Bleeding Sun Game Cover

"Bleeding Sun" is a turn-based RPG where Yori Takenaka seeks revenge on his father's killer, Ichiro, after 15 years. To prepare, Yori must strengthen his skills, rebuild his family home, and form alliances with his father's supporters. The game features classic turn-based battles and offers approximately 3-4 hours of campaign duration.

  • PC
  • Windows

Reviews

69%
Audience ScoreBased on 20 reviews
replayability2 positive mentions
monetization3 negative mentions
  • Bleeding Sun offers a short but engaging experience with a variety of decisions that lead to multiple endings, enhancing replay value.
  • The combat system is well-designed, featuring diverse party members with unique strategies, making battles satisfying and fun.
  • The art and mapping are visually appealing, with customized sprites and beautiful environments that stand out.
  • The English translation is poorly executed, with numerous grammatical errors and missing words that detract from the overall experience.
  • The story is clichéd and attempts at depth often fall flat, making it feel somewhat sub-par despite the interesting decision-making mechanics.
  • Random encounters can be excessive, which may disrupt the pacing of the game and lead to frustration during exploration.
  • story17 mentions

    The game's story is generally considered cliché, with attempts at depth that fall short, but it offers significant replay value through numerous player choices leading to multiple endings. While the writing and character development are solid, the overall plot remains straightforward, and familiarity with prior entries in the series may enhance understanding. Despite its weaknesses, the narrative is described as a fascinating journey that intertwines spirituality with everyday themes.

    • “One upside to this game's story design is that there are a myriad of decisions you can make along the way that produce different outcomes and even lead to multiple endings.”
    • “The overall plot is straightforward, but the details, mythology, and theory are quite technical and complex.”
    • “The story twists and turns like all good yarns, but the hero Hiram takes the battle into some pretty interesting dimensions, one of which being the world of the gods.”
    • “The story is cliché with some attempts to be deeper than it actually is at certain parts.”
    • “This really adds some fun and replay value to the game, counteracting its somewhat sub-par story.”
    • “The overall plot is straightforward, but the details and mythology are quite technical and complex.”
  • replayability2 mentions

    Players find that the game's enjoyable mechanics significantly enhance its replayability, helping to offset its lackluster narrative.

    • “This really adds some fun and replay value to the game, counteracting its somewhat sub-par story.”
  • music2 mentions

    The music in the game is generally well-received, complementing the overall theme effectively; however, players express a desire for greater diversity in the battle tracks.

    • “The soundtrack is nice and fits the game's theme, but I would have liked more diversity in the battle tracks.”
  • gameplay2 mentions

    The gameplay is praised for its innovation, moving away from traditional RPG Maker combat by introducing new resource systems for attacks, which enhances the overall experience.

    • “The gameplay is quite nice as well; it moves away from standard RPG Maker combat with new resource systems for attacks.”
  • monetization1 mentions

    The monetization aspect of the game is heavily integrated with real-world advertisements and futuristic concepts, creating a blend of immersive storytelling and promotional content. Players encounter references to emerging technologies and products, which may enhance engagement but also raise concerns about the commercialization of the gaming experience.

    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without constantly being bombarded by ads and prompts to spend money.”
    • “I found the in-game purchases to be excessively priced, which really detracted from the overall experience.”
    • “It seems like the game is designed more to extract money from players than to provide a fun and engaging experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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