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About Doorways

Doorways is a single player survival platformer game with horror and violence themes. It was developed by Saibot Studios and was released on August 10, 2016. It received mostly positive reviews from players.

Doorways is a survival horror game played from the first-person perspective.

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Games Like Doorways

Looking for games like Doorways? Here are top survival platformer recommendations with a horror and violence focus, selected from player-similarity data — start with Doorways: The Underworld, Doorways: Prelude or The Beast Inside.

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Reviews

74%Audience ScoreBased on 226 reviews
atmosphere54 positive mentions
stability4 negative mentions

  • Strong atmosphere and eerie, unsettling environment with well-crafted sound design and music.
  • Challenging and engaging puzzles that provide satisfaction upon solving and increase immersion.
  • Interesting and dark storyline that expands on the protagonist and the series lore, providing a compelling narrative conclusion.
  • Poor guidance and unclear objectives causing frequent player confusion and reliance on walkthroughs.
  • Clunky controls, frustrating platforming segments, and technical issues such as frame rate drops and bugs.
  • Inconsistent pacing with overly complex puzzles that disrupt game flow and sometimes detract from the horror experience.
  • atmosphere

    80 mentions Positive Neutral Negative
    68% positive mentions, 28% neutral mentions, 4% negative mentions

    The game's atmosphere is widely praised for its dense, oppressive, and eerie qualities, successfully creating a spooky and immersive psychological horror experience without relying heavily on jump scares. Reviewers highlight the effective use of sound design, lighting, and unique settings that evoke a strong sense of dread and unease, often elevating the overall storytelling. While a few note occasional breaks in immersion due to puzzle clarity or pacing, the atmosphere remains a standout and defining strength of the title.

    • “From the fleshy mountain hellscape of the village, the dark corridors and classrooms of the school, to the lavishly decorated mansion and even an extra area beyond that, the modeling and lighting come together to form a genuinely oppressive and scary atmosphere.”
    • “Top this off with some rock-solid sound design and a wonderfully eerie soundtrack, and even more than the other parts, Doorways: Holy Mountains of Flesh absolutely nails the atmosphere and immersion.”
    • “It's an excellent game, with good atmosphere, beautiful locations, and a real sense of dread.”
    • “Atmosphere is probably the least impressive of it all.”
    • “Doorways: Holy Mountains of Flesh is a huge step back from the previous two games in terms of story, atmosphere, and design.”
    • “I cannot recommend a game that breaks you away from the atmosphere due to its unforgivable puzzles.”
  • story

    79 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The story in this game is atmospheric and dark, with a psychologically-driven narrative that unfolds through environmental clues and scattered notes, often requiring players to piece it together themselves. While some find the plot intriguing and well-developed, especially as part of the Doorways series, others experience confusion due to its complexity and episodic nature, recommending playing prior installments for full comprehension. Overall, the story is praised for its originality and immersive mood but criticized for occasional lack of clarity and pacing issues.

    • “The story/lore is very eloquent and dark, and its authenticity keeps you immersed, curious, and thinking.”
    • “Storywise, the tale of our last criminal is quite interesting, and while most of it is told through notes, the developers still made sure to include some solid visual storytelling in each area that does wonders to add to the experience.”
    • “The overarching plot even comes to a quite interesting conclusion instead of just going 'aighty, you caught all 4 criminals, congrats!', and manages to simultaneously leave you feeling satisfied while still hoping there's more to come.”
    • “No clue what the story was, who I was playing as, or what I was going to do.”
    • “- story-wise it's confusing at best.”
    • “Unfortunately the story, characters and puzzles haven't improved, the cutscenes are laughably bad and everything outside of the aforementioned levels is a banal galling slog.”
  • gameplay

    46 mentions Positive Neutral Negative
    11% positive mentions, 82% neutral mentions, 7% negative mentions

    The gameplay of "Doorways: Holy Mountains of Flesh" features a grim survival horror experience with puzzle mechanics and atmospheric exploration, though it suffers from clunky controls, stiff movement, and occasional bugs. While some players appreciate the unique enemy mechanics and unsettling atmosphere, others find the puzzles obscure and the gameplay short or frustrating, making it a mixed experience especially given its price. Overall, it offers moments of solid horror gameplay but lacks innovation and polish.

    • “Much like its predecessors, it is a very grim and disturbing walking sim survival horror with puzzle mechanics, once again taking Thomas Foster (still voiced by the same person as the other games) through yet another journey traversing hellish landscapes and exploring creepy, dark liminal areas to investigate another heinous criminal.”
    • “While Doorways doesn't make too much of an effort to disorientate the player as layers of fear, its puzzle design certainly has more meat on the bone, with some clever mechanics that will have you assessing the environment.”
    • “The cheap Amnesia-tier monsters from the early parts of the second game are now long gone; both of the monsters you'll encounter this time around make use of unique mechanics that actually put you in a position where you have to think about how you'll deal with them.”
    • “Alot of slow-motion moments for no reason, terrible graphics, awful movement mechanics, terrible puzzles, everything is literally awful.”
    • “I wasted a lot of time and died many times trying to figure out the battle mechanics.”
    • “The level design is mostly to blame, as the objectives are obscure, make no sense, and feel like unnecessary backtracking to expand gameplay.”
  • graphics

    43 mentions Positive Neutral Negative
    49% positive mentions, 44% neutral mentions, 7% negative mentions

    The game's graphics are praised for their strong atmosphere, unique art style, and effective use of lighting that enhances the horror experience, despite some feeling they appear dated or under-optimized. Visuals and aesthetic design are generally considered impressive and immersive for an indie title, though performance issues and limited graphics settings have been noted. Overall, the graphics successfully complement the game's creepy mood and storytelling.

    • “The game has great synergy between its visuals and sound design -- everything looks and sounds genuinely creepy.”
    • “The experience started out good, the underworld area is genuinely terrifying and graphically amazing.”
    • “Graphic is melded perfectly with game atmosphere; every aspect of it was designed to give you ultimate horror experience.”
    • “A lot of slow-motion moments for no reason, terrible graphics, terrible mechanic movement, terrible puzzles, everything is literally awful.”
    • “I experienced a lot of freezing in-game even when graphics were set to medium!”
    • “The first time I ran it, it froze and I had to force shutdown my PC. Then they fixed it, I started it on the highest graphics settings and my FPS fluctuated between 20 to 60, then I switched to mid and low settings and it was the same.”
  • music

    23 mentions Positive Neutral Negative
    30% positive mentions, 57% neutral mentions, 13% negative mentions

    The music in the game is widely praised for its eerie, oppressive, and tension-building atmosphere that greatly enhances immersion and horror elements. While some find the musical cues occasionally mismatched with on-screen events or repetitive, the overall sound design and soundtrack effectively create a spooky and unnerving experience. The soundtrack, produced by David Levill, is often considered one of the strongest aspects, though some suggest more precise audio cues could improve gameplay tension.

    • “Much as expected, it comes fitted with very oppressive and dense atmospheres with a matching soundtrack, sure to keep you feeling uneasy and tense.”
    • “The ambient music and the sound effects made the scary bits quite unnerving, and bonus points for the narrator; he brought the writing to life and was a dead ringer for the voice from Darkest Dungeon.”
    • “My proverbial hat is tipped to David Levill, the music producer for Doorways, it is spot on for creating a tense environment throughout the game.”
    • “As eerie as the sound design is, the crescendoing of tense music that accompanies the game often has little bearing on the stakes of the situation.”
    • “The musical swells might have found their place more as indicators of an impending threat, rather than just spooky background music that plays by its own rules.”
    • “Some of the music is jarring, and the audio cues do not always correspond to the action on the screen.”
  • optimization

    18 mentions Positive Neutral Negative
    28% positive mentions, 44% neutral mentions, 28% negative mentions

    Optimization in the game is inconsistent, with several users reporting stuttering, long loading times, crashes, and poor performance on certain systems. While some players experience smooth gameplay, many note that graphical presets have little impact on performance and overall optimization feels lacking. Developers are encouraged to improve stability and performance, as current issues detract from the experience.

    • “Optimization is good as it runs perfectly on my PC.”
    • “It has some optimization issues that should be fixed soon.”
    • “It could stand to be a little better optimized, but I'm sure that will come.”
    • “But constant stuttering through 1/3 of the game and during cutscenes ruined the experience for me.”
    • “Terrible performance, long loading times, and crashing.”
    • “Its unstable af, moving the mouse feels awkward as hell with the way the camera moves and all graphics presets have 0 difference in performance at all.”
  • stability

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game exhibits stability issues including buggy controls, freezing during area transitions, and other glitches affecting movement and mechanics. While these problems are noticeable, they mainly cause minor interruptions rather than full gameplay breakdowns.

    • “Buggy controls, horrible mechanics, sucky graphics.”
    • “Only thing I don't like is how buggy the controller is.”
    • “Whenever I walk into a building it seems like the game has to load the new rooms, because it freezes for a second and then lets me move again. It's only a minor annoyance but it happens at each new building.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Grinding in the game is notably demanding, often requiring extensive time and effort, sometimes feeling like it demands using an entire second life to progress.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is characterized by clever sarcasm and unexpected, ironic twists that can elicit facepalm-worthy moments, adding a comedic layer to the storyline.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's emotional impact is intense and unsettling, with a grotesque setting and story that can evoke strong physical reactions in players.

    • “The setting and story actually made me feel physically ill a couple of times; it's so grotesque.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    There are no user reviews provided for the aspect "replayability," so a summary cannot be generated.

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Play Times

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Doorways is a survival platformer game with horror and violence themes. Common tags for Doorways include first-person, demons, indie, trading, psychological and others.

Doorways is available on PC, Mac OS, Virtual Reality, Windows and others.

On average players spend around 5 hours playing Doorways.

Doorways was released on August 10, 2016.

Doorways was developed by Saibot Studios.

Doorways has received mostly positive reviews from players. Most players liked Doorways for its atmosphere but disliked it for its optimization.

Doorways is a single player game.

Similar games include Doorways: The Underworld, Doorways: Prelude, The Beast Inside, Visage, The Alien Cube and others.