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BE-A Walker

BE-A Walker offers interesting story choices with real moral quandaries and gameplay that rewards precision and patience. But it's steep difficulty curve and repetitive side-quests may turn off some players.
BE-A Walker Game Cover
68%Game Brain Score
story, gameplay
grinding, replayability
71% User Score Based on 393 reviews
Critic Score 63%Based on 6 reviews

Platforms

Nintendo SwitchLinuxPCTabletMac OSPhoneiPadSteam DeckMobile PlatformiPhoneWindows
BE-A Walker Game Cover

About

BE-A Walker is a single player survival shooter game with a post-apocalyptic theme. It was developed by Tequilabyte Studio and was released on May 7, 2020. It received mostly positive reviews from both critics and players.

BE-A Walker is a side-scroller walking simulator in which you are playing as a pilot of the battle mech called BE-A Walker (Biped Enhanced Assault Walker), defending a human colony from the hordes of savage natives located on Eldorado planet.

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71%
Audience ScoreBased on 393 reviews
story57 positive mentions
grinding19 negative mentions

  • Unique and satisfying control scheme simulating walking each leg of a mech, giving a sense of weight and immersion.
  • Fun and engaging gameplay combining stomping enemies and tactical weapon use with resource management.
  • Good art style, soundtrack, and animations that effectively create atmosphere and enhance gameplay immersion.
  • The controls and movement mechanics can feel clunky and difficult to master, leading to player frustration.
  • Weapons have long cooldowns and alternate firing lanes automatically, limiting combat effectiveness and adding annoyance.
  • The story is shallow, with clichéd themes, poor writing, and an abrupt, unsatisfying ending that lacks variation between endings.
  • story
    369 mentions Positive Neutral Negative

    The story offers a basic, "Avatar"-like sci-fi narrative with two divergent factions to side with, but both endings are considered bland and unsatisfying by many players. While some find the story engaging and fitting for the game's premise, others criticize it as predictable, underdeveloped, and lacking depth or meaningful player impact. Overall, the story serves as a functional backdrop to the gameplay but is frequently viewed as the game's weak point, with limited replay value and abrupt conclusion.

    • “This was an excellent short game that was well developed, with an intriguing story that kept you tied to the conflict that was waging between the natives & human settlers and the civil war that developed amid the settlers themselves.”
    • “The story is quite good with a bittersweet ending and it delivers on its premise very well.”
    • “It made me play both story lines and look for clues in every mission and dialogue.”
    • “The story is a little hard to follow in terms of dialogue, but the gameplay is challenging (in a good way), and it is very cool how the legs are individually chosen.”
    • “The story branches off at one point where you are allowed to pick what faction you decide to align yourself with, which is really nice; however, regardless of who you choose, the ending is ultimately the same.”
    • “My disapproval of this game stems from the story; namely, the fact that despite the ultimate choice the developer gave the player, there is still only one story to be told; the player's choice changes nothing.”
  • gameplay
    157 mentions Positive Neutral Negative

    The gameplay of "Be-A Walker" is centered on unique, challenging mech walking and shooting mechanics that offer a refreshing and satisfying experience once mastered, combining stomping enemies underfoot and managing weapon lanes. However, many players find the controls clunky and unintuitive, with issues such as limited weapon variety, frustrating enemy spawning, and a punishing oxygen mechanic detracting from the overall enjoyment. Despite some repetitiveness and balance concerns, the core concept and weighty movement provide a distinct and engaging gameplay loop that appeals to fans of experimental mech combat.

    • “Besides my major bellyaching with the story (I'm autistic, leave me alone), I really enjoyed my time with Be-a Walker. It's incredibly simple to play and once you get your stride (literally) it's hard to put down. The core gameplay is incredibly fun and the developers struck gold with this one.”
    • “The main fill of this game is a stompy robot with unique movement mechanics that are solid and take a little learning.”
    • “Combine the shooting mechanic with the movement of the walker and it makes for very unique and satisfying gameplay.”
    • “Well the basics are fun, you walk then shoot and stomp the bad guys, the gameplay could have been more polished and more options on weapons would improve things; also why it's not possible to turn around eludes me. Most likely a game mechanic to increase the challenge but the idea of a walker is to be a walking tower, so not being able to turn and shoot what approaches from behind loses immersion.”
    • “The controls are terrible. I don't know who thought forcing a control scheme that requires constantly switching between W and S while holding either A or D was a good idea, but that person should stay away from designing gameplay systems or working on games in general.”
    • “Without going into too much detail, the gameplay is mind-numbingly repetitive, the movement controls are annoying at best and rage-inducing at worst, the enemies are a pain to deal with, the primary weapon is woefully inadequate even when used properly, and the others even worse.”
  • graphics
    42 mentions Positive Neutral Negative

    The game's graphics are widely praised for their beautiful, polished, and vibrant cartoonish art style, with unique animation and dynamic scenery that effectively enhance the atmosphere. While some find the visuals simplistic, the 2D design cleverly simulates 3D depth, and overall the graphics complement the theme well, offering stable performance even on lower-end PCs. However, a few note that despite good visuals, the overall presentation can feel somewhat uninspired or lacking variety.

    • “The artstyle is beautiful and polished, the walker mechanism is unique.”
    • “Graphics - 9/10 - simple, yet beautiful, with the 3d perspective shifting and changing, and the bloody pulp clinging to the feet of the mech, breathtaking.”
    • “The game has good atmosphere, fitting graphic design, great soundtrack and nice little details like aliens lurking in the foreground that make the map feel more 3D even though it's a 2D shooter.”
    • “Given that in some way, between the art style, the story, the sound design, it all felt very by the numbers and uninspired.”
    • “The art style is okay.”
    • “The music is nice but, same with the graphics, repetitive.”
  • music
    21 mentions Positive Neutral Negative

    The music in the game is generally praised for its tribal drum-inspired soundtrack that effectively complements the gameplay and atmosphere, creating an engaging and adrenaline-pumping experience. However, many reviewers note the soundtrack's repetitiveness due to a limited number of tracks, which can become monotonous over extended play. Overall, the sound design is highly regarded, adding significant value despite the music's lack of variety.

    • “The music is a gold nugget, small but immensely valuable and beautiful, aided by the sound design which is the cream of the crop.”
    • “The soundtrack perfectly complements the gameplay, the drums making your adrenaline surge as you desperately shoot the savages that are burning you down and wiggle around to make them fall off from you.”
    • “The game has good atmosphere, fitting graphic design, great soundtrack and nice little details like aliens lurking in the foreground that make the map feel more 3D even though it's a 2D shooter.”
    • “Not that great, I don't even know how often I heard the same music; it got so repetitive that I just muted the music and listened to some music on YouTube.”
    • “Personally, I didn't mind the tribal drums and then the switch to dramatic music for some places, but it sorta just gets boring with one or two tracks playing most of the time you're in combat.”
    • “While the lore and story are on the weaker side, it makes up with interesting backdrops to locations, a Disney-esque art style, and a tribal music-inspired soundtrack to which you can wiggle off pesky rooftop invaders.”
  • grinding
    20 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious and repetitive, with slow pacing, limited mission variety, and frustrating enemy mechanics like spawning behind the player. While some enjoy the satisfying combat of mowing down foes, overall the gameplay often feels more like a chore than a challenge, especially during minefield and backtracking missions. The grind for upgrades is necessary but can be frustrating due to mechanics that penalize progress, detracting from player enjoyment.

    • “Walking a minefield the way it is intended is tedious, boring, and doesn't usually work right.”
    • “Dying after grinding for so long and getting so close to the objective seems like a hollow ending, a letdown.”
    • “It felt a bit grindy at times doing the optional missions for upgrades, but honestly, without the upgrades, I could not have imagined beating it.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere effectively conveys the harshness of an alien planet with a toxic, deadly environment and hostile native inhabitants, creating a tense and immersive experience. While the concept and setting draw inspiration from titles like Avatar and are enhanced by fitting graphics and sound design, some players felt it lacked a fully atmospheric depth and found certain story elements unsatisfying. Overall, it successfully establishes a challenging and immersive battlefield on a foreign world.

    • “It creates a perfect atmosphere for battles on an alien planet.”
    • “The game has good atmosphere, fitting graphic design, great soundtrack and nice little details like aliens lurking in the foreground that make the map feel more 3D even though it's a 2D shooter.”
    • “Sound - 9/10 - perfect and immersive, I found myself sunken in the atmosphere.”
    • “You fight through hordes of natives and rebels (or soldiers) and when you beat the final boss you always get hit in the back with a random rocket fired from the final boss. After a few seconds you die of the planet's atmosphere, with the scientist's daughter or the rebel leader saying you should keep walking forward as there is a base. I tried doing that for a bit and then just died; it didn't feel satisfying at all.”
    • “But it wasn’t easy to build this colony as the atmosphere was filled with poisonous gas that can kill a human within seconds if inhaled!”
    • “In this story, humans have come to a hostile world that has a toxic atmosphere and the natives are very hostile and use their large stature and primitive yet powerful weapons to take them out.”
  • replayability
    8 mentions Positive Neutral Negative

    Replayability in the game is generally limited due to its short length and lack of post-game content, though the presence of multiple endings, branching storylines, and customization options offers some incentive to replay. Players note that once completed, there is little to return to besides starting anew, but ongoing developer improvements may enhance replay value over time.

    • “The story took me 4 hours to beat, so it is somewhat short, but I think it will be quite replayable, especially since there are two or more endings.”
    • “Customization and a branching story makes it more replayable than it may at first seem.”
    • “To conclude, the game's balance is being improved by the developer, which is great to see, and I hope they can continue to add more improvements to increase the game's replayability in an enjoyable way, since the gameplay is very satisfying and weighty.”
    • “I was going to give this game a good review, but a game like this, that has such limited gameplay and little replayability should have been carried by the story.”
    • “There is no replayability when you finish the game.”
    • “It also lacks a post-game, which is sad as you are unlikely to have maxed all options by the end of the game; replayable missions would be nice, sadly this isn't a thing and your only option is either to play side missions before the final boss, or start a new game, losing all progress.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is light and parodic, offering sporadic moments of amusement that add a playful touch without overwhelming the experience.

    • “Funny little game.”
    • “Well okay... that's a little parody humor.”
    • “Sporadic humor ☺”
  • emotional
    2 mentions Positive Neutral Negative

    Users feel the emotional aspect of the game is weak and underdeveloped, with character relationships feeling forced and lacking depth. The proximity required for certain interactions further detracts from the emotional engagement, making the plot hooks feel contrived rather than genuinely impactful.

  • optimization
    2 mentions Positive Neutral Negative

    Optimization in the game significantly impacts performance, rewarding effective management of power output and evasive maneuvers. Although rare, poor decisions can still cause soft-locks, but these instances have become negligible.

    • “I got into the swing of things and ended the average mission with one fourth remaining oxygen and a nearly full health bar; it's interesting how massive of an impact it can make on your performance if you learn to manage power output modes and evasive movement effectively.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is enhanced by well-designed and memorable characters, with unique designs like "Space Obama" leaving a lasting impression on players.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization is seen as overly focused on generating revenue, feeling more like a cash grab rather than adding meaningful value to the game.

    • “It's a cool concept but they didn't do much except make a cash grab.”
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8h Median play time
6h Average play time
6-8h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

BE-A Walker is a survival shooter game with post-apocalyptic theme.

BE-A Walker is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 6 hours playing BE-A Walker.

BE-A Walker was released on May 7, 2020.

BE-A Walker was developed by Tequilabyte Studio.

BE-A Walker has received mostly positive reviews from both players and critics. Most players liked BE-A Walker for its story but disliked it for its grinding.

BE-A Walker is a single player game.

Similar games include Steel Phantom, Solareth, Chorus, Abandon Ship, Subterrain and others.