Bone: The Great Cow Race
- April 12, 2006
- Telltale Games
- 2h median play time
In "Bone: The Great Cow Race," players participate in a spring fair, complete with carnival games, writing love poetry, and outsmarting bees. The game features various activities and the objective is to cheat locals out of their eggs, make noise with pots and pans, and escape an angry mob, all while dressed as a cow. This humorously odd adventure combines problem-solving and wacky tasks for a unique gaming experience.
Reviews
- Fun adaptation of the Bone graphic novels with entertaining dialogue and humor.
- Offers more character options and puzzles compared to the first game, making it a more engaging experience.
- The game is enjoyable for fans of the comic series and provides a nostalgic trip for Telltale Games enthusiasts.
- Graphics and animations are subpar, leading to a visually unappealing experience.
- Gameplay can be frustrating due to unclear mechanics and tedious puzzles, which may detract from enjoyment.
- The game ends abruptly without resolving major plot points, leaving players unsatisfied.
- story22 mentions
- 14 % positive mentions
- 73 % neutral mentions
- 14 % negative mentions
The story in this RPG is more humorous and significantly longer than its predecessor, featuring three Bone cousins with distinct paths that converge at a finale. While the dialogue is largely adapted from the source material, the voice acting is criticized for being wooden and subpar. Although the game can be enjoyed independently, it lacks a major resolution to the overarching plot, leaving players wanting more from the comic series for a complete narrative experience.
“This game is much more lengthy than the previous game as you play as all three Bone cousins, each having a different story path that leads to one finale.”
“Overall, the story is more humorous than the previous episode and about double the length as well.”
“The game can be played as a standalone story without any prior knowledge of the Bone comic strip or the previous episode, but background knowledge is of course only beneficial.”
“Now it's a story-based RPG, so the dialogue should be pretty good, and it's fine for the most part since it's ripped from the book, but the voice acting is wooden most of the time and is god awful in general.”
“The story of the cow race comes to a conclusion, but there isn't a major resolution to the main story of the hooded figure and them finding their way back home.”
“There are no bonus features, so the story plays out in a very linear manner.”
- humor14 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised, with players enjoying its hyperbolic writing and laugh-out-loud moments, particularly when playing with friends. The comedic elements, including slapstick humor and witty scripts, contribute to an engaging experience, with many noting that the sequel enhances the humor further, especially with its entertaining plotlines. Overall, the game successfully combines humor with beautiful presentation, making it a standout in its genre.
“One of the things that was great about Simon the Sorcerer and Monkey Island was that they got you laughing, and the presentation was beautiful, with highly detailed environments, and some of the best pixel art around.”
“I enjoyed the second one more than the first because it follows the hilarious 'Great Cow Race' plotline.”
“The script is funny and the game is very fun.”
- gameplay9 mentions
- 22 % positive mentions
- 44 % neutral mentions
- 33 % negative mentions
The gameplay has received mixed reviews, with some players criticizing it for its puzzling mechanics and limited duration, while others appreciate the return of adventure elements and the ability to switch characters on the fly, suggesting a more engaging experience than previous installments. Overall, the gameplay seems to be polarizing, with some finding it entertaining and others feeling frustrated.
“The gameplay is still the same as the first one, but this time you can switch to which character you want to play on the fly.”
“[Entertaining puzzle-based gameplay, more to see and do than in the last episode, adventure games are back! Hooray!]”
“The gameplay is just so bad.”
“The game has a strange mechanic where you have to figure out some convoluted method of winning like a puzzle, but it's a minigame?”
“It is probably only 2 hours of gameplay.”
- graphics4 mentions
- 0 % positive mentions
- 75 % neutral mentions
- 25 % negative mentions
The graphics of the game have been widely criticized, with users describing them as subpar and visually unappealing, especially when compared to contemporaries like Resident Evil 4. The cartoon style is noted, but many feel it detracts from the overall experience, leading to a disappointing visual presentation.
“This game is garbage looking, and there's no doubt. I mean, this game came out the same year as Resident Evil 4, which is amazing for its time. Sure, but if you compare the graphics, that was what was capable in 2005. In fact, Resident Evil came first, and I know it's a cartoon style, but it's just bad, and it hurts my eyes.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game, particularly in the conversation puzzles, to be tedious and arbitrary, especially when compared to the first chapter, "Out of Boneville." This has led to a perception that the gameplay becomes more laborious as it progresses.
“I felt the conversation puzzles were arbitrary and they felt way more tedious and grindy than the first chapter, Out of Boneville.”
- stability1 mentions
- 0 % positive mentions
- -100 % neutral mentions
- 200 % negative mentions
Users report that the game's stability is compromised by occasional glitches and long loading times, which can detract from the overall experience. Additionally, the runtime is noted to be somewhat short, further impacting stability perceptions.
“Run time is still a little short; occasional glitches hamper the experience.”
“Long, frequent loading events disrupt gameplay.”