- December 20, 2023
- Ardesk LLC
BossHunter VR
Platforms
About
"BossHunter VR" is a voice-command-driven virtual reality game that plunges you into a perilous universe filled with unique bosses. By defeating each formidable foe, you unravel the game's immersive narrative and environments. The innovative voice command mechanic lets you directly control your weaponry, creating a uniquely engaging and immersive experience.
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- The game features captivating graphics and dynamic gameplay that keep players engaged for extended periods.
- The combat system is well-designed, with interesting mechanics and enjoyable boss fights.
- There is great potential for future updates, especially with the inclusion of speech recognition mechanics.
- The game suffers from significant optimization issues, leading to poor performance and frame rate drops.
- The shooting mechanics are weak and detract from the overall experience, making combat feel clunky.
- There are bugs with AI behavior, such as enemies failing to detect players, which disrupts gameplay.
gameplay
24 mentions Positive Neutral NegativeThe gameplay is praised for its captivating graphics, dynamic mechanics, and engaging boss battles, showcasing a blend of creativity and detail that keeps players immersed. While the shooting mechanics are noted as a weak point, the introduction of innovative features like speech recognition adds depth and potential for future development. Overall, despite some optimization issues typical of early access, the game demonstrates interesting gameplay ideas and solid combat experiences.
“From captivating graphics to dynamic gameplay, every element kept me engrossed for an entire night.”
“The meticulous detail and creativity demonstrated in the video seamlessly translated into the actual gameplay, making it an absolute must-try.”
“In general, I liked this game; for early access, it has quite interesting gameplay mechanics.”
“The shooting mechanic is the weakest point of the VRG toolkit and it shows in this game.”
“At the moment the game has some optimization issues, but this is quite normal for early access. I also want to note that I really liked the boss fights, as well as the way the developers made the weapon mechanics.”