BLACK DAY
- September 18, 2017
- Helios Production
"Black Day" is a single-player Sandbox tactical shooter, offering customizable variables for equipment, location, difficulty, and enemy encounters. With three game modes , 24 unique open-world maps, and diverse mission layouts, players can experience unlimited gameplay with stealth or action-focused approaches in exotic landscapes. Available now on Steam.
Reviews
- The game offers a lot of customization options for gameplay, allowing players to tailor their experience with various mission types, difficulty levels, and character loadouts.
- The graphics and environments are visually appealing, providing a good atmosphere for tactical gameplay.
- The developer is actively working on updates and improvements, showing commitment to enhancing the game based on community feedback.
- The game suffers from numerous bugs and glitches, including issues with AI behavior and character animations, which can detract from the overall experience.
- Many players have reported that the game feels unfinished, with limited content and features that need further development before it can be considered a complete product.
- The AI can be inconsistent, sometimes behaving in a way that undermines the tactical gameplay, such as spawning too close to the player or failing to engage properly.
- story82 mentions
- 18 % positive mentions
- 77 % neutral mentions
- 5 % negative mentions
The game's story aspect is minimal, as it primarily functions as a sandbox for players to create and customize their own missions rather than following a traditional narrative. Players appreciate the freedom to adjust mission parameters, difficulty levels, and objectives, allowing for a variety of gameplay experiences reminiscent of tactical shooters like Ghost Recon. However, the lack of a cohesive plot or engaging storyline has led some to view it as repetitive and lacking depth.
“The game does an outstanding job of combining the formula of a tactical shooter with an open world, with the open world being large enough to give you plenty of flexibility in how you approach your mission, while at the same time not being so huge as to become overwhelming.”
“From killing VIPs to sabotaging high-value targets, you could always create your own story of a spec operation.”
“The fact you have so much control over the details of your mission is great.”
“In this regard, there is no plot or story per se.”
“If you expect an action-packed, fast-paced, story-driven triple-A title, you're definitely at the wrong spot.”
“Sadly my unexplored expectations were not raised, not so much by the quality of the game but the outrageous rip-off of the plot and in-game structure.”
- gameplay48 mentions
- 21 % positive mentions
- 69 % neutral mentions
- 10 % negative mentions
The gameplay of the game is characterized by a mix of potential and frustration, with players appreciating the variety of maps, mission types, and tactical mechanics, but often criticizing the buggy AI, clunky controls, and lack of polish in animations. While some enjoy the core mechanics and customization options, many feel that significant improvements are needed to enhance the overall experience, particularly in AI behavior and movement fluidity. Overall, the game shows promise but requires further refinement to fully realize its potential.
“There's lots of maps and mission types, multiple AI difficulty levels, and fun gameplay.”
“The stealth mechanics work fantastic, and I especially love how XP is based on the difficulty you set for yourself.”
“Lots of mission variance, good graphics, solid FPS gameplay with multiple possibilities and tactics.”
“Extremely buggy and wonky gameplay.”
“But with the way the gameplay is, mainly the bad AI, the sloppy and weird movement, the very unfriendly command menu, and the weird aim on some of the weapons I got to test, I do not want to dedicate much time to make my perfect gameplay environment.”
“I really like the game, even with its slight clunky gunplay, but it's hard to be as 'tactical' in firefights as the game wants you to be when AI endlessly spawn all around and on top; it breaks the immersion and makes for repetitive and uninspiring gameplay.”
- graphics38 mentions
- 26 % positive mentions
- 55 % neutral mentions
- 18 % negative mentions
The graphics of the game receive mixed reviews, with some players praising the visuals as solid for an indie title and noting smooth performance on high settings. However, many criticize the graphics for being outdated, with issues like texture pop-ins, clipping, and poor lighting detracting from the overall experience. While some aspects, like landscapes and foliage, are highlighted as beautiful, the general consensus suggests that the graphics need significant improvement to meet modern standards.
“The graphics in this game are great for an indie game.”
“Graphics are great and run really fast on epic settings on my laptop.”
“Beautiful game, good graphics and mechanics for an early access game.”
“Ai getting stuck in infinite climbing loops over invisible walls, not shooting at each other, wonky physics, some areas are literally so dark you cannot see even in daylight, and just choppy visuals.”
“Graphically, the game needs a lot of work; there is a lot of pop-in textures and things that make the game painful to look at at times.”
“I now have a GTX 1080 and the graphics look terrible. Did they get a significant downgrade?”
- stability15 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is a significant concern, with numerous users reporting various bugs, glitches, and clunky animations that detract from the overall experience. While some players appreciate the game's concept and potential, many find it frustratingly unstable and unpolished, leading to an unpredictable gameplay experience. Overall, the game requires substantial improvements in stability to enhance playability.
“This game is a lot of fun, extremely difficult and quite buggy which can make it quite infuriating.”
“Super cool concept needs a ton of work, very buggy and unpredictable frame rate.”
“Many glitches make it basically unplayable.”
- replayability5 mentions
- 80 % positive mentions
- -40 % neutral mentions
- 60 % negative mentions
The game offers significant replayability due to its ambitious design, numerous tools for player customization, and a semi-randomly populated map, allowing for varied experiences each playthrough. Its offline sandbox nature and the ability to adjust difficulty further enhance its replay value, making it feel almost infinite.
“There's quite a bit of replayability to be had if you make good use of the numerous tools the game gives you.”
“Because it is an offline sandbox game with bots, this game has infinite replayability.”
“You can make them as easy or difficult as you want, or as simple or complex, and the semi-random populating of the map makes for tons of replayability.”
“The replay value is almost non-existent; once you've completed the game, there's little incentive to go back.”
“After finishing the main storyline, I found no compelling reasons to replay the game, as the choices felt superficial.”
“The lack of diverse endings and minimal changes in gameplay mechanics make replaying this game feel tedious.”
- optimization5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Overall, the game's optimization is mixed; while some players report smooth performance and good visuals, others highlight significant issues, such as better in-game performance than in the main menu and a high field of view that may detract from the experience. Despite being in early access, there are indications that further improvements are needed before the game is fully polished.
“The game runs smoothly and looks good, even if the FOV is clearly set too high.”
“Optimization: this game is really well optimized for an early access game.”
“There is still room for improvement and optimization. Although the game should have left early access a long time ago, it can be assumed that it will take quite a while until completion.”
“This game is horribly optimized.”
“It runs okay, but I literally get better performance in-game than in the main menu.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by intentionally awkward animations and transitions, such as the exaggerated leaning in third-person view and the over-the-top mission entry screens, which elicit genuine laughter. Players also find amusement in quirky glitches, like characters floating and comically absurd healing animations, adding to the overall lighthearted experience.
“The level intro and exit transitions are hilariously bad; the obvious one is the enter mission screen, which is just a zoom in on a character's face with dramatic music that had me laughing out loud every time I saw it.”
“Leaning while in 3rd person is hilariously awkward looking; you basically stretch your body.”
“The leaning animation looks very funny in 3rd person!”
- monetization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that "Zero Hour" is perceived as a cash grab, but it notably lacks microtransactions, which some players appreciate. However, issues with broken ads and problematic AI detract from the overall experience.
“Zero Hour is the next cash grab.”
“The ads are broken and won't work if you click them more than once in rapid succession.”
“The lack of microtransactions means everything here is not developed around those pesky temptations.”
- music3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The music in the game has received largely negative feedback, with users finding the level transitions comically poor and the soundtrack to be annoying and poorly suited to the game's atmosphere. The dramatic music during mission intros is particularly criticized for being laughable rather than engaging, while the constant stealth and combat themes detract from the overall experience.
“The level intro and exit transitions are hilariously bad; the most obvious is the enter mission screen, which is just a zoom in on a character's face with dramatic music that had me laughing out loud every time I saw it.”
“The soundtrack is just god awful; you will hear annoying stealth/combat music 24/7 on your missions.”
“Music doesn't really feel right atmospherically.”
“The level intro and exit transitions are hilariously bad; the obvious is the enter mission screen, which is just a zoom in on a character's face to dramatic music that had me laughing out loud every time I saw it.”
- atmosphere3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The atmosphere of the game is a mixed bag; while some players find it addictive and atmospheric, others criticize the music and visual quality, noting that low textures and a lack of ambient occlusion detract from the overall experience.
“Addictive, atmospheric, and slowly paced; COD fans will be pulling their hair out.”
“The game tries to create a grand atmosphere, but it ultimately falls flat due to poor graphics and lack of ambient occlusion, resulting in low-quality textures.”
“Despite its ambitions, the atmosphere feels lifeless and uninspired, failing to immerse players in the game world.”
“The environment lacks detail and depth, making it hard to feel engaged or connected to the game's setting.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers note that while the game's mechanics may require refinement, they evoke a sense of nostalgia and emotional connection that resonates with players, highlighting a longing for the emotional depth often overlooked in modern gaming.