- December 9, 2024
- ceroro
Bat to the Heavens
Platforms
About
"Bat to the Heavens" is a puzzle-platformer game featuring a bat as the protagonist. With checkpoints, hand-drawn sprites, and deep mechanics, players must use their wits to surpass obstacles and climb to the heavens. The game boasts challenging puzzles, no combat, and numerous secrets, providing hours of satisfying gameplay.







- The game features a charming art style and engaging music that enhance the overall experience.
- The movement mechanics are challenging yet satisfying, allowing for a variety of ways to solve puzzles and navigate the environment.
- The game is well-designed with a good balance of difficulty, providing a rewarding experience as players learn and master its mechanics.
- The controls can feel clunky and unresponsive at times, making execution frustrating, especially for new players.
- Some puzzles may feel counterintuitive, leading to confusion about the intended solutions and causing unnecessary frustration.
- The steep learning curve and lack of clear tutorials may deter more casual players from fully enjoying the game.
gameplay
78 mentions Positive Neutral NegativeThe gameplay is characterized as a challenging yet fair platformer that rewards persistence and mastery of mechanics, with players finding satisfaction in overcoming obstacles and learning through trial and error. The movement mechanics are praised for their originality and depth, though some players noted a lack of proper guidance in learning new mechanics, leading to moments of frustration. Overall, the game offers a blend of cute art, engaging puzzles, and a variety of gameplay experiences that cater to different player preferences.
“It's the best kind of difficult platformer -- the gameplay and mechanics are difficult but never unfair, and though it takes many tries, each try gets you a little closer to your goal, and to mastery of the way of the bat.”
“The gameplay concept is super original, and it lends itself really well to its puzzles.”
“Really challenging at first but learning the mechanics bit by bit, improving and progressing is so satisfying.”
“Mechanics are left for the player to figure out, and the controls feel clunky for what the game requires of you.”
“A new mechanic will be introduced and then the next screen will drop the player into a frustratingly difficult room in a trial by fire, before they've even begun to understand the extent of its mechanic.”
“There's quite a few points where I got stuck and had to put it down, and it turned out I was missing some application of the mechanics.”