- February 1, 2024
- Super Sly Fox
Blockbuster Inc. - Prologue
Platforms
About
WISHLIST THE FULL GAME About the Game Welcome to Blockbuster Inc., the next-generation simulation game where you take the reins of your movie studio and pave your way to the cinematic hall of fame. Create groundbreaking films, nurture the next generation of acting talents, and usher in a new era in the movie industry. Build it, decorate it, manage it! In Blockbuster Inc you choose how your st…





- The game captures the essence of 'The Movies' while introducing modern gameplay mechanics, making it nostalgic yet fresh.
- Players appreciate the customization options for sets and characters, as well as the ability to direct and edit their own films.
- The tutorial is well-structured, making it easy for new players to understand the game mechanics and get started.
- The game suffers from numerous bugs and performance issues, including crashes and lag, especially when loading animations.
- Many players find the gameplay too easy and repetitive, lacking depth in the movie-making process and character interactions.
- The user interface and scheduling mechanics are considered unintuitive, leading to frustration in managing employees and their tasks.
gameplay
10 mentions Positive Neutral NegativeThe gameplay has drawn mixed reviews, with some players expressing concerns about bugs and a fast-paced schedule mechanic that feels unnatural. While the game shares similarities with titles like Game Dev Tycoon and Planet Coaster, many believe it has potential for a fun gameplay loop once more options are unlocked. However, the current experience is perceived as shallow, lacking depth in mechanics and content.
“The gameplay is similar to Game Dev Tycoon and Mad Games Tycoon, but with a movie studio theme.”
“The gameplay was very familiar to me after playing hundreds of hours of Planet Coaster, Planet Zoo, and the like, so it was very easy to catch on quickly.”
“The gameplay loop has the potential to be very fun once you unlock more options.”
“I don't like the schedule mechanic; I think it should be more hands-off as it does not feel natural, and time is passing way too fast for hours in the schedule to matter.”
“Once the devs improve stability and bug fixes, I'd be really interested to see what their plans are for future content/DLC, because from what I saw (albeit only the first 2 years in the game), it felt very shallow mechanically and content-wise.”
“If a game is released today, one hundred years after the movies were released, but if it has fewer elements (props, mechanics, rooms, sound, etc.), it will fail - or should.”