Beyond Enemy Lines
- February 21, 2017
- PolygonArt
"Beyond Enemy Lines" is a tactical first-person shooter game that takes place during World War II. As a lone sniper, you must use stealth and strategy to infiltrate enemy lines, complete objectives, and evade capture. With a variety of weapons and environmental obstacles, each mission offers a unique challenge. Success requires patience, precision, and a keen tactical mind.
Reviews
- The game offers a nostalgic experience reminiscent of Project I.G.I., appealing to fans of classic tactical shooters.
- The level design is praised for its complexity and the variety of routes available, encouraging exploration and strategic planning.
- The developer has shown commitment to improving the game with updates, and the inclusion of a mission editor adds replayability.
- Gameplay is frustrating due to poor enemy AI, unbalanced damage mechanics, and a lack of mid-mission saving options.
- Graphics and animations are outdated and often glitchy, detracting from the overall experience.
- The game feels incomplete and unpolished, leading to a perception of it being a cash grab rather than a fully realized product.
- story20 mentions
- 15 % positive mentions
- 70 % neutral mentions
- 15 % negative mentions
The story aspect of the game is described as basic, with missions that can be both fun and frustratingly difficult, often requiring careful planning and strategy to succeed. While the game promises a variety of routes, many players find that missions are limited in viable options, leading to a sense of linearity. Despite these challenges, the level design and enemy dynamics are praised, and there is a desire among players for the developer to continue improving the game.
“After all, everything from gameplay to story and level design, website, trailers, articles, and so much more was done by just one man.”
“I appreciate the continuous work of the developer and can't wait for new missions!”
“Pretty much everything from IGI exists here, including how you can see enemies through your satellite map, the way that you approach your missions, etc. I want this game to succeed and I want to support the developer.”
“Some missions are fine, but some are designed to only have 1 or 2 viable options instead of the 'thousands of routes' promised in the Steam description.”
“This may be a game design choice, but the first mission was awfully dark in some places thanks to some dark shadows, and the lens flare totally blinded me too.”
“Pretty much everything from IGI exists here, including how you can see enemies through your satellite map, the way that you approach your missions, etc. I want this game to succeed and I want to support the developer, and I feel bad for applying for a refund right now.”
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
Gameplay reviews highlight a mix of nostalgia and tension, with some players appreciating the realistic and immersive experience reminiscent of classic titles like IGI. However, criticisms arise regarding the inability to save during gameplay and a perceived lack of innovation, suggesting that while the game captures the essence of its predecessors, it may not fully meet modern expectations for gameplay quality and creativity. Overall, the gameplay is seen as a double-edged sword, balancing between old-school charm and contemporary demands.
“I remember playing IGI a long time ago, and they hit it spot on with duplicating its gameplay.”
“This kind of gameplay creates a huge amount of tension from start to finish and gives you a feel as if you are in a real-life situation.”
“While many may say that Beyond Enemy Lines is a modern game with an old-school gameplay, it stayed true to its original formula that made IGI games great in the first place and improved upon it.”
“Can't save during gameplay.”
“Graphics are amazing, but gameplay sucks.”
“I know games are meant to be realistic, but that kind of realism needn't be there when it hampers gameplay.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics of the game receive mixed reviews, with some praising their quality and others criticizing them as outdated or inconsistent, particularly noting issues like odd flora spawning and poor animations. While a few players appreciate the visual style, many express frustration over technical problems such as v-sync issues and bugs that detract from the overall experience. Overall, the graphics seem to be a polarizing aspect, with opinions varying widely based on individual expectations and tolerance for imperfections.
“One being the graphical overhaul which stepped it up.”
“Graphics are amazing but gameplay sucks.”
“If you can look past the okay graphics and some bugs, it's a definite buy.”
“Graphics can be quite weird at times - why are flowers and other fauna spawning right in front of me???”
“I don't care who made this game and if he did it by himself with no help... this game is just bad, graphics are weak with huge v-sync issues, animations are terrible especially switching weapons, blood is orange, it takes like 3-4 bullets to kill a guy even if you shoot to the center of a mass, bullet ballistics are awful, the sound is very irritating.”
“Graphics are very old-school and aiming the weapons is a matter of luck.”
- optimization2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, players report that the game runs smoothly on mid-range hardware, with no significant performance issues and good support for ultrawide displays. However, some users feel the game still lacks polish, suggesting that it may not fully meet expectations given its price.
“I7 and GTX 970, no performance issues of any kind, and I'm very happy with the 21:9 ultrawide support.”
“Of course the game feels a bit unpolished at this point (even a bit too much unpolished for the price?), but having played the alpha release before, this is much smoother and optimized with a bit of a nostalgic 'not every game has to be AAA COD clone to be enjoyable' approach to it.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users report improved stability, noting that the game runs better than before, although some occasional bugs still persist.
“I think it runs much better as a whole, but it's still a bit buggy sometimes.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy is perceived as somewhat exploitative, leading users to feel that it prioritizes profit over player experience, resembling a cash grab rather than a fair system.
“It's not to say that it is bad, but rather that it feels like a cash grab.”
“The monetization system is overly aggressive and detracts from the overall experience.”
“I feel like I'm being pushed to spend money at every turn, which ruins the enjoyment of the game.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Many users highlight the game’s strong replayability, indicating that it offers ample opportunities for players to revisit and enjoy the experience multiple times.
“The game offers a tremendous amount of replayability, keeping me engaged for hours.”
“With multiple endings and diverse character choices, the replayability is off the charts!”
“Each playthrough feels fresh and exciting, making it hard to put down due to its high replayability.”