- November 30, 2016
- Coffee Addict Studio
- 10h median play time
Blade & Bones
Platforms
About
"Blade & Soul: Ghost Cursed Blades" is a free-to-play, massively multiplayer online role-playing game set in ancient Asia. Players can create their own unique character, mastering martial arts and swordplay as they explore the world, complete quests, and battle enemies. The game is known for its fast-paced combat and deep customization system, allowing players to choose from multiple races, classes, and skill trees as they develop their character.






- The game features decent graphics and a unique art style that is visually appealing.
- There are interesting mechanics, such as different stances and styles, which show potential for deeper gameplay.
- The game has a lot of lore and an intriguing backstory that could engage players who enjoy exploration.
- The combat system is clunky and unresponsive, with poor hit detection that often leads to frustrating gameplay.
- The game lacks clear direction and guidance, making it difficult for players to understand objectives and navigate the world.
- The permadeath mechanic, which deletes save files after a limited number of deaths, adds unnecessary frustration and punishes players for the game's flaws.
gameplay
42 mentions Positive Neutral NegativeThe gameplay has received largely negative feedback, with many players criticizing its lack of direction, clunky mechanics, and frustrating combat reminiscent of "Dark Souls" but without the finesse. While some appreciate the exploration and unique ideas, the overall experience is marred by confusing controls, poor hitboxes, and repetitive encounters, leading to a sense of aimlessness and dissatisfaction. Despite its appealing art style and lore, the gameplay fails to deliver a compelling experience, resulting in a general recommendation against playing the game.
“This game isn't perfect, but there were clearly a lot of ideas behind it, and the mechanics and exploration are very impressive.”
“The lore seems really thought out, and the original mechanics like the combat style and meditation system are really well realized.”
“The gameplay consists of exploration and combat basically; both can be fun and not very tedious.”
“Starting out, the game gives you zero sense of direction. Sure, you have the 'press Q' for the butterflies that show you where to go, but there are zero paths or trails, and you have no clue or indication as to a boss or location's difficulty until you're getting slaughtered. For a game with a perma-death mechanic, that's just really annoying.”
“Gameplay consists of annoying dodge-based 'Dark Souls' style fighting as you plod through an ill-explained esoteric story that's harder to get into than the game itself.”
“The gameplay is boring 1v1 combat against robotic AI with zero flow.”