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Beats Fever Game Cover

About

"Beats Fever" is a VR rhythm game where players hit or slide on notes to the beat of 40 licensed music tracks, across 4 metropolitan stages. The intuitive gameplay and fine-tuned timelines make it a fun and engaging experience for friends and family. The game requires a Windows 7 or later operating system, 4GB of RAM, and a NVIDIA GeForce GTX 970 or AMD Radeon R9 290 graphics card.

Beats Fever screenshot
Beats Fever screenshot
Beats Fever screenshot
Beats Fever screenshot
Beats Fever screenshot
Beats Fever screenshot
Beats Fever screenshot
Beats Fever screenshot
Beats Fever screenshot
Beats Fever screenshot

78%
Audience ScoreBased on 49 reviews
music19 positive mentions
replayability3 negative mentions

  • The game features a unique gameplay mechanic where players must position their controllers correctly to hit notes, adding a fun challenge.
  • The visuals and world design are praised for being colorful and immersive, enhancing the overall experience.
  • Many players have found the game to be a great way to bond with family and friends, creating memorable moments while playing together.
  • The HUD design, which uses a semi-translucent wall, can be frustrating as it obstructs visibility and makes it difficult to hit notes accurately.
  • The song selection is limited, with many players feeling that the game lacks replayability due to the small number of tracks available.
  • Some players have reported issues with hit detection, feeling that they often miss notes even when they believe they made contact.
  • music
    106 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players appreciating the solid soundtrack and precise beatmaps that enhance the gameplay experience. However, the limited song selection, which is primarily composed of electronic and dance tracks, has been a point of contention, as some players desire a broader variety and the ability to use custom songs. While the music is generally enjoyable and well-synced with the gameplay, the lack of diversity and potential for repetition may affect long-term engagement.

    • “Amazing game, visuals are good, the music is awesome as well :)”
    • “The music selection is limited, but excellent.”
    • “The notes are timed perfectly to the game, and it really feels like you're playing the music, not just whacking orbs out of the air.”
    • “The music choice is a little EDM-heavy, but there's a variety of styles to choose from - the advertised '40' tracks is more like 25-30 as some of the tracks are reused for the harder difficulties.”
    • “Music selection is limited (though, there is a free DLC at the time of this writing).”
    • “Overall, Beats Fever is a lot of fun to play and looks gorgeous for VR, but its replayability is pretty low due to a lack of song choices and the song choices being somewhat dull.”
  • gameplay
    10 mentions Positive Neutral Negative

    Overall, the gameplay is described as simpler yet enjoyable, with a focus on interpretive level design that incorporates sweeping motions. While some players appreciate the rhythm and mechanics, others find issues with timing and execution, leading to mixed feelings about the fun factor. Despite these critiques, many agree that the gameplay remains engaging and enjoyable, particularly during intense moments.

    • “The level design and gameplay are a lot more interpretive, inasmuch as the level design includes long, sweeping motions, not just beats.”
    • “I do like the gameplay, as I found that most notes came at you when they were supposed to.”
    • “The good news is, most of that stuff doesn't matter much, because the actual gameplay is so much fun!”
    • “This mechanic ruins the fun for me.”
    • “Batting away hearts (?!?) rather than orbs aside, the mechanics of the game just seem to 'make sense' more than the often stuttering nature of Audioshield, and as a result, it is more fun during the relaxed and intense periods.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their quality, with many users highlighting the immersive visuals and appealing design reminiscent of the retrowave era. While some found the environments to be good but not exceptional, the overall aesthetic, including the user interface and vibrant color schemes, received positive feedback, contributing to an engaging experience. Comparisons to similar games indicate that this title offers smoother graphics and a more visually appealing presentation.

    • “The graphics look good and the immersion is there.”
    • “The visuals are amazing and remind you of the retrowave era, which I absolutely love, having it be more immense and intense with the VR support added to the game.”
    • “The game is actually good, has nice graphics and cool songs, pretty nice scenarios and on average a cool user interface.”
    • “Compared to AudioShield, Beat Fever feels smoother, but the graphics are lacking.”
    • “The graphic design in general was too much visual input for me; the colors, objects, and text were overwhelming.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game's replayability is considered low due to a limited selection of songs and a lack of difficulty options for each track, which diminishes the incentive to replay. While the visuals and gameplay are enjoyable, players desire more diverse and engaging content to enhance their experience.

    • “I know myself, and I know that having all these games, I won't play something with only 40 songs. I really care about replayability and having a few games that can offer me more.”
    • “If it had added difficulty for every song so I could choose what difficulty I want to play each song at, then it would get a better review score; this would also add more replay value to the game too.”
    • “Granted, the chosen tracks are kind of nice, but I would like to see more songs with lyrics and more replay value.”
    • “Overall, Beats Fever is a lot of fun to play and looks gorgeous for VR, but its replayability is pretty low due to a lack of song choices and the song choices being somewhat dull.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is overshadowed by frustration, as players feel constrained by the gameplay mechanics, leading to a lack of engagement and enjoyment. The immediate feedback on actions creates a sense of pressure, detracting from any potential emotional connection to the game.

  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game's mechanics are praised for their smoothness and enjoyment, particularly in both relaxed and intense moments. However, the scenery, while visually appealing, suffers from poor optimization, leaving it feeling empty and in need of improvement.

    • “Some optimization would go a long way for this game!”
    • “The mechanics of the game just seem to 'make sense' more than the often stuttering nature of Audioshield, resulting in a more enjoyable experience during both relaxed and intense periods.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the current grinding experience manageable, though there are concerns that it may become tedious with the addition of more songs in the future.

    • “It's not too awful right now, but I can imagine it getting tedious as more songs get added.”

Buy Beats Fever

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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