- August 19, 2021
- Hosted Games
Blood for Poppies
51%Game Brain Score
character development, atmosphere
story, music
79% User Score 16 reviews
Platforms
About
Uncover the dark and tortured legacy of mad science in this psychological horror interactive novel about entrapment and the lingering echoes of trauma.
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Audience ScoreBased on 16 reviews
character development1 positive mentions
- The game offers multiple choices that can impact the story and lead to different endings, providing replayability.
- The straightforward writing style makes it accessible for players who prefer a more concise narrative.
- Some characters, like Ashton, Kel, and Poppy, are well-developed and add depth to the story.
- The story is very short and lacks depth, with minimal character development and one-dimensional characters.
- Many themes, such as trauma and morality, are not explored in a meaningful way, making the narrative feel bland and confusing.
- The game suffers from technical issues, including bugs and crashes, which detract from the overall experience.
story
14 mentions Positive Neutral NegativeThe story offers players the ability to shape the main character's personality through choices, but many reviewers found it lacking in depth, coherence, and engagement. While the themes are intriguing and the concept has potential, the narrative is criticized for being sparse, confusing, and ultimately unfulfilling, leaving players disconnected from the plot and its characters. Overall, the story struggles to deliver meaningful choices and emotional impact, despite its attempts at exploring complex themes.
“There are several opportunities in the story where you can define the personality of the main character by the choices that you make, and doing so will also trigger some Steam achievements relating to them.”
“Overall, it's a fantastic concept with very interesting themes and a good basis for characters, but it needs a lot of work to improve the quality, add depth to the plot and characters, and make it feel like the choices have actual meaning to them.”
“This story avoided the railroading I often see in RPGs, and I felt like I had a good amount of control over my player character and his personality, feelings, and actions.”
“Writing-wise, I found the story to be a bit short on everything: short on dialogue, short on descriptive narrative... sparse would be a good word for it.”
“The plot is both all over the place and non-existent.”
“I think it's supposed to be dark and thought-provoking, but I was too busy wondering when the story would actually begin that I missed developing any connection to it.”