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Become the Moon is a single player turn-based strategy game with a fantasy theme. It was developed by Feldspar Games and was released on June 19, 2025. It received positive reviews from players.

Become the Moon has a new demo available on Steam! It will be coming to itch.io in the coming weeks. Play the Demo Become The Moon is an out-of-this-world Deckbuilding Auto Battler developed by Feldspar Games. Explore a chaotic world of broken magic and strange beings as you ascend to new cosmic heights. DRAFT YOUR DECK Assemble unique decks of minions, spells, and relics. Each round, you’ll…

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88%
Audience ScoreBased on 130 reviews
gameplay17 positive mentions
grinding3 negative mentions

  • Become the Moon features a charming art style and an engaging soundtrack that enhances the overall experience.
  • The game offers a variety of characters and builds, allowing for strategic depth and replayability.
  • Developers are responsive to player feedback, making adjustments to improve balance and gameplay mechanics.
  • The game is heavily reliant on RNG, which can lead to frustrating experiences when runs are determined by luck rather than skill.
  • There is a limited number of viable builds and strategies, making gameplay feel repetitive after a few runs.
  • Some players find the difficulty to be punishing, with certain encounters feeling unbalanced and requiring specific cards to succeed.
  • gameplay
    43 mentions Positive Neutral Negative

    The gameplay of this roguelike deckbuilder is characterized by a diverse cast of characters, each offering unique mechanics that encourage experimentation and strategic adaptation. While the core mechanics are generally solid and enjoyable, some players feel that the depth is lacking, particularly in card interactions and the drafting system, which can lead to frustrating experiences. Overall, the game provides a satisfying gameplay loop with charming visuals and music, though it may benefit from further enhancements to player agency and replay incentives.

    • “It's a delightful little roguelike that has a few different builds/characters to explore, without an overwhelming amount of mechanics.”
    • “Each character has enough change in gameplay to make them interesting to play and encourages you to use different tools in the game.”
    • “The gameplay loop is phenomenal, with a great choice of different characters and builds to go along with it, and many added difficulties the more you progress.”
    • “This game does have amazing vibes and music, but the gameplay undercuts it sadly.”
    • “The mechanics of most cards are incredibly basic; it just lacks overall depth that keeps games like this from getting dull too quickly.”
    • “To my knowledge, there's no real unlocks to chase, so there is little mechanical incentive in the game to encourage you to try other characters/strategies after you've found one you're comfortable with.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game has received high praise for its exceptional quality and ability to enhance the overall experience, with many players describing it as catchy and beautifully composed. The soundtrack complements the game's aesthetic, creating a captivating atmosphere that keeps players engaged. While some initial reservations about the music were noted, most reviews ultimately highlight it as a standout feature that significantly contributes to the game's enjoyment.

    • “Become the Moon has one of my favorite game soundtracks of all time. I love the graphic style so much I've had the title image as my desktop wallpaper for a few months.”
    • “The art, soundtrack, and theme sell this game for me.”
    • “The music is catchy, and the different character, card abilities, and drafting system ensure exciting and challenging gameplay.”
    • “This game does have amazing vibes and music, but the gameplay undercuts it sadly.”
    • “Overall I've enjoyed playing the game and it's been worth the money, but I don't think I would be still playing it without the music and art.”
    • “Not a big fan of the music but I put mine.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of "Become the Moon" are widely praised for their charming and engaging art style, which many players find visually appealing and reminiscent of popular titles like Hearthstone. While it may not introduce groundbreaking visuals, the game's aesthetic is described as beautiful and fun, complemented by a well-designed user interface and custom artwork for cards. Overall, the graphics contribute significantly to the game's enjoyable experience.

    • “It has a beautiful aesthetic and great music to complement.”
    • “The art style is charming and the UI seems informative without feeling too cluttered.”
    • “The art style is wonderful and silly.”
  • replayability
    8 mentions Positive Neutral Negative

    The game offers a moderate level of replayability primarily through its diverse hero mechanics, encouraging players to adapt their strategies for each character. While there are opportunities for challenge through modified runs and item unlocks, the lack of visible progression and thematic variety may lead to a sense of staleness over time. Overall, it strikes a balance between strategy and replay value, though it may not sustain long-term engagement for all players.

    • “Fun concept, lots of replay value.”
    • “Most of the replay value for me comes from the hero mechanics, which to be fair play very differently. It's probably the best part of the game that you have to adapt your strategy to each character.”
    • “(+) Every hero in the game feels very different, and there is a lot of replay value just from trying to master their mechanics and understand their pros and cons.”
    • “There is some replay value, but it's not in a way that you might think. There is no visible progression outside of unlocking new heroes. After you beat a few runs, eventually you will have to bring additional items to the end of the run to unlock something, sort of like a modified run for more challenge.”
    • “The replay value in this game is kind of hidden. Mostly, what you get comes from hero variety and bringing items to the end of the run, but there is no feedback like a map or themes for different runs, so it can get a little stale if you're not into card mechanics alone.”
    • “Most of the replay value for me comes from the hero mechanics, which, to be fair, play very differently. It's probably the best part of the game that you have to adapt your strategy to each character.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is noted for its unique world and style, reminiscent of a storybook, but lacks significant development, leaving some players feeling it is empty. Despite this, the combination of its distinctive gameplay and thematic elements keeps players engaged. Overall, while the narrative may not be deeply explored, it contributes to the game's appeal.

    • “The world, backstory, and style are super unique.”
    • “I feel the story and unique playstyle are what is keeping me so hooked.”
    • “A collection of known quantities (storybook brawl + slay the spire) with the unique part being the card drafts ending in six level-ups.”
    • “No story development (as far as I'm aware).”
    • “I only have 10 hours and I am speeding through the game quite quickly, but it feels very empty story-wise for me as of right now.”
    • “A collection of known quantities (Storybook Brawl + Slay the Spire) with the unique part being the card drafts ending in six level-ups.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate the grinding aspect as it allows for minor stat improvements without significantly altering gameplay, making it a preferred method for character progression.

    • “Grinding for minor stats does not really change the gameplay.”
    • “The repetitive nature of grinding makes it feel more like a chore than an enjoyable part of the game.”
    • “I find the grinding aspect tedious and it detracts from the overall experience.”
  • emotional
    1 mentions Positive Neutral Negative

    Players appreciate the game's narrative and its impactful ending stories, with some expressing that certain moments evoked strong emotional responses, including tears.

    • “I enjoyed the game for its narrative and the little ending stories; some of them are very well written, and one made me cry a little.”
  • humor
    1 mentions Positive Neutral Negative

    The game's humor is characterized by a blend of affection and frustration, as players appreciate the variety of funny builds available through cards, characters, and artifacts. However, this humor is often undercut by the presence of challenging enemy encounters that can easily thwart these creative strategies.

    • “The game is great, but also it's the worst in this half-affectionate way - the card, character, and artifact variety allows for many funny builds, but for most of these, there's one or more possible enemy encounters that are semi-guaranteed to destroy you.”
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26h Median play time
29h Average play time
10-52h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Become the Moon is a turn-based strategy game with fantasy theme.

Become the Moon is available on PC and Windows.

On average players spend around 29 hours playing Become the Moon.

Become the Moon was released on June 19, 2025.

Become the Moon was developed by Feldspar Games.

Become the Moon has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Become the Moon is a single player game.

Similar games include Beneath Oresa, Wildfrost, SpellRogue, Fate Hunters, Vault of the Void and others.