- April 14, 2010
- Cold Beam Games
- 10h median play time
Beat Hazard
Platforms
About
"Beat Hazard" is an arcade-style shooter game where your music drives the gameplay experience. Each song in your collection creates a unique ebb and flow, affecting the enemies and your ship's firepower. The game offers various modes, including Survival, local 2-player versus, and co-op. Your performance can earn you 25 Steam achievements and a spot on the leaderboards. Workshop DLC is required for creating and accessing workshop content.











- Unique gameplay that integrates personal music libraries, providing endless replayability.
- Visually stunning with vibrant colors and effects that sync with the music.
- Challenging and addictive, offering various game modes and difficulty levels.
- Overwhelming visual effects can make it difficult to see projectiles and enemies, leading to frustration.
- Requires additional DLC for full features, including online multiplayer and custom ship creation.
- Not suitable for players with photosensitivity or epilepsy due to intense flashing lights.
music
4,409 mentions Positive Neutral NegativeThe music aspect of "Beat Hazard" has received overwhelmingly positive feedback, with players praising its unique integration of personal music libraries into gameplay. The game dynamically adjusts enemy behavior and intensity based on the tempo and volume of the chosen tracks, creating a highly engaging and personalized experience. However, some users noted that the music's influence on gameplay can be inconsistent, particularly with slower songs, and the flashing visuals may be overwhelming for those sensitive to bright lights. Overall, it is celebrated as a fun and addictive way to enjoy music while playing a classic-style shooter.
“Beat Hazard is a fantastic blend of music and gaming that offers a unique and highly enjoyable experience.”
“The more intense the music, the more challenging the level becomes.”
“The graphics are stunning, with vibrant colors and explosive effects that perfectly match the music's tempo.”
“The music starts off almost inaudible, and only reaches acceptable volumes after 3-5 volume power-ups (which you will lose when destroyed). Even then, the sounds of your guns and the other craft exploding will completely drown out the music – whoever came up with the volume feature clearly didn't understand the appeal of music games.”
“The algorithm that spawns enemies based on what music you choose likewise seems a bit questionable, and many songs I tried out didn't really elicit battles that I felt fit with the rhythm of the music.”
“The music itself develops the intensity of the lighting and special effects - depending on the rhythm different colors and splashes may occur which adds variety to the game and gives you an adrenaline rush feeling.”