BOLSOMITO
- October 5, 2018
- BS STUDIOS
"Bolsomito is an indie, pixel art Beat'em Up game inspired by the current Brazilian political climate. Players control a citizen determined to eliminate the leaders of the Red Army, a corrupt group indoctrinating the nation. Gameplay involves satirical, all-out brawls against corrupt groups controlled by the Red Army."
Reviews
- The game features humorous references to Brazilian politics, providing a satirical take that some players find entertaining.
- It is considered infinitely replayable by some players, who enjoy the absurdity and political incorrectness of the content.
- The game is praised for its boldness in addressing controversial political themes, appealing to those who support its message.
- The gameplay is criticized for being overly simplistic and repetitive, with poor mechanics and hit detection.
- Many players find the graphics and music to be subpar, detracting from the overall experience.
- The game has faced backlash for its political content, with some players feeling it promotes harmful ideologies and incites violence.
- gameplay7 mentions
- 14 % positive mentions
- 43 % neutral mentions
- 43 % negative mentions
The gameplay has been widely criticized for its poor mechanics and hit detection, making it feel overly simplistic and lacking depth. Players often find it more effective to avoid combat rather than engage, leading to a repetitive experience reminiscent of a stripped-down version of "Streets of Rage." Overall, the gameplay is described as bare-bones and unsatisfying, with little to offer in terms of engagement or enjoyment.
“This is a very bare-bones version of Streets of Rage, where it's more ideal to just avoid fights and keep traveling to the right until the level ends, rather than actually engaging in the gameplay and fighting mechanics.”
“While the setting may be fun due to its political incorrectness (that you can't really take seriously), the gameplay is just bad.”
“Awful mechanics, terrible hit detection.”
“This is a very bare-bones version of Streets of Rage, where it's more ideal to just avoid fights and keep traveling to the right until the level ends than actually trying to engage in the gameplay and fighting mechanics.”
- humor7 mentions
- 86 % positive mentions
- -29 % neutral mentions
- 43 % negative mentions
The game's humor is heavily rooted in Brazilian politics and cultural references, making it particularly resonant for those familiar with the country's recent ideological battles. While some find the satire sharp and entertaining, others may struggle to appreciate the jokes without context, especially if they are not attuned to the local political landscape. Overall, the humor is described as provocative, often targeting far-left ideologies, and is noted for its ability to elicit strong reactions.
“Some funny references to Brazilian politics which almost certainly won't be understood by someone who is not from there and hasn't been following recent events.”
“This is a game rich in humorous references to the recent cultural and ideological battle which has taken place in Brazil after three decades of leftist ideological hegemony.”
“Very good game that criticizes with humor the actual far-left groups, using the Brazilian political scenario.”
“The pathetic 'song' at the start (is it supposed to be funny?) uses Hispanic rhythms completely unrelated to any style of Brazilian music.”
“The jokes fall flat and feel forced, lacking any real wit or charm.”
“The humor attempts to be quirky but ends up being cringeworthy and awkward.”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game receives mixed reviews; while some praise the intro song for its catchy lyrics and satirical elements, others criticize it for being poorly executed and culturally inappropriate. Overall, the soundtrack seems to be a highlight for some players, despite the game's overall negative reception.
“The intro song is amazing, the lyrics are totally gold!”
“Though starting the game just to listen to the soundtrack might be worth it once in a while...”
“This game is pure garbage, the music sucks and the characters are ridiculous.”
“The pathetic 'song' at the start (is it supposed to be funny?) uses Hispanic rhythms completely unrelated to any style of Brazilian music.”
“Though starting the game just to listen to the soundtrack might be worth it once in a while... /shrugs”
- story5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The game's story is polarizing; some players feel it lacks depth, comparing it to a mindless runner, while others praise it for its epic narrative centered on a country's struggle against communism.
“Epic story.”
“This game has no story.”
“It's like playing Temple Run for the story.”
“Because it's a real story about a country trying to survive against communists!”
- graphics2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The graphics in the game are generally considered unimportant by users, suggesting that gameplay takes precedence over visual quality.
“The graphics are outdated and lack detail.”
“The visual style feels bland and uninspired.”
“The character models look low-quality and poorly designed.”
- replayability2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
Users highlight the game's "infinitely replayable" nature, indicating that it offers a compelling experience that encourages multiple playthroughs without losing its appeal.
“The game is infinitely replayable, offering new experiences with each playthrough.”
“Every time I dive back in, I discover something new, making it a game I can enjoy over and over.”
“The variety of choices and outcomes ensures that no two playthroughs are ever the same.”
“Once you finish the main story, there's little incentive to play again. The lack of meaningful choices makes replaying feel pointless.”
“The game offers very little in terms of different outcomes or paths, which severely limits its replayability.”
“After completing the game, I found that the side quests and collectibles weren't engaging enough to motivate a second playthrough.”