- July 17, 2024
- Christopher Stair
- 8h median play time
Bo
Platforms
About
"Bo: Path of the Teal Lotus" is a 2.5D side-scrolling action-platformer inspired by Japanese folklore. Play as Bo, a celestial fox on a mission to fulfill a prophecy in a mystical world filled with yokai, ancient monsters, and hand-drawn landscapes. Explore an interconnected world with Metroidvania elements, discovering new paths and surprises as you perfect your acrobatic navigation skills.
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- Beautiful artwork and design that captures a charming aesthetic.
- Engaging gameplay with a focus on aerial combat and platforming mechanics, reminiscent of games like Hollow Knight and Ori.
- Challenging yet rewarding boss fights that encourage skillful movement and strategy.
- Frustrating platforming sections that can lead to repeated failures and lengthy resets, particularly in late-game areas.
- Some bosses have excessive health, making fights feel tedious rather than challenging.
- The game lacks a cohesive world design, feeling more linear and disconnected compared to other metroidvanias.
gameplay
104 mentions Positive Neutral NegativeThe gameplay is heavily inspired by titles like *Hollow Knight* and *Ori and the Will of the Wisps*, featuring a strong emphasis on the pogo mechanic for both combat and platforming, which many players find enjoyable and challenging. While the mechanics are generally praised for their fluidity and creativity, some reviewers note issues with difficulty spikes and a lack of polish compared to its inspirations. Overall, the game offers a visually stunning experience with engaging mechanics, though it may feel derivative to some players.
“I would put the gameplay somewhere between Ori and the Will of the Wisps and Hollow Knight as far as combat pacing goes, and one of the best metroidvanias I've played recently.”
“The gameplay mechanics of bouncing off enemy heads, mushrooms, and lanterns are heavily reminiscent of Hollow Knight, with the added twist of gaining an additional jump with every midair strike.”
“The art is gorgeous, the music is distinctive, and the gameplay is really fun with a lot of ways to modify your playstyle, be it with omamori or with daruma dolls.”
“It was trying really hard to be Hollow Knight or Ori and the Blind Forest but just didn't have the gameplay polish.”
“Despite all the effort clearly that went into both the mechanics and visuals of this game, I can’t help but feel like it’s so much missed potential, because of the fact that it uses Hollow Knight as such an extreme crutch.”
“The gameplay mechanics of bopping enemy heads, mushrooms, and lanterns are heavily reminiscent of Hollow Knight, with the added twist of gaining an additional jump with every midair strike.”