- February 12, 2020
- Palladium Soft
Ballistic Craft
65%Game Brain Score
gameplay, music
story
91% User Score 22 reviews
Platforms
About
A bullet hell of your own making! Play the game where strategy and creativity meet -- duel rival wizards in real time battle arenas with custom shot crafting to win the Tournament of Crafters!
Audience ScoreBased on 22 reviews
gameplay6 positive mentions
story3 negative mentions
- The game features a fun and unique mechanic for creating custom bullet patterns, allowing for creative gameplay.
- Fast-paced combat with a variety of spells and a shield mechanic adds depth to the gameplay experience.
- The game is entertaining and can be completed in a short time, making it a good value for its price.
- The singleplayer content is repetitive and lacks depth, with players often facing the same opponents.
- The multiplayer community is nearly non-existent, making it difficult to find matches or engage with other players.
- Graphics and presentation are bland, with recycled assets and forgettable music that detracts from the overall experience.
gameplay
18 mentions Positive Neutral NegativeThe gameplay revolves around repetitive duels against the same opponent, utilizing a bullet hell mechanic with customizable spells, but is limited by a cap on the number of projectiles. While the movement is fast-paced and offers depth through mechanics like animation cancels and perfect blocks, the overall difficulty feels artificially inflated rather than genuinely challenging. Despite some mechanical variety, the gameplay can become monotonous due to the lack of diverse enemy patterns and the reliance on similar bullet types.
“A fun game with a unique mechanic of creating your own shot.”
“The basics of the gameplay is that you play as a wizard and you get to equip 3 shots (spells) and one tome.”
“One of my favorite parts of the game is the movement; it's pretty fast-paced and actually has a lot of mechanical depth to it, from animation cancels to high jumps. It can be difficult to hit an opponent with good movement, and coupled with the perfect block mechanic, it can create some really drawn-out and exciting fights.”
“Gameplay consists of dueling the same opponent over and over again, by throwing a bullet hell of luminescent balls at them in different forms, sizes, and trajectories.”
“Mechanically speaking, you're really limited with things like laying traps, since you can only place 20 bullets at a time from what I've seen.”
“Just like I mentioned previously, you always fight the same opponent, and mechanically speaking, most of the bullets are the same or have irrelevant differences; the difficulty curve is as steep as a ramp for disabled people. You do have the zen spellbook, but it's honestly artificial difficulty, where they tweaked numbers instead of actually making the AI smarter or having more patterns, though I suppose the latter is hard to work with because of the base game.”