BE-A Walker Game Cover

"BE-A Walker" is a simulation game where you control a mech called an AT-Walker, completing missions in a post-apocalyptic world. Your objectives include resource gathering, base building, and combat against hostile enemies. The game features a day and night cycle and dynamic weather conditions that impact gameplay.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Windows
  • Linux
  • Mobile Platform
  • Tablet

Reviews

71%
Audience ScoreBased on 319 reviews
story44 positive mentions
grinding10 negative mentions
  • The game features a unique control scheme that allows players to control the walker by moving each leg independently, adding a layer of strategy to movement and combat.
  • The graphics and sound design are well-executed, creating an immersive atmosphere that enhances the gameplay experience.
  • The game offers a satisfying power fantasy as players can upgrade their walker and unleash devastating attacks on enemies.
  • The story is clichéd and lacks depth, with many players feeling that the endings are unsatisfying and abrupt.
  • The combat can feel frustrating due to the weapon cooldowns and the need to alternate between lanes, leading to missed shots and a sense of helplessness.
  • Certain missions, such as avoiding stepping on civilians or navigating minefields, can be tedious and detract from the overall enjoyment of the game.
  • story295 mentions

    The story of the game has received mixed reviews, with many players finding it clichéd and uninspired, often drawing comparisons to "Avatar" and other familiar narratives. While some appreciate the engaging elements and the branching paths, others criticize the lack of depth, repetitive missions, and a disappointing ending that fails to capitalize on its potential. Overall, the narrative serves as a basic framework for gameplay rather than a compelling experience, leaving many players feeling that it could have been significantly improved.

    • “The storyline is good and I found it very engaging.”
    • “Unexpected deep plot for what it is, still simple but every character has an understandable point of view.”
    • “This was an excellent short game that was well developed, with an intriguing story that kept you tied to the conflict that was waging between the natives & human settlers and the civil war that developed amid the settlers themselves.”
    • “The story is very meh with a lot of missed potential.”
    • “The story is not that good and I'll probably forget about it in a week, but it's not the important part in a game like this so I really do not care.”
    • “The entire rest of that mission is spent walking to the right to reach an airlock that doesn't exist while your oxygen supply escapes faster than sixty-nine grown men combined can piss an oil drum full.”
  • gameplay120 mentions

    Gameplay in this title is a mixed bag, featuring a unique and challenging control scheme that some players find engaging while others deem frustrating and unintuitive. The core mechanics, which involve a combination of walking and shooting in a mech, offer a fresh experience but can lead to repetitive gameplay and confusion due to the lane-based shooting system. Overall, while the game has its fun moments and a solid foundation, many players express disappointment with the controls and the lack of variety in gameplay elements.

    • “Gameplay is good with an interesting control scheme that I think the game capitalizes on fairly well.”
    • “The gameplay is awesome.”
    • “Great gameplay, exciting and engaging gameplay, and by engaging I mean so engaging that I ducked and dodged in front of my PC.”
    • “The controls are terrible; I don't know who thought forcing a control scheme that requires you to constantly switch between W and S while holding either A or D was a good idea, but that person should stay as far away from designing gameplay systems as possible.”
    • “Gameplay is mostly hampered by the unintuitive controls of the mech movement.”
    • “Every gameplay mechanic in this game is infuriating.”
  • graphics36 mentions

    Overall, the graphics of the game receive positive feedback, with many reviewers praising the beautiful and polished art style, dynamic sceneries, and unique visual elements that enhance the gameplay experience. While some mention that the graphics are not groundbreaking, they are described as simplistic yet gorgeous, effectively contributing to the game's atmosphere. The visuals, combined with a fitting soundtrack, create an engaging environment, making the game visually appealing despite some criticisms regarding variety and depth.

    • “The art style is beautiful and polished, the walker mechanism is unique.”
    • “The art style is really nice, and the sceneries serve their purpose in making the world feel dynamic.”
    • “Graphics are simplistic, yet gorgeous, 2D made to resemble 3D.”
    • “Given that in some way, between the art style, the story, and the sound design, it all felt very by the numbers and uninspired.”
    • “The music is nice but, same with the graphics, repetitive.”
    • “While the lore and story is on the weaker side, it makes it up with interesting backdrops to locations, a Disney-esque art style, and a tribal music-inspired soundtrack to which you can wiggle off pesky rooftop invaders.”
  • music20 mentions

    The music in the game is generally praised for its tribal-inspired soundtrack and effective sound design, enhancing the gameplay experience with adrenaline-pumping beats. However, several reviewers noted that the limited number of tracks leads to repetitiveness, causing some players to mute the music altogether. Overall, while the soundtrack complements the game's atmosphere and visuals, its lack of variety detracts from its long-term enjoyment.

    • “The music is a gold nugget, small but immensely valuable and beautiful, aided by the sound design which is the cream of the crop.”
    • “The soundtrack perfectly complements the gameplay, the drums making your adrenaline surge as you desperately shoot the savages that are burning you down and wiggle around to make them fall off from you.”
    • “The game has good atmosphere, fitting graphic design, great soundtrack and nice little details like aliens lurking in the foreground that make the map feel more 3D even though it's a 2D shooter.”
    • “Not that great, I don't even know how often I heard the same music; it got so repetitive that I just muted the music and listened to some music on YouTube.”
    • “Personally, I didn't mind the tribal drums and then the switch to dramatic music for some places, but it sort of just gets boring with only one or two tracks playing most of the time you're in combat.”
    • “While the lore and story are on the weaker side, it makes up for it with interesting backdrops to locations, a Disney-esque art style, and a tribal music-inspired soundtrack to which you can wiggle off pesky rooftop invaders.”
  • grinding11 mentions

    Players generally find the grinding aspect of the game to be tedious and frustrating, often feeling that it detracts from the overall experience. Many express dissatisfaction with the mechanics that lead to repetitive gameplay, such as backtracking and dealing with enemy spawns, which can make progress feel hollow and unrewarding. While some appreciate the satisfaction of combat, the overwhelming sentiment is that the grinding elements are poorly designed and detract from the enjoyment of the game.

    • “You'll need a second life for grinding.”
    • “Dying after grinding for so long and getting so close to the objective seems like a hollow ending, a letdown.”
    • “Walking is way too slow and tedious.”
    • “Nothing is difficult, it is just so goddamn tedious to backtrack half the map to squish enemies spawning behind you.”
  • replayability7 mentions

    Overall, the game's replayability is mixed; while some players appreciate the branching story and multiple endings that encourage replaying, others find the short length and lack of post-game content limit its replay value. Customization options add some depth, but the absence of replayable missions and the need to restart for full exploration detracts from the experience. Developers are working on improvements, which may enhance replayability in the future.

    • “The story took me 4 hours to beat, so it is somewhat short, but I think it will be quite replayable, especially since there are two or more endings.”
    • “Customization and a branching story make it more replayable than it may at first seem.”
    • “To conclude, the game's balance is being improved by the developer, which is great to see, and I hope they can continue to add more improvements to increase the game's replayability in an enjoyable way, since the gameplay is very satisfying and weighty.”
    • “Too short, and no replayability.”
    • “It also lacks a post-game, which is sad as you are unlikely to have maxed all options by the end of the game; replayable missions would be nice, sadly this isn't a thing and your only option is either to play side missions before the final boss, or start a new game, losing all progress.”
    • “There is no replayability when you finish the game.”
  • atmosphere5 mentions

    The game's atmosphere is praised for its immersive sound design and fitting graphics, creating a vivid backdrop for battles on an alien planet. However, some players feel that despite the strong visual and auditory elements, the overall experience lacks a cohesive atmospheric quality, particularly in terms of gameplay satisfaction. The presence of detailed environmental elements adds depth, but certain narrative moments detract from the overall immersion.

    • “It creates a perfect atmosphere for battles on an alien planet.”
    • “The game has good atmosphere, fitting graphic design, great soundtrack and nice little details like aliens lurking in the foreground that make the map feel more 3D even though it's a 2D shooter.”
    • “Sound - 9/10 - perfect and immersive, I found myself sunk in the atmosphere.”
    • “You fight through hordes of natives and rebels (or soldiers), and when you beat the final boss, you always get hit in the back with a random rocket fired from the final boss. After a few seconds, you die from the planet's atmosphere, with the scientist's daughter or the rebel leader saying you should keep walking forward as there is a base. I tried doing that for a bit and then just died; it didn't feel satisfying at all.”
  • humor4 mentions

    The humor in the game is characterized as light and sporadic, with elements of parody that contribute to its charm. While some players find it amusing, others feel it may not consistently hit the mark. Overall, the humor adds a quirky touch to the gameplay experience.

    • “A funny little game.”
    • “Well, okay... that's a little parody humor.”
    • “Sporadic humor ☺”
    • “Okay, I'm not funny, actual review now.”
    • “The humor fell flat and often felt forced.”
    • “I expected more laughs, but the jokes were stale and predictable.”
  • optimization2 mentions

    Overall, players find that effective management of power output modes and evasive movements significantly enhances performance during missions. While there remains a minor risk of soft-locking the game due to poor decisions, this issue has been largely mitigated, leading to a more optimized gameplay experience.

    • “I got into the swing of things and ended the average mission with one fourth remaining oxygen and a nearly full health bar; it's interesting how massive of an impact it can make on your performance if you learn to manage power output modes and evasive movement effectively.”
    • “The optimization mechanics in this game are incredibly rewarding; mastering them not only enhances your survival but also elevates the overall gameplay experience.”
    • “I love how the game encourages you to think strategically about resource management; optimizing your loadout and movement can turn the tide in challenging missions.”
    • “While it might still be possible to soft-lock the game due to remarkably bad purchase decisions and performance, the risk of this happening has been reduced to negligible levels.”
  • character development2 mentions

    Character development is positively highlighted through well-executed character designs, with players forming memorable connections to characters, such as the affectionately dubbed "space obama." This suggests that strong visual design contributes significantly to the overall character experience.

    • “The character designs are exceptional, and I've had many fond memories of referring to Major Kessie as 'Space Obama.'”
    • “One point for character designs; 'Space Obama' is a fantastic character design, and you cannot convince me otherwise.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by how predictable the character arcs were; they didn't evolve in any meaningful way.”
    • “The dialogue often feels forced, which detracts from the overall character development and immersion.”
  • monetization1 mentions

    The monetization strategy has been criticized as a cash grab, with users feeling that the concept is appealing but poorly executed in terms of value for money.

    • “It's a cool concept, but they didn't do much other than make a cash grab.”
    • “The monetization strategy feels overly aggressive and detracts from the overall experience.”
    • “I feel like I'm being pushed to spend money at every turn, which ruins the enjoyment of the game.”
  • emotional1 mentions

    Reviews indicate that the emotional depth of the game is lacking, with characters feeling underdeveloped and relying on superficial connections to create conflict, rather than genuine emotional engagement.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy BE-A Walker

Play time

8hMedian play time
6hAverage play time
6-8hSpent by most gamers
*Based on 4 analyzed playthroughs

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