- May 29, 2019
- Doublequote Studio
- 5h median play time
Blood will be Spilled
Platforms
About
"Blood will be Spilled" is a story-driven spaghetti western platformer with turn-based combat, featuring a mosquito bounty hunter named Jack on a quest for revenge against the Calaveras gang. Set in a hand-drawn world inhabited by insects, the game boasts an epic adventure with guns, explosives, and trains, accompanied by a narrator and a cast of over 15 fully voiced characters, including Jack .











- The game features stunning visuals and excellent voice acting, creating an immersive experience.
- The turn-based combat is enjoyable and offers a variety of tactical options, making battles engaging.
- The unique insect-western theme and compelling narrative provide a fresh take on the genre.
- The game is plagued by numerous bugs and technical issues, which can disrupt gameplay and lead to frustrating experiences.
- Platforming sections are clunky and unresponsive, making them tedious and difficult to navigate.
- The overall execution lacks polish, with many gameplay mechanics feeling rushed or poorly designed.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is a mix of platforming and tactical shooter elements, with combat being enjoyable yet marred by some unpolished mechanics and control issues. While the strategic aspects and unique enemy designs are praised, the platforming sections can be frustrating due to unresponsive controls. Overall, the game offers a solid experience for its price, but players may encounter some jank that detracts from the overall enjoyment.
“The core gameplay is mainly platforming with tactical shooter battles as the cream of the crop.”
“+ solidly strategic gameplay so far.”
“- the bullet mechanics and unique enemies are great.”
“The tactical gameplay is limited and not terribly exciting, but I could live with it.”
“- unpolished gameplay - it is details that make a big difference in the end - grabbing on ledges and ladders should run smoothly and automatically, sliding should work without stopping the character, aiming during fights should work in 360 degrees, otherwise enemies in sharp angles can't be targeted, etc.”
“The combat mechanic isn't nearly as polished as SteamWorld.”