- March 26, 2020
- MoaCube
Bonfire
Platforms
About
Bonfire is a procedurally generated, rapid-paced tactical RPG set in a desolate world where hope is lost. Assemble a team of heroic misfits and engage in complex strategy with contextual abilities and tactical item use in turn-based battles. Despite the gloomy story and depressing settings, Bonfire offers quick gameplay sessions and crazy builds that somehow work.
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- Bonfire features polished gameplay with fun mechanics and a surprising story, making it a solid choice for roguelike fans.
- The game offers a simple yet deep tactical experience, allowing players to easily learn skills while providing great strategic depth.
- The developer is highly responsive to feedback and is committed to improving the game, which shows promise for future updates.
- The game suffers from a slow grind and limited character choices, which can make progression feel tedious and punishing.
- There are significant issues with gameplay balance, including overly punishing mechanics and unskippable animations that disrupt the flow of play.
- The lack of a compelling plot or interesting characters detracts from the overall experience, leaving some players feeling unengaged.
gameplay
18 mentions Positive Neutral NegativeThe gameplay of "Bonfire" features an interesting mechanic of permanent damage, which can lead to frustrating situations when players struggle to manage their health. While the game offers a polished experience with fun mechanics and a surprising story, the difficulty balance is criticized, as easy mode feels too simplistic and high difficulty lacks adequate player tools to succeed. Overall, the gameplay borrows from rogue-lite elements but may not fully capture the sense of loss and challenge that defines the genre.
“Despite still being in early access, Bonfire is already a very polished game, with fun mechanics, a surprising story, and interesting character design.”
“Simple concept, yet surprisingly deep gameplay.”
“Easy mode is so easy, it feels like I'm just going through the motions rather than playing a game.”
“I kicked it to high difficulty, but the simplistic gameplay doesn't equip the player enough to rise to the challenge of jacked-up enemy hitpoints.”
“In terms of gameplay, Bonfire borrows ideas and concepts from rogue-lite genres - like the endlessness of its gameplay loops - without emphasizing the finality of loss and defeat that other games might focus more on.”