- March 15, 2024
- Marlow Holliday
Blindsighted
Platforms
About
"Blindsighted" is a platformer game where players navigate levels using touch and memory instead of sight, with dying and respawning used as a learning tool. The game offers minimalistic yet captivating visuals, original music, and 12 base levels with bonus levels added regularly. Additional features include level select with best times and deaths, customizable timer and death counters, and accessibility options.
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- The game features charming minimalist visuals and a calming soundtrack that enhance the overall experience.
- It offers a unique gameplay mechanic where players must navigate levels by feeling their way through, providing a satisfying sense of accomplishment.
- Despite its short length, the game is engaging and challenging, with well-designed levels that keep players hooked from start to finish.
- Some levels have low ceilings that can lead to frustrating unintentional deaths due to timing issues.
- The player hitbox can be deceptively tall, making certain pixel-perfect jumps feel unfairly difficult.
- A few areas can be hard to read, leading to confusion about where to proceed, especially in sections with spikes.
- gameplay9 mentions Positive Neutral Negative
The gameplay of the game is characterized by its charming minimalist visuals and calming soundtrack, complemented by a variety of unique mechanics that enhance the short playtime. While the level design is generally well-executed and introduces challenges progressively, some players noted issues with low ceilings and difficult-to-read areas that could lead to frustration. Overall, the game offers a balanced mix of creativity and challenge, making it a recommended experience for those seeking something distinctive and engaging.
“Really lovely minimalist visuals, nice calming soundtrack, plenty of unique little mechanics to fill up the short playtime.”
“A simple platformer with really charming mechanics, clearly developed by someone who enjoys making the game.”
“The core mechanic is interesting, not too rage-inducing (it is certainly cheeky though!) and there's enough extra mechanics and well-designed levels to keep it fresh.”
“My few issues I had with the game, which could have been more prominent if the game was longer, would be two things. The first is that in a lot of levels, there tend to be areas where the ceiling is quite low, causing unintentional hits on the rooftop because you jumped just a moment too early. The second is that some areas were simply too hard to read, with the reveal mechanic not being within the area.”
“If this game was longer, I feel I would much prefer something like the music note reveal mechanic but built in at all times with a decent cooldown, only showing the path within the immediate area for a very short period of time, almost like a camera flashing.”
“Starting from a simple to understand concept, the gameplay ramps up in difficulty as its creative level design integrates more features, and the platforming gets significantly more challenging as the game progresses.”