- May 28, 2021
- Pulse Check Games, LLC
Bite Sized Puzzle
Platforms
About
"Bite Sized Puzzle" is a humorous point-and-click adventure game where players explore their kitchen to discover hidden items and unlock the end credits. With no set goals, players must interact with various props and drawers to progress. The entire game can be completed in under five minutes, making it a quick and engaging experience for players of all ages.

- The game is a cute and simple puzzle that delivers exactly what it promises, making it enjoyable for a quick pastime.
- It's free and provides a satisfying little logic puzzle experience, perfect for short breaks.
- The graphics are nice, and the game is easy to figure out, making it accessible for casual players.
- The game is extremely short, taking only a couple of minutes to complete, which may leave players wanting more.
- There is a lack of depth and interaction, with no clear goal or story, making it feel more like a novelty than a full game.
- The mechanics can be frustrating, as the drawer interactions may not work as intuitively as expected.
- graphics10 mentions Positive Neutral Negative
The graphics of the game are generally well-received, featuring a nice, sombre art style with a minimal color palette of greys and browns that enhances its aesthetic appeal. While some players enjoyed the visuals and found them pleasant, others experienced frustration with the mechanics, which detracted from their overall enjoyment. Overall, the graphics contribute positively to the game's short, puzzle-oriented experience.
“The graphics were nice, and I did really enjoy them.”
“It provides a satisfying little logic puzzle and pleasant aesthetics, making it perfect to enjoy during a short break or with a cup of tea.”
“The art style has a slightly sombre, sketchy feel to it and uses a minimal colour palette dominated by greys and browns.”
“Hated it; I didn't mind the concept or the graphics, but the behavior on my PC for those drawers drove me nuts (pull too much and they auto-close) so I had to pull them about half-way for the 'mechanics' to work properly and then execute the right 'combination/sequence' to reach the solution.”