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Bliss Game Cover

About Bliss

Bliss is a single player action game. It was developed by Oruji Productions and was released on December 8, 2014. It received neutral reviews from players.

In Bliss you are a shadow trapped in a strange world constructed from someone's memories. The world is infected with dark creatures that you have to remove before you can proceed. To your disposal you have a boomerang and a stopwatch that can freeze time.

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Reviews

59%Audience ScoreBased on 37 reviews
gameplay6 positive mentions
stability4 negative mentions

  • Art direction is impressive with beautifully hand-painted textures and a unique, surreal style that enhances the atmosphere.
  • Music and soundtrack are well-received, fitting the tone and adding to the emotional and immersive experience.
  • Interesting and innovative puzzle mechanics, including time-stop and a combination of platforming and puzzle-solving elements.
  • Controls are often described as floaty, imprecise, or unintuitive, leading to frustration especially in precision platforming segments.
  • Lack of important features such as controller support, fullscreen mode, customizable controls, and settings negatively impact user experience.
  • Gameplay pacing is slow with repetitive and sometimes tedious level design; respawns are slow and checkpoints feel rough, which can break flow and enjoyment.
  • gameplay

    28 mentions Positive Neutral Negative
    21% positive mentions, 68% neutral mentions, 11% negative mentions

    The gameplay in this game is characterized by challenging and innovative platforming mechanics combined with puzzle-solving elements that vary across levels. While some players appreciate the unique mouse-based controls and thematic variety, many find the floaty jumps and imprecise controls frustrating and detracting from the experience. Overall, gameplay is divisive, praised for its creativity and design but criticized for its inconsistent mechanics and occasional repetitiveness.

    • “Most of these are heartwarming to get right, and they give some of the most enriching gameplay bliss has to offer - especially when the focus is overwhelmingly on mastering the jumping puzzle itself.”
    • “While the vast majority of the levels and bosses require moderate to high precision platforming (with some moments demanding extreme precision), the gameplay is not just about action; it is broken into 'scenes' (mostly single-screen) which usually require some puzzle-solving.”
    • “Each level introduces distinctively unique puzzles and new game mechanics.”
    • “I wanted to like this game, but it's really just frustrating on a mechanics level; it takes way too long to respawn (one time my ghost went into an orbit around the checkpoint!), and your jumps are way too floaty for the game.”
    • “For a game called 'Bliss', the frustratingly terrible controls, lack of normal PC options, and repetitive gameplay cause anything but bliss while playing.”
    • “The mechanics are boring and unoriginal platformer 2D rubbish.”
  • music

    20 mentions Positive Neutral Negative
    45% positive mentions, 40% neutral mentions, 15% negative mentions

    The music in the game is generally praised for its soothing, haunting, and fitting compositions that enhance the emotional and thematic experience, particularly reflecting the five stages of grief. While some find the soundtrack repetitive or generic, many appreciate its relaxing and immersive qualities, often recommending the soundtrack itself even if the gameplay is less well-received. Overall, the music is considered a strong and integral aspect that complements the game's atmosphere and visuals.

    • “Good concept, great soundtrack.”
    • “Proper use of checkpoint intervals, soundtrack and graphics make it a relaxing tour through a fantasy world ... didn't expect to enjoy a keyboard-only title this much!”
    • “The platforming concepts are simple yet the puzzles range from 'I got this' to 'I hate you.' It is the best of multiple worlds with an amazing soundtrack backing it.”
    • “Music was just a small piano track looping around.”
    • “The music is repetitive and only mildly relaxing, the graphics look like a bad Newgrounds entry, while the puzzles are all incredibly easy to figure out but enhanced by tons of fake difficulty to waste your time until the next one.”
    • “I really wanted to like this game at first with its soothing music and pretty graphics but after a few attempts, I found myself more stressed than relaxed due to the split-second timing required when stopping time.”
  • graphics

    12 mentions Positive Neutral Negative
    42% positive mentions, 33% neutral mentions, 25% negative mentions

    The graphics are generally praised for their appealing and soothing art style, contributing to a relaxing and immersive fantasy atmosphere. However, some users find them repetitive or resembling low-quality indie works, and note the lack of graphics settings as a drawback. Overall, the visuals are considered a strong point despite mixed opinions on polish and variety.

    • “The undertone storyline is reflected in the levels' different art styles.”
    • “Proper use of checkpoint intervals, soundtrack, and graphics make it a relaxing tour through a fantasy world. Didn't expect to enjoy a keyboard-only title this much!”
    • “I bought it recently and tried it out, and all I can say is that it’s a very relaxing game with amazing artwork.”
    • “The graphics look like a bad Newgrounds entry.”
    • “Graphics are nice but repetitive.”
    • “No graphics setting option.”
  • story

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The story is largely conveyed without words, relying on ambience, art styles, and music to create a mysterious and emotional experience, though some players find it vague or minimal. While some view the narrative as deeply touching and open to interpretation, others feel it lacks a concrete plot and serves more as background to the gameplay. Overall, the story slowly unfolds for those who engage deeply, offering a poetic reflection on loss and memory.

    • “This game gives me a lot of control, taxes the left side of my brain with puzzles, and the right side with a beautiful mysterious story told without words and haunting music.”
    • “Although the story is not very clear in the beginning, I feel like once you get a little deep into the game, the story opens up.”
    • “There is a deep story to be told here as well but I will leave that to you once you purchase the game.”
    • “The game seems to have no indirect storytelling; you are hollow in a candy/toy world chasing a shape of something and destroying masks.”
    • “There is a pretend story about loss in the background, but it's really just an excuse for no real story; it's just about you running around and jumping on things with the same song, that only changes every hour, playing.”
    • “They say this is story heavy, but doesn’t involve words or text, but that’s b-u-l-l-s-h-i-t.”
  • stability

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is generally stable with controls functioning as intended, though some rare glitches like getting stuck or off-screen launches occur, requiring a restart to fix. Minor issues such as lack of key rebinding affect the experience but do not significantly impact overall stability.

    • “- Minor glitches such as getting stuck between moving ghosts, mislocated balloons tied with ice spikes, and the boomerang occasionally launching the player off-screen. These are rare issues, but when they occur, exiting the game is the only solution.”
    • “It does have its lags and glitches at some points, but nothing too serious; overall, a very nice little game.”
    • “The controls don't seem buggy or poorly coded; however, they respond exactly as the developer intended, which may not align with all players' expectations.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely regarded as tedious and frustrating, with later entries introducing excessive repetition and RNG elements that detract from the experience. Challenge bosses often exacerbate this by simply adding more obstacles rather than meaningful difficulty.

    • “Perhaps this improves over time but I doubt it, and the tediousness of the game deters me from finding out.”
    • “The first one's okay, at least, the second one is short enough to be forgivable, but the third is tedious as hell and the fourth has literal RNG.”
    • “The challenge bosses are even worse, mostly just adding spikes or extra enemies to the arena to make the tedious bosses more tedious.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional experience, featuring a touching story that resonates with players by reflecting both their future aspirations and past personal grief.

    • “It has a touching story narrating my own future in a few years as well as reminding me of past grief in 2011.”
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Play Times

8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Bliss is a action game. Common tags for Bliss include indie.

Bliss is available on PC and Windows.

On average players spend around 8 hours playing Bliss.

Bliss was released on December 8, 2014.

Bliss was developed by Oruji Productions.

Bliss has received neutral reviews from players. Most players liked Bliss for its gameplay but disliked it for its story.

Bliss is a single player game.

Similar games include 1000 Amps, Grimind, HackyZack, RiME, Vertigo and others.