- April 11, 2023
- Emprom Game
- 31h median play time
Bio Prototype
Platforms
About
In "Bio Prototype," you must survive as a mutated monster, using your unique abilities and organ combinations to defeat enemies and evolve. With over 80 types of organs, 40 characters, and customizable skill trees, create powerful skill combos and wreak havoc on your foes. Gather followers, spread disease, and adapt to overcome challenges in this open-ended, macabre action game.











- The game features a unique organ-based upgrade system that allows for extensive customization and creativity in building character abilities.
- It offers a fun and engaging gameplay loop, combining elements of bullet hell and roguelike genres, making it addictive and enjoyable.
- The developers are actively updating the game, addressing bugs and adding new content, which shows commitment to improving the player experience.
- The game suffers from a lack of clarity in its tutorials and descriptions, making it difficult for players to understand how to effectively use the organ system.
- There are performance issues, particularly with hitboxes and screen clutter, which can lead to frustrating gameplay experiences.
- The game lacks permanent progression systems, which may lead to a feeling of repetitiveness and reduced motivation to continue playing after a certain point.
- gameplay224 mentions Positive Neutral Negative
The gameplay of this title is characterized by its innovative organ combination mechanics, allowing for deep experimentation and creativity in building unique attack strategies. While the core loop is engaging and addictive, some players find the moment-to-moment action repetitive and the learning curve steep due to a lack of clear tutorials and UI polish. Overall, it offers a fresh take on the rogue-like genre, blending elements from games like "Vampire Survivors" and "Noita," but may require patience to fully appreciate its complexities.
“The skill ceiling is incredibly high as 'skill' is less-so a measurement of pure mechanical reaction speed and meta progression and is more-so reliant on understanding the organ system, experimentation, and creativity.”
“You know a game is cooked with its core gameplay loop if I'm having the most fun in the game in-between waves in the practice room fiddling and messing with my current build, where every time I finish a run I am disappointed, even after hours of playing on the run, as I wanted to see just how far I could push my newest idea.”
“The gameplay loop is easy; however, there are endless possibilities to evolve your blob and the replayability is insane.”
“Trouble is, the moment-to-moment gameplay is putting me to sleep.”
“The gameplay itself is mostly just standard vampire-survivors style gameplay but with each level of research (what they call a match), being divided into a series of battles (15 for normal stuff) where you avoid enemies, collect currency (cells) and spend that after each battle on upping your stats like pick-up range, base damage, critical chance and others; unfortunately, this part of the game is not nearly as well developed or interesting as the organism crafting aspect.”
“The gameplay itself is mediocre and UI/text descriptions need a lot of work.”