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Banana Hell: Mountain of Madness

Banana Hell: Mountain of Madness Game Cover
81%Game Brain Score
humor, music
gameplay, optimization
81% User Score Based on 149 reviews

Platforms

PCWindows
Banana Hell: Mountain of Madness Game Cover

About

Banana Hell: Mountain of Madness is a single player casual strategy game. It was developed by Petriheart and was released on May 2, 2024. It received positive reviews from players.

Banana Hell is back in another platform jumping challenge game! Move upwards to collect the crystal... for no reason at all. An adventure that will require full control and mastery of your jumping techniques. An extremely hard platform game filled with banana monologues.Gameplay: - Don't RAGE QUIT! This game was designed to make you rage quit, if you wanna succeed... KEEP CALM AND JUMP. - Jumpin…

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81%
Audience ScoreBased on 149 reviews
humor18 positive mentions
optimization3 negative mentions

  • The game features a unique and humorous character, Banana Johnson, whose dialogue adds charm and absurdity to the experience.
  • Despite its difficulty, the game is fair and rewarding, with a strong sense of progression that encourages players to improve through practice.
  • The art style and soundtrack are well-executed, contributing to an engaging atmosphere that enhances the overall gameplay experience.
  • The gameplay can be frustratingly difficult, with punishing mechanics that may lead to frequent rage quits and a sense of hopelessness.
  • The dialogue can feel repetitive and bland, lacking the depth or variety that players might expect, which detracts from the overall enjoyment.
  • The game is short and may feel incomplete, as it primarily consists of one long level without much variety or additional content.
  • humor
    18 mentions Positive Neutral Negative

    The humor in "Banana Hell: Mountain of Madness" is characterized by its absurdity and chaotic charm, with players appreciating the character's amusing comments and the game's quirky art style. While some found the humor entertaining and fitting for the game's challenging nature, others felt it could be more consistent, with a mix of "lol random" jokes that didn't always land. Overall, the game offers a unique blend of humor and skill-based gameplay, appealing to those who enjoy a lighthearted yet punishing experience.

    • “Banana Hell: Mountain of Madness fully embraces absurdity, blending chaotic humor with challenging, skill-based gameplay.”
    • “It is a focused, punishing platformer that blends tight mechanics with surreal humor and an unapologetically antagonistic tone.”
    • “Also, the character has hilarious comments when you fall, and that is extremely entertaining.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players praising the energetic soundtrack that enhances the fast-paced gameplay and complements the overall experience. While some users found the music enjoyable and memorable, particularly the victory and menu tracks, a few felt it did not meet their expectations based on prior reviews. Overall, the audio design effectively supports the game's intensity without becoming overwhelming.

    • “The audio design complements this approach, using energetic sound cues and music that maintain intensity without overwhelming the senses.”
    • “The soundtrack keeps the energy high, supporting the fast-paced gameplay without becoming repetitive.”
    • “This game is beautiful, challenging and has a nice soundtrack!”
    • “The soundtrack is alright but overall it's just not a good example of its genre.”
    • “I now have the banana man song stuck in my head.”
    • “Holy peak also never thought I would hear a Tally Hall song in the intro.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay of "Banana Hell: Mountain of Madness" is characterized by its precise movement and strong character control, demanding high levels of focus and skill from players. While the mechanics are easy to grasp, mastering them presents a significant challenge, often leading to moments of frustration and triumph. The game effectively combines absurd humor with punishing platforming, creating a fast-paced and engaging experience that keeps players entertained despite its linearity.

    • “Banana Hell: Mountain of Madness, developed and published by Petriheart, is a deliberately abrasive indie platformer that combines absurd humor with unforgiving precision gameplay.”
    • “Clearing a particularly cruel sequence of jumps feels genuinely triumphant because it represents personal growth rather than mechanical advantage.”
    • “Gameplay revolves around precise movement, strong character control, and physics mastery, demanding constant focus from the player.”
    • “The core gameplay is deceptively minimal.”
    • “It seems the previous game is longer; if anyone can say if it's more difficult, I might recommend it, but there's not much to learn with such linear movement mechanics beyond further tedium haha.”
    • “The core mechanics are easy to understand, but difficult to master.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of "Banana Hell: Mountain of Madness" are characterized by a clean, stylized aesthetic that prioritizes readability and movement, complementing its chaotic and humorous tone. While some players appreciate the expressive art style and stunning visuals, others find the artwork to be crude or rough, leading to mixed feelings about the overall visual experience. Overall, the graphics are generally well-received, with many praising the art and immersion, despite some criticisms regarding animation quality.

    • “Great graphics and art by the developer.”
    • “Visually, the game features a simple yet expressive art style that perfectly matches its chaotic and humorous tone.”
    • “Visually, Banana Hell: Mountain of Madness opts for a clean, stylized aesthetic that keeps the focus on readability and movement rather than visual spectacle.”
    • “Crude rough artwork and animation.”
  • optimization
    3 mentions Positive Neutral Negative

    Players appreciate the clever use of obstacles for speedrunning, noting that exploiting certain bugs can lead to optimized routes and enhanced gameplay efficiency.

    • “Using the obstacles to boost around was also pretty clever, and has the potential for an optimized speedrun route by utilizing the bugs to gain speed.”
    • “Using the obstacles to boost around was also pretty clever, and has the potential for an optimized speedrun route by using the bugs to boost around.”
    • “The game suffers from severe optimization issues, leading to frequent frame drops and stuttering during gameplay.”
    • “I encountered numerous bugs that hindered my progress, making it clear that the optimization was not a priority for the developers.”
  • grinding
    3 mentions Positive Neutral Negative

    Reviews suggest that while grinding can be tedious, some players find enjoyment in repetitive tasks, similar to the appeal of farming simulators. This indicates a divide in player preferences, where some appreciate the grind as a satisfying part of the gameplay experience.

    • “Grinding feels more like a chore than a fun part of the game.”
    • “The repetitive nature of grinding makes it hard to stay engaged.”
    • “I find myself spending hours on grinding without any real sense of progress.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is driven by players' motivation to enhance their skills and achieve better results rather than by diverse content. The game is characterized as a short, intense experience that encourages repeated attempts to overcome challenges.

    • “Replayability comes not from content variety but from the desire to improve, climb faster, and make fewer mistakes.”
    • “Short, replayable rage-fest.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is highlighted by a striking contrast between the character Banana Johnson and the red lights of enemies, set against a visually appealing snowy backdrop. This combination creates a unique and immersive environment that enhances the overall gaming experience.

    • “Banana Johnson stood out well against the red lights of the enemies and the atmospheric snow palette.”
  • story
    1 mentions Positive Neutral Negative

    The story is likened to the "forest of patience" from Maple Story, suggesting a narrative that emphasizes themes of perseverance and exploration within a whimsical or enchanting setting.

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Frequently Asked Questions

Banana Hell: Mountain of Madness is a casual strategy game.

Banana Hell: Mountain of Madness is available on PC and Windows.

Banana Hell: Mountain of Madness was released on May 2, 2024.

Banana Hell: Mountain of Madness was developed by Petriheart.

Banana Hell: Mountain of Madness has received positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

Banana Hell: Mountain of Madness is a single player game.

Similar games include Jump King, BETON BRUTAL, Banana Hell, Remnants of Naezith, DeadCore and others.