Audio Trip Game Cover
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"Audio Trip" is a virtual reality rhythm game that takes players on a musical journey through vibrant and colorful worlds. Using their motion controllers, players dance and move to the beat of popular music tracks, with increasing difficulty and intensity as the game progresses. The game features a variety of modes, including a campaign mode and a party mode, making it a fun and engaging experience for both individual and group play.

  • PC
  • Virtual Reality
  • Windows
  • Oculus Quest

Reviews

89%
Audience ScoreBased on 207 reviews
music58 positive mentions
story3 negative mentions
  • Audio Trip offers a unique and engaging workout experience that feels like real dancing, with well-choreographed movements that get players moving their entire bodies.
  • The game features a solid selection of licensed music tracks that enhance the gameplay experience, making it enjoyable and motivating to play.
  • The visuals and graphics are impressive, creating an immersive environment that complements the music and choreography.
  • The game currently has a limited song selection, which may lead to repetitive gameplay and a lack of variety for players over time.
  • Some players have reported issues with the user interface and menu navigation, finding it confusing and not as intuitive as it could be.
  • The difficulty spikes between levels can be frustrating, especially for beginners, as the transition from easier to more challenging songs may feel abrupt.
  • music253 mentions

    The music aspect of the game has received mixed reviews, with many players praising the quality and choreography of the included tracks, which feature well-known artists and genres like pop and EDM. However, the limited song selection—currently around 10 tracks—has been a significant point of criticism, leading to feelings of repetitiveness. While custom song support is available, players have noted that accessing and creating custom content can be cumbersome, leaving them eager for more official updates and a broader music library.

    • “The music is awesome and very fun to play.”
    • “The choreography used is very well designed, the selection of the songs varies giving people multiple options.”
    • “The soundtrack, while limited right now, is fantastic!”
    • “Most of the songs are really boring to play; they're mostly hard techno songs that, to me, aren't at all fun to dance to.”
    • “The only huge downfall is the very limited song choice of, I think, 10 songs.”
    • “There really aren't many songs, or much song variety, and for me personally, I don't like any of them.”
  • graphics35 mentions

    The graphics in the game are widely praised for their clarity, fluidity, and immersive design, with many reviewers noting the stylish and animated arenas that enhance the overall experience. While some users mention occasional performance issues on standalone devices, the visuals are generally described as top-notch, synchronized with the music, and contributing to a fun and engaging gameplay experience. Overall, the game's graphics are considered a significant strength, elevating it above competitors in the rhythm game genre.

    • “Crystal clear and fluid graphics with stylish and entertainingly animated arenas.”
    • “The graphics are top notch, the stages are radically different, and the background moves to the music.”
    • “Graphically it's pretty impressive with kind of a synthwave 90s trapper keeper vibe going on that extends to the varied backgrounds that change pretty frequently and drastically over the course of a song.”
    • “The graphics are also way behind on Quest standalone; developers have voiced that they are working on many Unity issues and supposed Quest 3 upgrades.”
    • “Some people may prefer Synth Riders because of better graphics and the different game modes.”
    • “This game is basically Synth Riders 2.0 - heavily inspired by it, but on a higher level of graphics, more famous songs, better polish and UI.”
  • gameplay29 mentions

    The gameplay is characterized by its focus on positional precision over timing, resulting in a dance-like experience that can feel unintentional due to simplistic mechanics. While the game offers solid mechanics and enjoyable movement, it suffers from a lack of content and a cumbersome UI, which detracts from the overall experience. However, many players appreciate the immersive visuals and the potential for community-driven content to enhance gameplay in the future.

    • “Great exercise, great songs, exciting visuals, and fun gameplay!”
    • “The mechanics feel well designed for actual dancing, and level design allows you to perform flowing dance moves.”
    • “Game looks and feels great, and gameplay is really tight.”
    • “The gameplay mechanics are nearly identical but actually simpler, and once again positional precision counts more than timing or movement, resulting in play that becomes dancing only occasionally and by accident rather than intentional map design.”
    • “The 'drum beat' mechanic would seem to address that but fails because it's just as small a target as normal notes and still doesn't actually care if you're really moving.”
    • “The biggest flaw was the lack of content and updates; there were only about 25 included songs, with the mechanics still feeling very 'early access.' Since it seemed like the game hadn't entirely found an audience, I worried it had been abandoned and was wary about recommending it to others.”
  • story6 mentions

    The reviews indicate a lack of clarity regarding the game's exit mechanics, particularly in Quest 3, which detracts from the overall experience. While players enjoy the gameplay and customization options in titles like Audio Trip and Power Beats VR, they express frustration with the graphics quality on standalone Quest devices and note ongoing development issues. Overall, the story aspect seems overshadowed by technical challenges and gameplay mechanics rather than a compelling narrative.

    • “I just don't understand how to exit the game the proper way from quest 3.”
    • “The graphics are also way behind on quest standalone, developers have voiced that they are working on many Unity issues and supposed Quest 3 upgrades.”
    • “If you want to fully customize your game, try Power Beats VR; you can use your own music and fully customize the levels.”
  • optimization4 mentions

    Overall, the optimization of the game is mixed; while some users report smooth performance on high-end systems, others experience significant lag and performance issues, particularly with mid-range GPUs like the GTX 1070. Despite these inconsistencies, the graphics and music quality are generally praised.

    • “The main one is the performance!”
    • “It runs smoothly on my system, using an HTC Vive with Valve Index controllers.”
    • “Graphics are brilliant, music is great (only 10 tracks so far), and runs smoothly.”
    • “The main issue is the performance!”
    • “It also has performance issues. I have a pair of GTX 1070 GPUs, and within just one hour, it has lagged to the point of making me miss several notes in a row more times than Beat Saber ever has.”
  • replayability4 mentions

    The game's replayability is notably low due to a limited selection of songs and the absence of custom song options, which detracts from the overall experience. Many users feel that the game, still in early access, feels unfinished and lacks the content necessary to encourage repeated play.

    • “This game feels better, but the replay value is lower.”
    • “This is the main disadvantage of the game, which makes its replayability lower and also makes it pretty difficult to even stumble upon this game.”
    • “The small amount of songs available and lack of custom songs makes the replayability of the game very small.”
  • stability3 mentions

    The game suffers from significant stability issues, including a buggy UI and frequent crashes, particularly with Steam VR. Users have noted the need for basic functionality improvements, especially for a rhythm game, while the developers are actively addressing these concerns and engaging with the community for troubleshooting.

    • “They have extremely buggy UI menu functionality, and are missing a lot of basic functions that are needed, especially for a rhythm game.”
    • “Firstly, it's very buggy and crashes Steam VR, ironically with the integration it boasts.”
    • “The beta branch is currently in troubleshooting, but the devs are aware and seem quite proactive on their Discord channel.”
  • emotional2 mentions

    Players find the emotional impact of the game heightened by its breathtaking environments and immersive music, which create a sense of vertigo and tension, especially when navigating precarious heights. The game's mechanics, including optional configurations for movement and scoring, further enhance the emotional experience, making players feel a genuine sense of risk and balance in both the virtual and real worlds.

    • “The environments are really impressive, complementing the music beautifully and creating a breathtaking experience. However, if you are prone to vertigo or get a scary feeling when near high edges, this can be an issue, as many environments feature narrow paths that make you feel like you could fall off. Some movements made me feel like I was going to lose my balance in the real world.”
  • monetization1 mentions

    Reviewers appreciate that the game includes famous artists' songs in the base game rather than locking them behind paid DLCs, contrasting it positively with other titles that are perceived as cash grabs.

    • “The game feels like a cash grab, with essential content locked behind paywalls.”
    • “I was disappointed to find that many features require additional purchases, making it hard to enjoy the game fully without spending extra money.”
    • “It seems like the developers prioritize monetization over player experience, which really detracts from the overall enjoyment.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious and unenjoyable, with only a single song providing a fun experience amidst an otherwise painful gameplay loop.

    • “That oddity aside, only one of the songs felt fun to play; the rest felt tedious and painful.”
    • “The grinding in this game is mind-numbing and feels like a chore rather than an enjoyable experience.”
    • “I spent hours grinding for resources, but it just became repetitive and frustrating.”
  • humor1 mentions

    The humor in the game is derived from the player's immersive experience, where they can fully engage with the rhythm while being oblivious to the amusing reactions of onlookers. This creates a lighthearted atmosphere that enhances the overall enjoyment.

    • “It's very easy to get into the beat and start grooving (and with the VR helmet over my eyes, I can't see all the pointing and laughing from the rest of the room!).”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

230hMedian play time
160hAverage play time
20-300hSpent by most gamers
*Based on 2 analyzed playthroughs

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