- March 13, 2020
- 100Hr Games
- 10h median play time
Artificial Extinction
Platforms
About
"Artificial Extinction" is a Sentry Defense game with Real Time Strategy elements, played from a First Person perspective. In the future, you play a colonist searching for a peaceful planet, only to find that the AI-driven terra-forming robots have turned hostile. With just 9 days to find a safe location, can you protect yourself and prepare for your family's arrival? The game tackles relevant topics such as AI development, LAWS, and military robotics.
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- The game offers a unique blend of first-person shooter and tower defense mechanics, providing a fresh experience.
- The graphics and sound design are impressive, creating an immersive atmosphere during gameplay.
- The developer is active in addressing bugs and taking player feedback into account for future updates.
- The game feels unfinished with numerous bugs, clunky controls, and a lack of polish in certain areas.
- The narrative can be excessive and preachy, detracting from the overall gameplay experience.
- The game is relatively short, with only nine levels, which may not justify the price for some players.
story
108 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players praising its interesting premise and surprising twists, while others criticize it for being repetitive, preachy, and lacking depth. Many found the narrative to be minimal and somewhat predictable, with a few expressing disappointment in the ending. Overall, while the story has its merits, it appears to be overshadowed by gameplay issues and a lack of variety in mission design.
“Great story with a surprising twist in the end.”
“I love how the story progresses and how the land feels like an actual alien planet.”
“I enjoyed the message, I enjoyed the story and didn't really expect the ending.”
“It is very buggy, the story is eh, very repetitive, very time-wasting; even at half off, it is not worth it, do not buy!”
“But the story... god, it's dumb.”
“Overall, I felt the story was more of a long-term training session than an actual game, but I had fun nonetheless.”