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Blue Prince

Blue Prince is a singular game since there isn’t really anything else like it out there. Because of this, along with how well it executes on its ideas, it is an incredibly easy game to recommend to just about anyone.
Blue Prince Game Cover
88%Game Brain Score
gameplay, story
grinding, optimization
86% User Score Based on 13,645 reviews
Critic Score 89%Based on 28 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudMac OSXbox Cloud GamingXboxWindowsPlayStation
Blue Prince Game Cover

About

Blue Prince is a single player action adventure game. It was developed by Dogubomb and was released on April 10, 2025. It received positive reviews from both critics and players.

Blue Prince is a mystery-strategy puzzle game set in the ever-changing manor of Mt. Holly, where each door you choose reveals new rooms and challenges. Your decisions shape the manor’s layout daily, requiring adaptive strategies to explore deeper and uncover secrets. Navigate shifting floors and use found tools creatively to reach the elusive Room 46.

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86%
Audience ScoreBased on 13,645 reviews
gameplay627 positive mentions
grinding482 negative mentions

  • The game features a unique blend of roguelike mechanics and intricate puzzle-solving, providing a satisfying sense of discovery and engagement.
  • The atmospheric art style and haunting soundtrack significantly enhance the overall experience, creating a captivating ambiance that complements the storytelling.
  • The emotional depth of the narrative, combined with compelling character development, keeps players invested and eager to uncover the game's mysteries.
  • Many players express frustration with the heavy reliance on RNG, which can lead to repetitive gameplay and hinder progress, particularly in the mid to late game.
  • The game suffers from technical issues, including bugs, crashes, and performance problems, which can disrupt gameplay and diminish the overall experience.
  • Some players find the humor forced and unoriginal, detracting from the overall enjoyment of the game.
  • gameplay
    2,452 mentions Positive Neutral Negative

    The gameplay of "Blue Prince" is characterized by its unique blend of roguelike mechanics and intricate puzzle-solving, where players draft rooms to construct a mansion while uncovering a deep narrative. While the initial gameplay loop is engaging and offers a satisfying sense of discovery, many players express frustration with the heavy reliance on RNG, which can hinder progress and lead to repetitive gameplay. Overall, the game is praised for its innovative mechanics and rich storytelling, but the balance between randomness and puzzle-solving can be a point of contention for some players.

    • “The gameplay feels great; even ignoring the puzzles, the core gameplay loop alone is fun for at least a good 50 hours.”
    • “There is so much to discover and solve, and with the core gameplay loop being that of a roguelike, it absolutely makes you lose track of time.”
    • “The core gameplay loop of Blue Prince is an interesting challenge that remains fun for a while as it organically helps guide you towards the game's bigger mysteries.”
    • “But it creates this weird problem where the early game hours are the most insufferable, and represent the worst iteration of the gameplay.”
    • “However, the gameplay itself is not much more than a card draft leading to softlock after softlock with no real 'puzzle solving' other than having to plan around somehow not softlocking.”
    • “The gameplay loop is built around it, and the reality is you can never actually 'lose.' I cannot recommend this highly enough to anyone who enjoys having a think while gaming and trying to unravel a huge ball of yarn by pulling at strings.”
  • story
    2,246 mentions Positive Neutral Negative

    The story in "Blue Prince" is a complex tapestry woven through environmental storytelling, notes, and puzzles, inviting players to piece together a rich narrative about family legacy and mystery. While many players find the depth of the lore and the gradual unfolding of the plot engaging, some express frustration with the game's reliance on RNG mechanics, which can hinder story progression and lead to a sense of disconnection from the narrative. Overall, the game is praised for its unique blend of puzzle-solving and storytelling, though opinions vary on the effectiveness of its execution and the satisfaction of its conclusion.

    • “The environmental storytelling is incredible, and the picture book in the game is beyond adorable.”
    • “The story is deep, and when you think you're close to getting it, it surprises you with more layers.”
    • “The story weaved into the game is great and keeps me wanting to discover everything there is to find.”
    • “The downside is that because the randomness makes every playthrough different, you experience the story non-linearly and can get a bit lost at times.”
    • “And the ending of the story is a bit of a let-down too; there are a number of loose ends that never get resolved.”
    • “The story is pretty simple, but it's how the story is told through notes and scraps you find in the manor that makes it special.”
  • music
    635 mentions Positive Neutral Negative

    The music in "Blue Prince" is widely praised for its atmospheric and immersive qualities, enhancing the game's ambiance and emotional depth. Reviewers note that the soundtrack effectively complements key moments and puzzles, creating a haunting yet calming experience. However, some players express a desire for more consistent music presence and the ability to adjust volume settings, as the music can sometimes abruptly cut out or be sparse during exploration. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's overall appeal.

    • “The music is so damn good, it is somehow able to perfectly capture your current thought process into a wonderful piece of music.”
    • “The music, the slow camera movements, the unique art style... it all creates this vibe that I haven't really felt elsewhere.”
    • “The soundtrack is an absolute masterpiece, and the art style is interesting to look at and very fitting.”
    • “The lore is a bare minimum, the soundtrack is nearly inexistent, and there is a useless distinction between walking and running.”
    • “The music is simple but incredibly effective at evoking different moods as you wander.”
    • “The music and atmospheric sounds are not very interesting either; a couple of hours in, I just ended up playing outside music to try and spice it up. It's honestly disappointing there wasn't a better soundtrack as I feel like that alone could have kept my interest.”
  • graphics
    604 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their unique and beautiful art style, which combines a hand-drawn aesthetic with a cozy atmosphere that enhances the overall experience. While many players appreciate the visuals for their charm and immersive quality, some have noted minor graphical bugs and a lack of extensive graphical options. Overall, the art direction is considered a standout feature, contributing significantly to the game's appeal and engaging storytelling.

    • “The art style is gorgeous, the atmosphere is haunting, most puzzles easy enough to solve but hard enough to feel good about, and the secrets never stop.”
    • “The visuals are strikingly beautiful in their artistic design.”
    • “The art style is unique, sort of like a Saturday morning cartoon met a comic book.”
    • “One of the most tedious games I have ever played, zero excitement, pretty poor graphics, easy puzzles.”
    • “But the fact that on PC the only graphical options that you have is resolution and FPS limit, while on macOS you can't even change the resolution, that's a joke.”
    • “The graphics and sound are both minimalist and underwhelming, but one disadvantage of the basic design is that there is very little in each room with which you can interact, and annoyingly no hint indicators as to what few things you can interact with.”
  • atmosphere
    493 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and captivating qualities, with many reviewers highlighting its rich, mysterious ambiance, beautiful art style, and haunting soundtrack. Players appreciate how the atmosphere enhances the storytelling and puzzle-solving experience, creating a sense of intrigue and exploration that keeps them engaged. However, some critiques mention that the atmosphere can sometimes feel overshadowed by frustrating gameplay mechanics, particularly related to randomness and pacing.

    • “Incredibly promising on the surface, oozing with a rich atmosphere and just the right amount of mystery woven into the narrative.”
    • “The atmosphere is unmatched, combining the isolating mountain landscape with the mysterious, as well as whimsical in a way, ever-changing estate.”
    • “The atmosphere, the music, the puzzle design, the weird lore hidden in notes, all of it is amazing.”
    • “The last nail in the coffin for me was the almost complete lack of atmosphere.”
    • “Atmosphere falls flat: the dull, repetitive music and lack of tension undermine any sense of mystery.”
    • “However to me, the atmosphere feels grim, depressing, and cold, like you are a stranger blundering into someone else's place and it does not want you there.”
  • grinding
    488 mentions Positive Neutral Negative

    The grinding aspect of the game has received overwhelmingly negative feedback, with many players finding it tedious and frustrating. Reviewers note that the reliance on RNG for puzzle solutions and room combinations leads to repetitive gameplay, often requiring players to redo the same tasks multiple times without meaningful progress. While some appreciate the initial charm and depth of the puzzles, the mid to late game is criticized for becoming a slog, diminishing the overall enjoyment and sense of achievement.

    • “Not tedious at all for at least the first 100 hours.”
    • “Very up my street - it's recursive and iterative - puzzles are fun and not tedious, and it's deep, really deep.”
    • “This game is a tedious, repetitive slog built around uninteresting puzzles.”
    • “Even with game mechanics to adjust the rarity of the rooms/chances of items, it is still very grindy.”
    • “The later puzzles require you to reset the house over and over again and rely on RNG, at which point the drafting is nothing but incredibly tedious, requiring you to waste many hours just to get to the actual puzzles.”
  • emotional
    153 mentions Positive Neutral Negative

    The emotional aspect of the game is a complex tapestry of highs and lows, with players experiencing a profound sense of discovery, nostalgia, and heartache throughout their journey. Many reviewers noted moments of intense emotional investment, particularly during the game's conclusion, which elicited tears and a deep connection to the narrative, despite some feeling let down by unresolved plot points. Overall, the game successfully blends challenging puzzles with a touching story, creating an emotional rollercoaster that resonates with players long after they finish.

    • “This game is a lot like an onion, both in that it has such incredible depth to it, with layer after layer of puzzles and story... and also in that the deeper you cut into those layers, the more it might make you want to cry.”
    • “The story was lovely, heartwarming, and the game did an amazing job of pulling me into the world with contextual narrative.”
    • “Finding and solving these re-occurring safe puzzles unveils a tragic story involving family tragedy and blackmail that ultimately contributes to a poignant and emotional 'conclusion' to your main goal.”
  • replayability
    135 mentions Positive Neutral Negative

    The game's replayability is a prominent feature, driven by its roguelite elements and random room generation, which keeps each playthrough fresh and engaging. While many players appreciate the depth and variety of puzzles that encourage exploration and discovery, some express concerns that the reliance on randomness can lead to frustration and diminish replay value once major puzzles are solved. Overall, the game is praised for its high replayability, particularly for fans of puzzle and roguelike genres, though opinions vary on its long-term appeal after uncovering all secrets.

    • “The engagement to the story is so satisfying, room drafting is a bit too RNG sometimes, but there are so many things to explore which makes the replayability loop incredibly addicting.”
    • “Blue Prince is a clever, well-designed puzzle game with thoughtful challenges, beautiful visuals, and great replayability.”
    • “The roguelike structure brings immense replayability, and even though each run means starting over, you always come away having learned something.”
    • “Once you explore most of the stuff (and even finally open room 46), the replay value drops. There are still secrets to uncover, which is great, but as you rely on the luck of the room draw, it can get boring or annoying quickly.”
    • “I'm not sure I can see this having any replayability after the story is solved, and I might be selling it short by not finishing the game, but the charm wore off before finishing the story.”
    • “The amount of limitations in this game because of RNG to add a false replay value is annoying.”
  • optimization
    45 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many players reporting performance issues such as crashes, stuttering, and inconsistent frame rates, even on capable hardware. While some users noted smooth performance in specific scenarios, the overall consensus is that the game lacks necessary optimization and quality-of-life features, making it inaccessible for lower-end systems and uncomfortable for those prone to motion sickness. Many hope for future patches to address these technical shortcomings.

    • “At a certain point, I essentially optimized a late-game strategy where I knew there were certain early rooms or items I needed, and just kept resetting until I got good RNG.”
    • “Super unique and intuitive to discover and create runs that are optimized for uncovering secrets.”
    • “But by the mid/late game, the puzzle becomes strategy optimization on how to get across the finish line.”
    • “3 crashes and intermittent framerate drops/stuttering are worse than expected for a game like this.”
    • “The game didn't match my expectation based on trailers/reviews/screenshots in performance and quality of life aspects.”
    • “There's a great game here with horrible technical performance.”
  • humor
    31 mentions Positive Neutral Negative

    The humor in the game is a notable highlight, with players appreciating its quirky elements, such as amusing upgrades and the absurdity of certain game mechanics. Many find the randomness and unexpected outcomes both frustrating and funny, contributing to a unique blend of humor and challenge. Overall, the game successfully balances humor with its deeper themes, keeping players engaged and entertained despite occasional grind.

    • “There's a good element of humor throughout (I'm still chuckling at the 'swimming trunks' upgrade) coupled with mystery and exploratory elements that keep you coming back.”
    • “The house thinks it's funny.”
    • “It has made me laugh, cry, and punch my wall.”
    • “The humor in this game falls flat and feels forced.”
    • “I expected a lot more laughs, but the jokes are stale and unoriginal.”
    • “The attempts at humor often miss the mark, making the experience more cringeworthy than entertaining.”
  • stability
    24 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with some players experiencing significant bugs and glitches that can disrupt gameplay, particularly during critical moments or in the final areas. While many users noted a lack of jank and minimal issues overall, others reported frustrating softlocks and performance problems, especially on specific platforms like the Steam Deck. Overall, while the game is well-made, players are advised to be cautious of potential stability issues that could affect their experience.

    • “Blue Prince is a fantastic game and runs great on Steam Deck.”
    • “Runs great on Steam Deck as well.”
    • “Besides those issues, it's mostly bug free.”
    • “Made me not want to play it again for a while after knowing if I am playing and the game glitches itself doing what the puzzle is designed to do; I could just lose all progress.”
    • “A bug that has been an issue for a while that just freezes you in place is not acceptable, especially if the game is based on those certain RNG-heavy runs.”
    • “And it's not just things like audio glitches, broken textures, or things clipping into places they don't belong; I'm talking about mistakes in puzzle design, glitches that will make it impossible to get all achievements on your save file, and mechanics and items failing to work as intended — things that really should not be found in any finished product.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization strategy primarily relies on microtransactions and in-game purchases, which some users find intrusive, likening the experience to a limited engagement model similar to Duolingo's restrictive system with ads.

    • “It's like doing Duolingo with only two hearts and ads every time you start a lesson.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is praised for its depth and engagement, rewarding players who pay attention to the narrative and background information provided through in-game books. However, some reviewers noted that the visual presentation, including character design and UI animation, could be improved to enhance the overall experience.

    • “It rewards attention with compelling character development: you know what this letter is talking about if you've read all the others.”
    • “The history lesson provided by one of the books in the game became not just excessive background information, but key information to understanding the character development in the story.”
    • “My only wish is that it were more visually polished; the character design and UI animation left something to be desired.”
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27h Median play time
37h Average play time
15-50h Spent by most gamers
*Based on 199 analyzed playthroughs
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Frequently Asked Questions

Blue Prince is a action adventure game.

Blue Prince is available on Xbox Series X|S, PC, PlayStation 5, Mac OS and others.

On average players spend around 37 hours playing Blue Prince.

Blue Prince was released on April 10, 2025.

Blue Prince was developed by Dogubomb.

Blue Prince has received positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

Blue Prince is a single player game.

Similar games include Void Stranger, The Witness, WitCup 12, Cultist Simulator, Lorelei and the Laser Eyes and others.