- February 15, 2008
- Dylan Fitterer
- 56h median play time
AudioSurf
Platforms
About
AudioSurf is a single player arcade racing game. It was developed by Dylan Fitterer and was released on February 15, 2008. It received positive reviews from critics and overwhelmingly positive reviews from players.
Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. It's track-like stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The music used in the game is chosen from the user's own library, from almost any DRM-free format, as well …











- Audiosurf allows players to use their own music library, creating a unique and personalized gameplay experience with every song.
- The game features various modes and characters, providing a mix of casual and challenging gameplay that can cater to different player preferences.
- Visually, Audiosurf is vibrant and engaging, with tracks that dynamically adapt to the rhythm and tempo of the chosen music, making it a fun and immersive experience.
- The game can be buggy, with frequent crashes and issues related to the user interface, particularly when selecting songs or navigating menus.
- Players must have their music files stored locally, which limits accessibility in an age where streaming services dominate music consumption.
- Some users report that the gameplay does not always sync well with the music, leading to a disjointed experience that can detract from the rhythm game feel.
- music6,644 mentions Positive Neutral Negative
The music aspect of Audiosurf is highly praised for its unique ability to transform any song from the player's library into a dynamic, interactive gameplay experience. Players appreciate the game's synchronization with the tempo and intensity of their chosen tracks, allowing for a personalized and immersive journey through their music. However, some users note that the enjoyment heavily depends on the quality and type of music selected, with faster-paced songs generally providing a more engaging experience compared to slower tracks. Overall, Audiosurf is celebrated as a creative and enjoyable way to experience music, especially for those with extensive music collections.
“Audiosurf isn’t just a rhythm game — it’s a portal into your own music library.”
“You ride your ship down a colorful track built from your music’s waveform, collecting clusters, dodging blocks, chaining combos, and aiming for perfect sync with the rhythm.”
“Every song becomes a new track, a new challenge, and a new way to experience music.”
“The visuals do not match the music as well as they could.”
“The music selection isn't great-- not for me anyway.”
“The game generates each level based on the audio from the song you pick from either radio or your own music collection.”
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Frequently Asked Questions
AudioSurf is a arcade racing game.
AudioSurf is available on PC and Windows.
The main story can be completed in around 8 hours, while the entire game is estimated to take about 14 hours to finish. On average players spend around 71 hours playing AudioSurf.
AudioSurf was released on February 15, 2008.
AudioSurf was developed by Dylan Fitterer.
AudioSurf has received positive reviews from players and positive reviews from critics. Most players liked this game for its music but disliked it for its story.
AudioSurf is a single player game with local co-op support.
Similar games include Audiosurf 2, Beat Hazard, Riff Racer, Symphony, Melody's Escape and others.







