Azurael's Circle: Chapter 2 Game Cover

Azurael's Circle: Chapter 2 is a horror-mystery adventure game where you must track down five missing teenagers in an abandoned apartment complex. There's something sinister awaiting you inside. Beware.

Reviews

55%
Audience ScoreBased on 15 reviews
story4 positive mentions
atmosphere2 negative mentions
  • The game features a foreboding atmosphere and quirky mechanics that fans of the first chapter will appreciate.
  • The retro pixel art style and atmospheric sound effects enhance the overall experience, making it engaging and immersive.
  • The story is interesting with multiple alternate endings, and the puzzles provide a satisfying challenge.
  • The game is quite short, leaving some players wanting more content and depth in the storyline.
  • Gameplay lacks creativity and can feel repetitive, especially for those looking for more innovative mechanics.
  • Some players experienced issues with the point-and-click controls, which can be frustrating and take time to adjust to.
  • story11 mentions

    The story has received mixed reviews, with some players appreciating its depth and twists, particularly in the sequel, while others feel it lacks complexity compared to the first chapter. Many enjoy the engaging narrative and the integration of classic puzzle elements, which enhance the overall experience. Overall, the story is seen as a strong point that encourages replayability, despite some opinions that it could be more developed.

    • “The plot thickens and twists even more in this chapter.”
    • “I had a blast in the first chapter and this game is a great addition and continuation of the story.”
    • “It has an interesting story and multiple alternate endings.”
    • “Very little of the plot is actually thickened, if you ask me, but maybe I'm just not that much of an intellectual.”
    • “The story does much better than the first, but the gameplay still lacks in creativity.”
    • “Storyline was better in the first, but I look forward to seeing how it is all connected.”
  • atmosphere3 mentions

    The atmosphere is characterized by a foreboding tone enhanced by quirky mechanics and immersive sound design, including background music and sound effects that elevate the basic graphics. Reviewers appreciate how these elements create a compelling environment that draws players into the game's narrative. Overall, the atmosphere is a standout feature that adds significant value to the experience.

    • “I loved the background music and the sound effects like ticking clocks, telephones, piano notes, and gunshots, making the very basic graphics feel atmospheric, as if you are really in that building.”
    • “The same foreboding atmosphere is present, along with the same quirky mechanics.”
    • “These are short but quality games for a great price; more people need to check these out for the developing story and atmosphere, if anything.”
  • gameplay3 mentions

    The gameplay maintains a foreboding atmosphere and quirky mechanics, but it is criticized for lacking creativity compared to its predecessor. While the story has improved, the unique elements do keep players engaged and eager for more.

    • “Like Azurael's Circle: Chapter 1, the unique gameplay keeps you seeking more answers.”
    • “The story does much better than the first, but the gameplay still lacks in creativity.”
    • “The same foreboding atmosphere is present, along with the same quirky mechanics.”
  • graphics3 mentions

    The graphics are appreciated for their nostalgic art style, enhanced by modern technology, creating a smooth experience. Users find the atmospheric sound effects, such as ticking clocks and piano notes, complement the basic visuals effectively, immersing players in the game environment. However, there are suggestions for improving dialogue through spellcheck and proofreading.

    • “I enjoy the art style of these games; my only suggestion is to please spellcheck and review the dialogue.”
    • “As a 56-year-old male, I really appreciate seeing old-style graphics flowing better on new technology.”
    • “I loved the background music and sound effects, like ticking clocks, telephones, piano notes, and gunshots, which make the very basic graphics feel atmospheric, as if you are truly in that building.”
  • music1 mentions

    The music and sound effects in the game, including elements like ticking clocks, telephone rings, piano notes, and gunshots, significantly enhance the atmosphere, making the basic graphics feel immersive and engaging.

    • “I loved the background music and the sound effects like ticking clocks, telephones, piano notes, and gunshots, which made the very basic graphics feel atmospheric, as if you were really in that building.”
    • “The soundtrack perfectly complements the gameplay, enhancing the overall experience and immersing you in the game's world.”
    • “The music sets the tone beautifully, creating an emotional connection that elevates the entire gaming experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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