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"Backrooms Exploration" is a 3D psychological horror game with adventure elements, featuring a retro VHS style and atmospheric audio. Players can explore 10 levels of the Backrooms, a series of eerie, interconnected rooms, and uncover the lore behind this mysterious universe. In Horror Mode, players must complete puzzles and traverse through the levels in a traditional horror playstyle, with a VHS filter adding to the game's unsettling atmosphere. Your reality has disintegrated, and it's up to you to discover what the Backrooms are and if you can escape.

Backrooms Exploration screenshot
Backrooms Exploration screenshot
Backrooms Exploration screenshot
Backrooms Exploration screenshot
Backrooms Exploration screenshot
Backrooms Exploration screenshot
Backrooms Exploration screenshot
Backrooms Exploration screenshot
Backrooms Exploration screenshot
Backrooms Exploration screenshot

48%
Audience ScoreBased on 50 reviews
graphics4 positive mentions
stability2 negative mentions

  • The game effectively recreates the eerie atmosphere of the Backrooms, with intense and plentiful scary moments.
  • Puzzles are diverse and challenging, keeping the gameplay interesting as players progress through the levels.
  • The sound design and unique graphics contribute to a sense of dread, enhancing the overall horror experience.
  • The game suffers from numerous bugs and technical issues that can hinder gameplay and lead to frustration.
  • It is overly linear, lacking interesting side areas or optional encounters, which detracts from the exploration aspect.
  • The gameplay can feel slow and tedious due to the character's walking speed and the maze-like level design.
  • story
    16 mentions Positive Neutral Negative

    The game's story is criticized for being incoherent and lacking depth, with players describing it as a "nothingburger" that fails to engage. While some appreciate the unique approach to storytelling within the backrooms genre, others find the narrative linear and the scares unconvincing. Overall, the story does not seem to redeem the game's other shortcomings, leaving many players dissatisfied.

    • “You are one of them, and your mission is simple: survive this new and mysterious world - with or without the aid of a mysterious stranger.”
    • “Aside from the story-related documents, you’ll find more clues in each level that may shed some light on the events.”
    • “The story mode isn't 'by the book' as it tells mostly its own story while using the wiki's environments, but it's still done much better, more unique, and more fun than most of the other backrooms games on Steam that are popular (Escape the Backrooms and Inside the Backrooms).”
    • “This is genuinely some of the biggest slop I've ever played. I can't list a single redeeming aspect about this game; it doesn't run well, the environments don't look good, the gameplay is literally just walking around mazes hunting for objects, and there is barely even a coherent story. This game is literally just a quadruple stack nothingburger.”
    • “I don't like how linear it felt in the (I'm assuming) story mode.”
    • “I realize this is one of those backrooms games with a backstory and entities, but the scares felt a little cheesy, and I didn't really feel much of anything related to the feeling of unsettling.”
  • graphics
    16 mentions Positive Neutral Negative

    The game's graphics feature a unique aesthetic reminiscent of classic titles like Duke Nukem 3D, enhanced by a low-res VHS filter that aligns with the original backrooms concept. While some players appreciate the attention to detail and the overall visual experience, others criticize the lack of graphical options and the clutter that can lead to confusion during gameplay. Overall, the visuals are seen as a strong point, though they may not resonate with all players.

    • “The game uses a low-res VHS filter for its visuals, rightly so as the original backrooms footage that started everything was indeed taken with such a medium.”
    • “The game's graphics have a very unique aesthetic, with attention to detail that adds to the overall sense of dread.”
    • “I can see the effort that went into the game; I really did enjoy the visuals and traveling through some of my favorite levels.”
    • “You can only increase the graphics resolution, which adds more clutter on screen and contributes to confusion about what you are supposed to do.”
    • “The graphics remind me of the old Duke Nukem 3D made way back in 1996.”
    • “Complete lack of graphical options, no FPS lock or VSync either.”
  • gameplay
    14 mentions Positive Neutral Negative

    Gameplay reviews are highly polarized, with some players criticizing the game for its clunky mechanics, lack of coherent story, and technical issues that hinder immersion. Others appreciate the variety in gameplay, including exploration, puzzles, and platforming, noting that it maintains interest despite pacing problems. Overall, while there are elements of good atmosphere and engaging mechanics, many feel the execution falls short.

    • “Gameplay variety between exploration, lore, puzzles, and platforming is good enough to keep interest up throughout the experience.”
    • “It has good atmosphere and interesting gameplay; however, technical issues and pacing problems drag it back considerably.”
    • “The game's mechanics are simple yet effective, with a focus on exploration and survival as you try to find a way out of each level.”
    • “The game mechanics are clunky, the jump scares unnecessary, and the cut scenes break immersion by taking control away from the player.”
    • “One of my personal rules for buying a game is that I'll at least get 1 hour of gameplay per $1 spent on it, and this one was looking like it'd be around 4 or 5 hours total playtime... liminal mode would have to be pretty interesting to justify $8.”
    • “The other game, I might add, is made by one person who, unlike this game, puts time and effort into making their levels and mechanics.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere of the game is effectively crafted, delivering an eerie sense of impending doom across its levels, complemented by intense and plentiful scary moments. While the artistic choices enhance the feeling of dread and bleakness, technical issues and pacing problems can detract from the experience, making it feel dull during backtracking or repeated sections. Overall, the atmosphere is a strong point, though it is marred by some gameplay frustrations.

    • “The backrooms’ atmosphere is well-recreated: each level gives an eerie sense of impending doom, while scary moments are plentiful and intense.”
    • “This artistic decision improves the atmosphere, making everything unclear in a good way, expanding upon the sense of dread and bleakness these same-y, desolate locales already give out on their own.”
    • “On one side, the slow pace makes the experience more atmospheric; surely, on the other, it makes it dull, especially when you have to backtrack or redo a section because you died.”
    • “The backrooms' atmosphere is well-recreated: each level gives an eerie sense of impending doom, while scary moments are plentiful and intense.”
  • stability
    2 mentions Positive Neutral Negative

    The game experiences notable stability issues, particularly with glitches occurring around the end-game menu, which detracts from the overall user experience.

    • “Game glitches from what I can see, especially around the menu at the end of the game.”
  • replayability
    2 mentions Positive Neutral Negative

    The reviews highlight that the game's replayability is significantly enhanced by its diverse content and engaging mechanics, encouraging players to revisit it multiple times. Many users appreciate the variety of choices and outcomes, which contribute to a fresh experience with each playthrough. Overall, the game offers substantial replay value, making it a worthwhile investment for players seeking longevity.

  • music
    2 mentions Positive Neutral Negative

    The game's music and sound design are highly praised for their superb quality, featuring unsettling melodies and ambient noises that effectively create a chilling atmosphere.

    • “The game's sound design is superb, with ambient noises and unsettling music that will send shivers down your spine.”

Buy Backrooms Exploration

1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 2 analyzed playthroughs

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