- April 4, 2018
- 18Light Game Ltd.
- 5h median play time
Behind the Screen
Platforms
About
"Behind The Screen" is a puzzle-based game with stealth and fighting elements, set in 1970s Taiwan during the end of Martial Law. Players delve into the memories of a suspected murderer to uncover the truth, while exploring themes of media's power in shaping public opinion and the dangers of judgment without knowing all the facts. The game features a unique art style and can be completed in 1-2 hours, with deeper thinking challenges beyond the solution.






- The game features a well-crafted and engrossing story that explores deep themes and emotional experiences.
- The unique art style and aesthetic are charming, effectively enhancing the narrative experience.
- Gameplay includes a variety of mechanics that are easy to learn, providing a fresh take on storytelling through interactive elements.
- The game is quite short, with a playtime of around 2 hours, which some players feel does not justify the price.
- The fighting mechanics are repetitive and feel luck-based, detracting from the overall experience.
- The English translation is often poor, with grammatical errors that can be distracting, although they do not significantly hinder understanding.
- story26 mentions Positive Neutral Negative
The story is an engaging and intricately crafted interactive experience that follows a Taiwanese boy's coming-of-age journey in the 1970s-80s, blending elements of reality and imagination. While it features cute graphics and a unique storytelling approach, including a news report method, some players find it short and the narrative darker than initially expected, as it delves into the formative memories of a convicted murderer. Overall, it is recommended for those who appreciate puzzle games and short stories with surreal and imaginative elements.
“The story is very well put together and pretty engrossing.”
“The story takes you through the various stages in the life of a Taiwanese boy as he's growing up, and at each stage discovering the differences between reality and his perception of reality.”
“The game as a story?”
“This is a story focused with weird art and surreal moments.”
“Honestly from the pictures, it just seemed like a bizarre fantasy game with a very imaginative child protagonist, but the story is much deeper and darker than what I had imagined.”