- February 21, 2017
- PolygonArt
Beyond Enemy Lines
Platforms
About
"Beyond Enemy Lines" is a tactical first-person shooter game that takes place during World War II. As a lone sniper, you must use stealth and strategy to infiltrate enemy lines, complete objectives, and evade capture. With a variety of weapons and environmental obstacles, each mission offers a unique challenge. Success requires patience, precision, and a keen tactical mind.











- The game has a nostalgic feel reminiscent of classic tactical shooters like Project I.G.I.
- The graphics are visually appealing, showcasing some impressive design elements.
- The game offers a challenging experience that requires strategic planning and careful execution.
- Gameplay is frustrating due to poor enemy AI and unbalanced damage mechanics, making it difficult to progress.
- The game feels incomplete and unpolished, with numerous bugs and issues affecting the overall experience.
- There is no saving during missions, which can lead to significant setbacks after making mistakes.
story
43 mentions Positive Neutral NegativeThe game's story is described as basic yet engaging, with missions that can be both challenging and rewarding, requiring careful planning and strategy. While some players appreciate the narrative elements, particularly in the context of a civil war love story, others criticize the execution, noting that mission design often limits player choices and can be frustratingly difficult. Overall, the story serves as a backdrop to the gameplay, which is heavily influenced by player decisions and tactical approaches.
“This story says it all.”
“A very good story about the civil war and love and the hardships that the war between the states caused.”
“After all, everything from gameplay to story and level design, website, trailers, articles, and so much more was done by just one man.”
“Some missions are fine, but some are designed to only have 1 or 2 viable options instead of the 'thousands of routes' promised in the Steam description.”
“This may be a game design choice, but the first mission was awfully dark in some places thanks to some dark shadows, and the lens flare totally blinded me too.”
“Pretty much everything from IGI exists here, including how you can see enemies through your satellite map, the way that you approach your missions, etc. I want this game to succeed and I want to support the developer, and I feel bad for applying for a refund right now.”