- February 21, 2017
- PolygonArt
Beyond Enemy Lines
Platforms
About
"Beyond Enemy Lines" is a tactical first-person shooter game that takes place during World War II. As a lone sniper, you must use stealth and strategy to infiltrate enemy lines, complete objectives, and evade capture. With a variety of weapons and environmental obstacles, each mission offers a unique challenge. Success requires patience, precision, and a keen tactical mind.
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- The game offers a nostalgic experience reminiscent of Project I.G.I., appealing to fans of classic tactical shooters.
- The level design is praised for its complexity and the variety of routes available, encouraging exploration and strategic planning.
- The developer has shown commitment to improving the game with updates, and the inclusion of a mission editor adds replayability.
- Gameplay is frustrating due to poor enemy AI, unbalanced damage mechanics, and a lack of mid-mission saving options.
- Graphics and animations are outdated and often glitchy, detracting from the overall experience.
- The game feels incomplete and unpolished, leading to a perception of it being a cash grab rather than a fully realized product.
story
20 mentions Positive Neutral NegativeThe story aspect of the game is described as basic, with missions that can be both fun and frustratingly difficult, often requiring careful planning and strategy to succeed. While the game promises a variety of routes, many players find that missions are limited in viable options, leading to a sense of linearity. Despite these challenges, the level design and enemy dynamics are praised, and there is a desire among players for the developer to continue improving the game.
“After all, everything from gameplay to story and level design, website, trailers, articles, and so much more was done by just one man.”
“I appreciate the continuous work of the developer and can't wait for new missions!”
“Pretty much everything from IGI exists here, including how you can see enemies through your satellite map, the way that you approach your missions, etc. I want this game to succeed and I want to support the developer.”
“Some missions are fine, but some are designed to only have 1 or 2 viable options instead of the 'thousands of routes' promised in the Steam description.”
“This may be a game design choice, but the first mission was awfully dark in some places thanks to some dark shadows, and the lens flare totally blinded me too.”
“Pretty much everything from IGI exists here, including how you can see enemies through your satellite map, the way that you approach your missions, etc. I want this game to succeed and I want to support the developer, and I feel bad for applying for a refund right now.”