BIT.TRIP BEAT Game Cover
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"BIT.TRIP BEAT" is a rhythm-based platforming game where players control the rhythm ruler, a cosmic musician traversing a harmonious universe. By moving the ruler left and right to avoid obstacles and collect beats, players keep the beat and progress through levels set to chiptune music. As players advance, the rhythm and difficulty increase, challenging them to maintain their beat-matching skills.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Windows
  • Android
  • Linux
  • Mobile Platform
  • Nintendo 3ds
  • Tablet
  • Wii

Reviews

81%
Audience ScoreBased on 652 reviews
music110 positive mentions
grinding3 negative mentions
  • Deceptively fun and complicated, providing a unique rhythm experience.
  • Great soundtrack that enhances the gameplay and keeps players engaged.
  • Challenging gameplay that tests hand-eye coordination and reflexes.
  • Visuals can be overwhelming and distracting, making it hard to see incoming beats.
  • Short game length with only three main levels, leading to potential repetitiveness.
  • High difficulty curve that may frustrate players, especially with no checkpoints.
  • music305 mentions

    The music in the game is widely praised for its catchy and engaging chiptune soundtrack, which enhances the gameplay experience by syncing with the rhythm of the action. Players appreciate how successful hits contribute to the music, adding layers and intensity as they progress, although some find the music can become repetitive over time. Overall, the soundtrack is considered a standout feature, making the game enjoyable for fans of rhythm and music-based gameplay.

    • “The music is hella awesome and usually fits the setting and current situation of the player.”
    • “The music ramps its intensity as you play through a level, making each successful hit feel rewarding.”
    • “Trip beat is what you would call 'pong with levels, kick-ass music, and easy to learn controls and objectives.' The music in this game is very satisfying and getting combos of consecutive hits rewards you with more tones in the music.”
    • “The music is generally unappealing.”
    • “The visuals are headache-inducing, the music grates on my nerves, and the gameplay is frustrating.”
    • “This game pretends to be about music, but is actually about memorizing the patterns for all the tracks.”
  • graphics101 mentions

    The graphics in the game are a polarizing aspect, with many players finding them overly bright, flashy, and distracting, often obscuring gameplay elements and causing eye strain. While some appreciate the retro aesthetic and vibrant colors, others criticize the visuals for being chaotic and overwhelming, detracting from the overall experience. Despite the mixed opinions, the graphics are noted for their unique style, which some players find appealing when not hindered by gameplay challenges.

    • “The presentation of the game is fantastic both in the soundtrack and the visuals.”
    • “The retro feel of the pong-board and the 3D graphics and the background allow for an astonishing feel while you're blocking beats.”
    • “Bright and enticing graphics, catchy blippy music, and simple gameplay.”
    • “The visuals tend to make it hard to actually play by obscuring and/or distracting from the beats, which quickly goes from 'difficult' to 'nightmarish' when you start getting beats that bounce around in weird ways or blink in and out of existence.”
    • “The visuals are also way too bright and flashy with no way to adjust them, and the background can obscure the beats on the screen.”
    • “My biggest problem with the game is the visuals are so distracting and over the top, it made it painful to play for any extended period of time (30-45 minutes is where my eyes started to feel strained).”
  • gameplay93 mentions

    The gameplay of Trip Beat is a challenging blend of classic pong mechanics and rhythm-based elements, appealing primarily to players who enjoy precision and fast-paced action. While the integration of music and visuals creates an engaging atmosphere, many reviewers noted that the distracting graphics and steep difficulty curve can detract from the overall experience, making it frustrating for some. Overall, the game offers a unique take on the genre, but its appeal may be limited to those who appreciate its unorthodox design and are willing to endure its challenges.

    • “Trip Beat is a game that will only appeal to a certain kind of person; one who likes a challenge, is accepting of unorthodox game design, doesn't mind playing a small amount of content focused on the gameplay, and likes the music.”
    • “The beat follows the gameplay perfectly, and the noise the blocks make when you reflect them makes it feel like you're affecting the music.”
    • “The gameplay is simple to understand but extremely hard to master.”
    • “The gameplay is essentially like pong, with blocks that move in different ways and sometimes en masse.”
    • “The gameplay, however, is about as boring as you'd expect.”
    • “The sheer amount of flashes and visual noise is sure to give anyone a seizure, and the infuriating and painfully difficult gameplay will make you want to kill yourself.”
  • story9 mentions

    The reviews present a mixed perspective on the game's story, with some players finding it lacking or disconnected from the gameplay, while others appreciate a deeper narrative that unfolds throughout the series. Notably, the inclusion of a bonus level inspired by "Portal" is criticized for not integrating with the main story. Overall, while some elements of the story exist, they may not be immediately apparent or engaging for all players.

    • “Yes, there is a story in this game and series.”
    • “Trip Saga, Beat is a game that at first seemed to just be a fun little pong-type game with an awesome soundtrack, but it then blossomed into a rich, creative series following the story of Commander Video as he takes down evil through various forms. It's actually pretty deep.”
    • “Space Channel 5 has spoiled me to enjoy my rhythm game with silly action, story, and fun aesthetics.”
    • “There is no fun story, not even an attempt at an abstract way.”
    • “There are three levels in the story (each one harder than the last), including a bonus level inspired by the popular Valve game 'Portal', which unfortunately does not tie in with the game's story whatsoever.”
    • “There's no story, but the art is alright.”
  • replayability9 mentions

    The game's replayability is primarily driven by the desire to achieve high scores and complete levels perfectly, appealing particularly to perfectionists. However, the limited number of levels and their relatively short duration result in a mixed reception regarding replay value, with some players finding it lacking beyond initial attempts. Overall, while there are opportunities for replay through achievements and leaderboard competition, the game's short length may deter those seeking extensive replayability.

    • “Plenty of replayability for perfectionists who want to 100% the game and get a high score.”
    • “Although they’re quite long (around 25 minutes), there are only three of them as well as a short bonus level, so most of the replayability comes from trying to get a high score on the leaderboards or completing the levels perfectly for some achievements.”
    • “Other than that, it's a very entertaining game that combines retro-ish music, colorful pixel graphics, and pong-style gameplay. Even with the short duration, those who want to go for the achievements and high scores may get some replay value out of this or maybe just go back and repeat a level just like you would do with a song.”
    • “Another short game with no replay value, hurray!”
  • optimization6 mentions

    The optimization of the game is highly inconsistent; while some players report smooth performance and no issues, others experience significant lag and stuttering, particularly when visual effects are present. This disparity suggests that the game may not be well-optimized for all systems, especially lower-end hardware. Overall, the performance can vary greatly depending on individual setups and gameplay conditions.

    • “The soundtrack is especially excellent and contributes to the game running perfectly smoothly; I have absolutely zero performance issues to report.”
    • “The game changes based on your performance.”
    • “The game becomes more or less stylish depending on your performance.”
    • “Ends up falling flat on its own face as the additional effects not only bring my system to a stuttering crawl (can we say poorly optimized?) but also distract and cause the gameplay to be difficult when it honestly shouldn't be.”
    • “A very poorly optimized game, cannot be played with an onboard VGA due to the lags you get when there are more than a few rectangles on the screen, making this game unplayable.”
  • humor5 mentions

    The humor in the game is described as both amusing and engaging, with players finding it funny despite the challenges it presents. The blend of humor and difficulty creates a rewarding experience, though some note that the game may feel a bit short. Overall, it successfully balances lighthearted moments with intense gameplay.

    • “Funny game though I rage a lot on it.”
    • “What starts to seem like a funny little relaxing game becomes a hard reflex-based challenge, but maintains the humor.”
    • “Rewarding, funny, and challenging... a little bit short though.”
  • atmosphere3 mentions

    The game's atmosphere is highly praised for its engaging 8-bit neon style and funky audio-visual elements, which enhance the overall experience, particularly for players seeking a casual rhythm game. While it may fall short in song variety, the unique atmosphere compensates, making it appealing to fans of the genre.

    • “Nonetheless, it still adds a lot of atmosphere to the game and may be appealing to players who enjoy the whole 8-bit neon style of gameplay and are just there to play a casual rhythm game.”
    • “What it lacks in song variety, it makes up for in atmosphere and funk.”
    • “There's something about the visual and audio atmosphere this game creates.”
    • “The visual and audio atmosphere in this game feels flat and uninspired.”
    • “Despite the potential, the atmosphere lacks depth and fails to immerse the player.”
    • “The game's atmosphere is inconsistent, making it hard to stay engaged.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious, particularly due to the need for repetitive practice on lengthy levels and challenging patterns. This repetition can lead to frustration, as players must replay easier sections multiple times to improve on more difficult parts. Overall, the grinding experience is seen as a minor drawback that detracts from the enjoyment of the game.

    • “And that's tedious when that particular pattern is 3 minutes into a 5-minute song, forcing you to replay over and over again the first 3 easy minutes, just to fail again on that specific pattern you're missing.”
    • “The levels are 20 minutes long, bland, sore on the eyes, and tedious.”
  • stability1 mentions

    The game features vibrant graphics and colors, but users have reported occasional glitches that detract from the overall experience.

    • “The game has some nice graphics and vibrant colors, but there are frequent glitches that disrupt the experience.”
    • “I encountered numerous crashes while playing, which made it frustrating to enjoy the game.”
    • “The stability issues are a major drawback; I often find myself getting kicked out of the game unexpectedly.”
  • emotional1 mentions

    The emotional aspect of the game is highlighted by its ability to engage players through a variety of exercises that promote both holistic and precise mouse movements, fostering a sense of accomplishment and improvement. Players appreciate the balance between wholesome gameplay and the challenge of precision, contributing to a fulfilling emotional experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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