BE-A Walker Game Cover

"BE-A Walker" is a simulation game where you control a mech called an AT-Walker, completing missions in a post-apocalyptic world. Your objectives include resource gathering, base building, and combat against hostile enemies. The game features a day and night cycle and dynamic weather conditions that impact gameplay.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Steam Deck
  • Windows
  • Linux
  • Mobile Platform
  • Tablet

Reviews

71%
Audience ScoreBased on 340 reviews
story47 positive mentions
grinding12 negative mentions
  • Unique and satisfying gameplay mechanics that allow players to control a mech and stomp on enemies.
  • Visually appealing graphics and sound design that enhance the overall experience.
  • Engaging combat that becomes more enjoyable as players progress and upgrade their walker.
  • Repetitive missions and lack of variety in gameplay can lead to boredom.
  • The control scheme can be clunky and difficult to master, leading to frustration.
  • The story and endings are lackluster, leaving players wanting more depth and resolution.
  • story327 mentions

    The story of the game has received mixed reviews, with many players finding it simplistic and derivative, often drawing comparisons to "Avatar" and other familiar narratives of colonization and conflict. While some appreciate the engaging premise and the branching paths based on player choices, others criticize the execution, noting repetitive missions and a lack of character development that detracts from the overall experience. Overall, the narrative is seen as serviceable but lacking depth, with many players suggesting that the gameplay mechanics overshadow the story itself.

    • “The story is quite good with a bittersweet ending and it delivers on its premise very well.”
    • “It was an excellent short game that was well developed, with an intriguing story that kept you tied to the conflict that was waging between the natives and human settlers and the civil war that developed amid the settlers themselves.”
    • “The story takes a new twist on a generic scenario, but the two endings are, to me, very disappointing.”
    • “The story tries to do a hippy return to nature, and technology is bad return to simple life.”
    • “The story is basic and it feels like Avatar 1 all over again but this time you are just a human with a broken AT-AT.”
    • “My disapproval of this game stems from the story; namely, the fact that despite the ultimate choice the developer gave the player, there is still only one story to be told; the player's choice changes nothing.”
  • gameplay134 mentions

    The gameplay of the game is a mixed bag, with many players appreciating the unique walking mechanics and engaging combat, while others criticize the clunky controls and punishing oxygen mechanic that can hinder progress. The core mechanics offer a fun and challenging experience, but the repetitive nature and unintuitive controls can lead to frustration. Overall, while the game has solid gameplay potential, it suffers from design choices that may detract from the enjoyment for some players.

    • “The gameplay is awesome.”
    • “Great gameplay, exciting and engaging gameplay, and by engaging I mean so engaging that I ducked and dodged in front of my PC.”
    • “Gameplay is fun and engaging, with enemies getting more dangerous and the ability to improve your machine, battles get pretty crazy.”
    • “The controls are terrible; I don't know who thought forcing a control scheme that requires you to constantly switch between W and S while holding either A or D was a good idea, but that person should stay as far away from designing gameplay systems as possible.”
    • “Gameplay is mostly hampered by the unintuitive controls of the mech movement.”
    • “Every gameplay mechanic in this game is infuriating.”
  • graphics40 mentions

    The graphics of the game have received generally positive feedback, with many reviewers praising the beautiful and polished art style, vibrant visuals, and dynamic scenery that enhance the overall atmosphere. While some noted that the graphics are not groundbreaking, they are described as well-executed and fitting for the game's theme, contributing to an enjoyable experience. Overall, the cartoonish design and attention to detail, such as the 3D-like effects in a 2D environment, have been highlighted as standout features.

    • “The art style is beautiful and polished, the walker mechanism is unique.”
    • “I really like the beautiful, vibrant artwork.”
    • “Graphics are simplistic, yet gorgeous, 2D made to resemble 3D.”
    • “Given that in some way, between the art style, the story, the sound design, it all felt very by the numbers and uninspired.”
    • “The music is nice but, same with the graphics, repetitive.”
    • “Its graphics and animation are marvellous, the sound is competent but I think it needs some more polishing to be considered a good game.”
  • music21 mentions

    The music in the game is generally praised for its tribal-inspired soundtrack and effective sound design, enhancing the gameplay experience with adrenaline-pumping beats. However, some players find the music repetitive, noting a limited number of tracks that can lead to boredom during extended play. Overall, while the soundtrack is considered a highlight, its lack of variety detracts from its long-term appeal.

    • “The music is a gold nugget, small but immensely valuable and beautiful, aided by the sound design which is the cream of the crop.”
    • “The soundtrack perfectly complements the gameplay, the drums making your adrenaline surge as you desperately shoot the savages that are burning you down and wiggle around to make them fall off from you.”
    • “A great soundtrack as well, and the game runs without any issues.”
    • “Not that great, I don't even know how often I heard the same music; it got so repetitive that I just muted the music and listened to some music on YouTube.”
    • “Personally, I didn't mind the tribal drums and then the switch to dramatic music for some places, but it sort of just gets boring with only one or two tracks playing most of the time you're in combat.”
    • “While the lore and story are on the weaker side, it makes up for it with interesting backdrops to locations, a Disney-esque art style, and a tribal music-inspired soundtrack to which you can wiggle off pesky rooftop invaders.”
  • grinding13 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, often feeling that the gameplay mechanics lead to unnecessary backtracking and a lack of engagement. While some enjoy the satisfaction of combat, many express irritation with the slow pace, cumbersome controls, and the feeling that grinding for upgrades can feel punishing rather than rewarding. Overall, the grinding experience is seen as a significant detractor from the game's enjoyment.

    • “You'll need a second life for grinding.”
    • “Walking a minefield the way it is intended is tedious, boring, and doesn't usually work right.”
    • “Nothing is difficult, it is just so goddamn tedious to backtrack half the map to squish enemies spawning behind you.”
    • “Dying after grinding for so long and getting so close to the objective seems like a hollow ending, a letdown.”
  • atmosphere8 mentions

    The atmosphere of the game is described as immersive and fitting, with a strong sense of danger from the toxic environment and hostile natives. While the graphics and soundtrack contribute positively to the overall experience, some players feel that the game lacks a cohesive atmospheric feel, particularly in terms of gameplay satisfaction. Overall, the setting on an alien planet enhances the tension and engagement, but execution may leave some players wanting more.

    • “It creates a perfect atmosphere for battles on an alien planet.”
    • “The game has a good atmosphere, fitting graphic design, great soundtrack, and nice little details like aliens lurking in the foreground that make the map feel more 3D even though it's a 2D shooter.”
    • “Sound - 9/10 - perfect and immersive, I found myself sunk in the atmosphere.”
    • “But it wasn’t easy to build this colony as the atmosphere was filled with a poisonous gas that can kill a human within seconds if inhaled!”
    • “You fight through hordes of natives and rebels, and when you beat the final boss, you always get hit in the back with a random rocket fired from the final boss. After a few seconds, you die from the planet's atmosphere, with the scientist's daughter or the rebel leader saying you should keep walking forward as there is a base. I tried doing that for a bit and then just died; it didn't feel satisfying at all.”
    • “In this story, humans have come to a hostile world that has a toxic atmosphere, and the natives are very hostile, using their large stature and primitive yet powerful weapons to take them out.”
  • replayability7 mentions

    Overall, the game's replayability is mixed; while some players appreciate the branching story and multiple endings that encourage replay, many find the short playtime and lack of post-game content limit their desire to revisit it. Customization options add some depth, but the absence of replayable missions and the need to restart for full exploration detracts from the experience. Developers are working on improvements, which may enhance replayability in the future.

    • “The story took me 4 hours to beat, so it is somewhat short, but I think it will be quite replayable, especially since there are two or more endings.”
    • “Customization and a branching story make it more replayable than it may at first seem.”
    • “To conclude, the game's balance is being improved by the developer, which is great to see, and I hope they can continue to add more improvements to increase the game's replayability in an enjoyable way, since the gameplay is very satisfying and weighty.”
    • “There is no replayability when you finish the game.”
    • “Too short, and no replayability.”
    • “It also lacks a post-game, which is sad as you are unlikely to have maxed all options by the end of the game; replayable missions would be nice, sadly this isn't a thing and your only option is either to play side missions before the final boss, or start a new game, losing all progress.”
  • humor4 mentions

    The humor in the game is characterized as light and sporadic, with elements of parody that contribute to its charm. While some players find it amusing, others feel it may not consistently hit the mark. Overall, the humor adds a quirky touch to the gameplay experience.

    • “A funny little game.”
    • “Well, okay... that's a little parody humor.”
    • “Sporadic humor ☺”
    • “Okay, I'm not funny, actual review now.”
    • “The humor fell flat and often felt forced.”
    • “I expected more laughs, but the jokes were stale and predictable.”
  • emotional2 mentions

    Reviews indicate that the emotional depth of the game is lacking, with characters feeling underdeveloped and reliant on superficial connections, such as a vague friendship with the player's brother. This results in emotional moments that feel forced rather than genuinely impactful, detracting from the overall narrative experience.

    • “The emotional depth of the characters truly resonates, making every decision feel impactful and personal.”
    • “I was genuinely moved by the story; it tugged at my heartstrings and left me reflecting on my own experiences.”
    • “The game masterfully captures the essence of human emotions, creating moments that are both beautiful and heartbreaking.”
  • optimization2 mentions

    Overall, players find that effective management of power output modes and evasive movements significantly enhances performance during missions. While there remains a minor risk of soft-locking the game due to poor decisions, this issue has been largely mitigated, leading to a more optimized gameplay experience.

    • “I got into the swing of things and ended the average mission with one fourth remaining oxygen and a nearly full health bar; it's interesting how massive of an impact it can make on your performance if you learn to manage power output modes and evasive movement effectively.”
    • “The optimization mechanics in this game are incredibly rewarding; mastering them not only enhances your survival but also elevates the overall gameplay experience.”
    • “I love how the game encourages you to think strategically about resource management; optimizing your loadout can make all the difference in challenging missions.”
    • “While it might still be possible to soft-lock the game due to remarkably bad purchase decisions and performance, the risk of this happening has been reduced to negligible levels.”
  • character development2 mentions

    Character development is positively highlighted through well-executed character designs, with players forming strong attachments and memorable associations, such as referring to a character as "space obama." This suggests that the visual representation of characters significantly enhances the overall experience and connection players feel towards them.

    • “The character designs are exceptional, and I've had many fond memories of referring to Major Kessie as 'Space Obama.'”
    • “One point for character designs; 'Space Obama' is a fantastic character design, and you cannot convince me otherwise.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by how predictable the character arcs were; they didn't evolve in any meaningful way.”
    • “The dialogue often feels forced, which detracts from the overall character development and immersion.”
  • monetization1 mentions

    The monetization strategy has been criticized as a cash grab, with users feeling that the concept is appealing but poorly executed in terms of value for money.

    • “It's a cool concept, but they didn't do much other than make a cash grab.”
    • “The monetization system feels overly aggressive and detracts from the overall experience.”
    • “I feel like I'm being pushed to spend money at every turn, which ruins the enjoyment of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy BE-A Walker

Play time

8hMedian play time
6hAverage play time
6-8hSpent by most gamers
*Based on 4 analyzed playthroughs

Videos

Similar Games

Game News