- September 16, 2014
- Nival
Blitzkrieg 2 Anthology
Platforms
About
"Blitzkrieg 2 Anthology" is a strategy game that offers three campaigns with the Soviet Armed Forces, US Army, and German Wehrmacht in World War II. It features a new graphics engine, improved realism, and expanded strategic options, such as planning operations, choosing reinforcements, and capturing strategic locations. The game aims to provide a gritty and immersive experience of the past century's most dramatic and bloody conflict. Note: This summary is based on the game's self-description and does not include information about the release date or developer/publisher.
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- The game offers a fun and engaging experience for fans of WWII strategy games, with a variety of missions and campaigns to enjoy.
- It features a nostalgic feel and allows players to experience the equipment and tactics used during the era, making it appealing for history enthusiasts.
- The reinforcement mechanic adds a layer of strategy, encouraging players to think carefully about resource management during missions.
- The game suffers from significant technical issues, including crashes on startup, problems with saving, and poor pathfinding for units.
- Many players find the AI to be frustratingly unresponsive and often ineffective, leading to a lack of strategic depth in gameplay.
- Compared to its predecessor, the game is seen as a downgrade in terms of graphics and overall gameplay experience, leaving some fans disappointed.
story
85 mentions Positive Neutral NegativeThe game's story unfolds through a series of diverse missions across three campaigns, each featuring unique objectives and a strategic reinforcement system that encourages careful planning. While the mission design offers a variety of challenges, some players feel that the narrative lacks depth and coherence, leading to a repetitive experience as they progress. Overall, the tactical elements and mission variety are praised, but the storytelling aspect could benefit from further development.
“For me, the best thing about this game is that a lot of missions give you only an objective but don't say how to complete it.”
“The missions are completely different from each other, which can't be said about its predecessor, Blitzkrieg.”
“It offers a lot of missions through three different campaigns, and each mission is truly unique in its own way.”
“To sum it up, it always felt like the enemy had infinite counterattacks to spam, and so every mission was essentially a timed mission, the worst type of mission. The only way to win was to rush your few units through the path of least resistance and try to achieve the objective as fast as possible, no matter the casualties. I felt like I was just spamming reinforcements and sending my men to the slaughterhouse, instead of feeling like a tactical genius as I did in the original Blitzkrieg.”
“The mission design is a little brainless though. It's not supremely difficult - though there are definitely a few missions I've played that have been pains in the ass - but after the first few missions of each campaign, you do need to put some thought into things like positioning and combined arms.”
“If you want to play this game, be prepared to quick save and quick load more than 20 times per mission.”