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In "Bio Prototype," you must survive as a mutated monster, using your unique abilities and organ combinations to defeat enemies and evolve. With over 80 types of organs, 40 characters, and customizable skill trees, create powerful skill combos and wreak havoc on your foes. Gather followers, spread disease, and adapt to overcome challenges in this open-ended, macabre action game.

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Bio Prototype screenshot
Bio Prototype screenshot
Bio Prototype screenshot
Bio Prototype screenshot
Bio Prototype screenshot
Bio Prototype screenshot
Bio Prototype screenshot
Bio Prototype screenshot
Bio Prototype screenshot
Bio Prototype screenshot
Bio Prototype screenshot
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89%
Audience ScoreBased on 1,384 reviews
gameplay72 positive mentions
optimization10 negative mentions

  • The game features a unique organ-based upgrade system that allows for extensive customization and creativity in building character abilities.
  • It offers a fun and engaging gameplay loop, combining elements of bullet hell and roguelike genres, making it addictive and enjoyable.
  • The developers are actively updating the game, addressing bugs and adding new content, which shows commitment to improving the player experience.
  • The game suffers from a lack of clarity in its tutorials and descriptions, making it difficult for players to understand how to effectively use the organ system.
  • There are performance issues, particularly with hitboxes and screen clutter, which can lead to frustrating gameplay experiences.
  • The game lacks permanent progression systems, which may lead to a feeling of repetitiveness and reduced motivation to continue playing after a certain point.
  • gameplay
    224 mentions Positive Neutral Negative

    The gameplay of this title is characterized by its innovative organ combination mechanics, allowing for deep experimentation and creativity in building unique attack strategies. While the core loop is engaging and addictive, some players find the moment-to-moment action repetitive and the learning curve steep due to a lack of clear tutorials and UI polish. Overall, it offers a fresh take on the rogue-like genre, blending elements from games like "Vampire Survivors" and "Noita," but may require patience to fully appreciate its complexities.

    • “The skill ceiling is incredibly high as 'skill' is less-so a measurement of pure mechanical reaction speed and meta progression and is more-so reliant on understanding the organ system, experimentation, and creativity.”
    • “You know a game is cooked with its core gameplay loop if I'm having the most fun in the game in-between waves in the practice room fiddling and messing with my current build, where every time I finish a run I am disappointed, even after hours of playing on the run, as I wanted to see just how far I could push my newest idea.”
    • “The gameplay loop is easy; however, there are endless possibilities to evolve your blob and the replayability is insane.”
    • “Trouble is, the moment-to-moment gameplay is putting me to sleep.”
    • “The gameplay itself is mostly just standard vampire-survivors style gameplay but with each level of research (what they call a match), being divided into a series of battles (15 for normal stuff) where you avoid enemies, collect currency (cells) and spend that after each battle on upping your stats like pick-up range, base damage, critical chance and others; unfortunately, this part of the game is not nearly as well developed or interesting as the organism crafting aspect.”
    • “The gameplay itself is mediocre and UI/text descriptions need a lot of work.”
  • music
    56 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players enjoying the tracks while others find them repetitive and monotonous. Many users express a desire for more variety in the music selection, as the limited number of tracks can lead to a lifeless experience. Overall, while some appreciate the music's quality, the consensus is that improvements are needed in the audio department to enhance the game's atmosphere.

    • “Super cool little rogue-lite with some nice unique mechanics and banger music.”
    • “I wish there were more music tracks because I find them fantastic.”
    • “Complex upgrade system allows for some major tomfoolery and destruction, streamlined for that 'just one more run' feeling, game feels and looks fun, and music is also nice.”
    • “The same music and level can also become particularly monotonous and, at times, grating.”
    • “Music is terrible, sound effects are dull, the game feels lifeless.”
    • “Only two songs in the entire game, one on the start screen and one everywhere else.”
  • graphics
    48 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the unique bio art style and flashy effects that enhance gameplay, while others criticize the clunky UI and basic visuals that detract from the overall experience. Many players find the art style fun and engaging, but note that the screen can become cluttered, making it difficult to track enemies. Overall, while the graphics have potential and charm, they are seen as needing improvement, particularly in clarity and interface design.

    • “At the start, it is really fun to figure out all the crazy combinations, and the game makes you feel like a god with how flashy and impactful the effect visuals feel.”
    • “I have to recommend this game, as something a little different in a sea of clones of vampire survivor likes. The idea has evolved into controlling your own mutant prototype, still getting to grips with all of the mechanics, reading the tutorial is a good start, but it just seems fresh, with nice graphics, good music, and interesting dynamics.”
    • “Its dirt cheap, thought through, has nice gameplay, nice graphics, nice sound, many quality of life features, and is simply the best 'vampire survivors'-like out there.”
    • “It's clunky and feels like you're wielding a Windows 98 with a graphics pen.”
    • “The screen gets too muddy with graphic spam that it's hard to see where enemies are.”
    • “To summarize, the idea of bio prototype seems nice but the execution has much to desire; feels like an early access title, clunky interface, and boring graphics style.”
  • story
    28 mentions Positive Neutral Negative

    The game's story is largely criticized for being non-existent, with many players noting that it lacks a compelling narrative or progression system. While some appreciate the adrenaline and excitement similar to games like Path of Exile, the repetitive nature of missions and the frustrating difficulty spikes detract from the overall experience, leading to a lack of engagement with the story. Overall, players feel that the game is enjoyable for a short time but ultimately fails to deliver a meaningful story.

    • “You get the hype and adrenaline like Path of Exile, but you don't have to grind the story!”
    • “End of the story, this is a great game for a while.”
    • “Well, for being the 2nd mission where players are mostly getting used to and/or still learning the game, it completely throws it onto a whole new difficulty level.”
    • “Another no story wonder.”
    • “As there's nothing to do but repeat the same 1st or 2nd mission over and over for no reason at all, and I say no reason as there is no upgrade system for your account like Vampire Survivors or Soulstone Survivors where you feel like you're making progress.”
    • “This type of mission is something that should be for mission 4 or 5 (5 being the max as far as I can see at the moment) not the 2nd, and so for this reason I just don't find it fun anymore and cannot recommend the game.”
  • replayability
    22 mentions Positive Neutral Negative

    Overall, the game offers significant replayability due to its diverse in-game goals, numerous characters, and a variety of combinations that encourage experimentation. While some players note a tendency for the gameplay to become repetitive after discovering powerful builds, the abundance of content and the potential for different strategies keep the experience engaging for a considerable time. However, some reviewers express disappointment at hitting a "wall" of non-replayability, suggesting that while the game has high replay value, it may not sustain it indefinitely.

    • “The gameplay loop is easy; however, there are endless possibilities to evolve your blob, and the replayability is insane.”
    • “The amount of content (organs, characters, stages) is already very high, so it has great replayability.”
    • “This game, however, could become much more replayable than Vampire Survivor or any survivor-like game due to its experimental and iterative nature.”
    • “Still pretty fun in a limited sense until you hit the wall of non-replayability, which is disappointing because there's so much potential here.”
    • “Although it became rather easy and repetitive after some time once you discovered some of the more broken chain-reaction builds, replayability is still high since you have a lot of different characters.”
    • “This game, however, could become much more replayable than Vampire Survivor or any survivor-like game due to the experimental and iterative nature of it.”
  • optimization
    20 mentions Positive Neutral Negative

    The game currently suffers from significant optimization issues, particularly on lower-end systems, leading to stuttering and crashes during intense gameplay with many enemies and projectiles. Players report that performance drops drastically with complex effects, and the balance of items exacerbates these problems. Overall, there is a strong consensus that the game requires substantial optimization and balancing improvements, especially given its early access status.

    • “I feel like something could really be made to improve performance seeing the complexity of the textures used for projectiles.”
    • “My only request to the dev is to improve performance a little bit as there is some stutter on my low-end machine.”
    • “Needs optimization too, as the chains quickly got long enough to stutter my 12th gen Intel.”
    • “Only negative is that the game is not optimized at all, so in waves of 15+ with tons of enemies, my 1050 GTX starts to suffer hard.”
    • “But the worst offender is balance combined with performance: projectiles exploding into exponentially more projectiles exploding into even more projectiles... and goodbye FPS.”
    • “It's a little poorly optimized at this time and will actually crash on lower-end systems if you have too many activations running at a time.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is consistently praised, with players finding it hilarious despite some confusion about the gameplay mechanics. The comedic elements are highlighted through absurd scenarios, particularly in the game's unique puzzle and programming systems, which lead to chaotic and entertaining outcomes. Overall, while the game may not appeal to everyone, its humor is a standout feature that adds to the fun.

    • “I have no idea what is going on but it's hilarious.”
    • “Bio prototype shakes things up by shifting the focus away from the running around and onto an elaborate puzzle/programming skill building system that is hilarious and broken and just tons of fun.”
    • “By end-game, your little abomination has multiple brains, each executing a mega-skill that you've lovingly crafted from the organs you've grown or gathered with hilarious and chaotic results.”
  • grinding
    16 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and frustrating, often requiring significant time investment without much reward. The lack of a "compare" function for items exacerbates the issue, making it cumbersome to optimize builds. While some enjoy the customization options, many feel that the grinding detracts from the overall fun and engagement of the gameplay.

    • “Instead, it's just massively tedious to play.”
    • “It's downright annoying, and removes any concept of target farming for a specific build you have in mind.”
    • “The lack of a 'compare' function was also sorely needed since equipped items show their stats with active modifiers while unequipped items show without the modifiers for that slot, so it forces a bit of tedious swapping in and out to determine what's best.”
  • stability
    10 mentions Positive Neutral Negative

    The game exhibits some stability issues, particularly with bugs that can affect gameplay and controller support, leading to frustrating experiences like persistent tutorial prompts. Despite these flaws, many players find the game highly entertaining and engaging once they acclimate to its mechanics.

    • “The possibilities are pretty much endless and crafting a cool arsenal is fun, but it seems to be a bit buggy.”
    • “Oh, and the controller support is buggy; when I tried using one, it kept bringing up the tutorial constantly for some reason.”
    • “Slightly buggy but very entertaining game.”
  • emotional
    2 mentions Positive Neutral Negative

    Users express a mix of affection and frustration regarding the emotional impact of the game, indicating that while they appreciate its title and themes, certain issues create a sense of conflict in their overall recommendation.

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31h Median play time
21h Average play time
2-40h Spent by most gamers
*Based on 4 analyzed playthroughs
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