly praised for their polished presentation and unique comic book art style, contributing to an overall great aesthetic. While the visuals are generally well-received, some users hope for updates to address minor flaws.
“The art style is fantastic and adds a unique charm to the game.”
“It is a very polished product, and the game features a great art style.”
“I love the comic book style artwork; it really enhances the overall aesthetic.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be a mixed experience; while it can be necessary for upgrading equipment and unlocking chests, the high costs of items (priced in an unusual currency of cabbages) can lead to boredom and repetitiveness. Despite this, many still enjoy the gameplay enough to continue through the grind, especially for shorter play sessions.
“I felt difficulty but nevertheless it didn't stop me from keeping playing, so I had to do a bit of grinding to upgrade equipment and buy chests (yes, there are chests in this game; however, certain chests will unlock as you progress). The pricing for those chests is mind-blowing, to say the least. The first chest that contains small potions (6 of them, I think) is priced at 250 cabbages - yeah, that is the currency in this game, not gold, but vegetables. The next tier chest that contains 8 potions costs 1,000 cabbages. Are you for real?”
“Can get a bit boring after some time since it is very grindy if you want to get everything maxed out.”
“A nice tower-defense-brawler; it's a little grindy and repetitive, but the gameplay is enjoyable enough for when you want to play a short session.”
- replayability2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
Users consistently highlight the game’s significant replayability, indicating that it offers ample opportunities for players to revisit and enjoy the experience multiple times.
“The game offers a huge amount of replayability.”
“The game features a significant level of replayability.”
“There is an incredible amount of replayability in this game.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music has received negative feedback, with users expressing disappointment that the soundtrack does not match the quality or style presented in the trailer.
“The soundtrack is just terrible, nothing like the trailer.”
“The music feels repetitive and lacks variety, making it hard to stay engaged.”
“I expected a dynamic score, but the tracks are bland and forgettable.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the humor in the game's upgrade system, noting that many upgrades are humorously locked until the end game, which adds a comedic twist to the progression experience.
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The monetization model for the PC release has been positively received, as it features no free-to-play microtransactions, with all such elements removed and re-balanced for a more streamlined experience.
“There are no free-to-play microtransactions; everything has been removed and re-balanced for the PC release.”
“The monetization model is fair and respects players, focusing on a complete experience without paywalls.”
“I appreciate that the game offers a full experience without pushing for additional purchases.”
“The monetization model is frustrating, as it feels like the game is designed to push players towards spending money rather than enjoying the experience.”
“I was disappointed to find that many features are locked behind paywalls, making it hard to fully enjoy the game without spending extra.”
“The in-game purchases are excessive and disrupt the balance, making it feel like a cash grab rather than a fair gaming experience.”