- February 1, 2024
- Super Sly Fox
Blockbuster Inc. - Prologue
Platforms
About
In "Blockbuster Inc. - Prologue," players run their own movie studio, making creative and business decisions to create successful films. They can design their studio, scout for talent, create sets, and oversee all aspects of filmmaking from shooting to post-production. The full game promises a comprehensive sim experience for movie industry enthusiasts.





- The game captures the essence of 'The Movies' while introducing new management mechanics, making it a nostalgic yet fresh experience.
- Players appreciate the customization options for sets and characters, as well as the ability to direct and edit films, which adds depth to gameplay.
- The prologue shows great potential with a solid foundation, and many players are excited for the full release, believing it could become a worthy successor to 'The Movies'.
- The game suffers from numerous bugs and performance issues, including crashes, lag during animations, and unintuitive pathfinding for characters.
- Many players find the gameplay too easy and repetitive, with a lack of meaningful challenges and slow research progression that can lead to boredom.
- The user interface and tutorial need significant improvement, as players have reported difficulties in navigating menus and understanding game mechanics.
gameplay
20 mentions Positive Neutral NegativeThe gameplay has drawn mixed reactions, with some players finding it reminiscent of titles like Game Dev Tycoon, while others criticize the scheduling mechanic as unnatural and the overall experience as shallow. Many express hope that future updates will enhance stability and expand content, as the core gameplay loop shows potential for fun once more options are unlocked. Overall, the current state of gameplay feels incomplete and in need of refinement.
“The gameplay is similar to Game Dev Tycoon / Mad Games Tycoon but with a movie studio theme.”
“The gameplay was very familiar to me after playing hundreds of hours of Planet Coaster, Planet Zoo, and the like, so it was very easy to catch on quickly.”
“The gameplay loop has the potential to be very, very fun once you unlock more options.”
“I don't like the schedule mechanic; I think it should be more hands-off as it does not feel natural, and time is passing way too fast for hours in the schedule to matter.”
“Once the devs improve stability and bug fixes, I'd be really interested to see what their plans are for future content/DLC, because from what I saw (albeit only the first 2 years in the game), it felt very shallow mechanically and content-wise.”
“If a game is released today, one hundred years after the movies were released, but if it has fewer elements (props, mechanics, rooms, sound, etc.), it will fail - or should.”