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Legends of Azulgar is a single player and multiplayer role playing game. It was developed by SZEINER and was released on August 31, 2017. It received neutral reviews from players.

Legends of Azulgar is a Sci-Fi Action oriented Strategy Roleplaying game that puts you in command of a space ship, space station and a fleet in a massive sandbox universe. The game immerses the player in a fully interactive environment and a world rich in lore and Legends.

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46%
Audience ScoreBased on 61 reviews
graphics5 positive mentions
story3 negative mentions

  • Impressive graphics and detailed ship models with good environmental visuals.
  • Unique ship and station editor allowing creative customization, with potential for complex designs.
  • Potentially engaging space combat with semi-realistic physics and distinct gameplay style, praised by fans of space sims.
  • Currently an unfinished and buggy early access game with many core gameplay features missing or broken.
  • Controls are awkward and unintuitive, with poor ship handling and no customizable key bindings.
  • Sparse and mostly empty game world with little content, lacking proper tutorials, multiplayer functionality, and meaningful gameplay loops.
  • graphics
    12 mentions Positive Neutral Negative

    The graphics are widely praised as a standout feature, showcasing detailed ship and environmental models with a unique art style that combines modern visuals and nostalgic 1990s space adventure elements. While visually impressive and given a recent facelift, some users note that the game's graphical appeal contrasts with its lack of features and bugs, which detract from the overall experience.

    • “Graphics are the highlight of the game, with very nice ship models made up of a number of modular components, which can be destroyed individually.”
    • “Excellent ship and environmental graphics.”
    • “As of the update, the universe got a much needed facelift, putting it on par graphically with the modern gaming industry.”
    • “But right now, this 'game' should not even be on Steam... it's nothing but some pretty star graphics.”
    • “The original graphics and controls reminded me of several 1990s space adventure games.”
    • “The graphics improved but the game lost substance in the process.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay shows potential with a major overhaul of mechanics and a great concept, but it suffers from unengaging core mechanics like space combat and unintuitive controls, especially in crafting and customization. Additionally, the tutorial is insufficient, making it difficult for players to grasp key gameplay elements. Overall, while promising, the gameplay currently feels frustrating and lacks depth.

    • “But the new almost complete overhaul of game mechanics is great!”
    • “This game might look very complex but gameplay should be fairly intuitive for anyone who has watched Star Wars, Battlestar Galactica, and Babylon 5.”
    • “I wish the gameplay had more because I like where it is going.”
    • “The tutorial provides little information on what to do and how some mechanics of the game work.”
    • “What I do hold against the game, though, is that its core mechanic -- space combat -- is nowhere near as much fun as it should be.”
    • “Crafting controls: the ship customization controls are extremely frustrating as you have little control over the snap mechanic.”
  • story
    6 mentions Positive Neutral Negative

    The story is currently limited and poorly implemented, with only a prologue mission available that requires repeating if quit, accompanied by numerous scripting and design issues. The narrative is set in a vast universe but lacks in-game context and polish, featuring unskippable tutorials and minimal story progression. Overall, the writing quality and storytelling execution are regarded as weak and frustrating.

    • “According to the backstory (not in game yet), the game has you exploring a large universe, beginning in the Sol system and traveling who knows where.”
    • “After selecting 'singleplayer' from the main menu -- the multiplayer campaign is not yet available and deathmatch is only good for trying out ship designs -- you'll have to go through some unskippable tutorial missions, and then you can start on the campaign itself.”
    • “Start the single player mission only to log on destroyed by yourself with no context menu selection to restart or continue.”
    • “The prologue mission -- half a dozen or so sub-missions that you have to redo if you quit -- is the whole game at the moment.”
    • “There are many more issues than already mentioned, too: numerous mission scripting issues, poor collision detection, respawning inside asteroids, interface issues, unskinned unity UI dialogs, no way to adjust settings from in-game, no in-game pause, hit points that don't make any sense (they're either > 90% or you're dead), and awful writing quality.”
  • music
    6 mentions Positive Neutral Negative

    The music is limited and largely consists of a catchy electronic rock title track, while in-game music is minimal, ambient, and often too soft. Additionally, sound balancing issues cause effects like guns and explosions to overpower quieter elements like music and engines.

    • “The thumping electronic rock title music track is rather catchy.”
    • “The electronic rock title music stands out as a memorable aspect.”
    • “The title music's energetic electronic rock tone is quite appealing.”
    • “Music is limited, with a thumping electronic rock title music track that I found rather catchy, and in-game music that's more like ambient noise than real music and is way too soft.”
    • “The graphics are great and the sound is somewhat lacking (no voices, limited soundtracks).”
    • “There also seem to be some normalization issues: the afterburner is quite loud, guns and explosions are stupidly loud, and normal engines and music can only be heard if you turn the volume right up.”
  • stability
    6 mentions Positive Neutral Negative

    The game is noted for its promising graphics and concept but suffers from numerous bugs and glitches that affect gameplay stability. While the core mechanics function adequately, significant work is needed to address these technical issues and meet player expectations.

    • “Has nice graphics, but buggy and there are a lot of work to be done to make it a game.”
    • “Sadly, this game is super glitchy, buggy, and has a poor look... it did not look like it did in the trailer, and sadly did not live up to the hype or expectations.”
    • “It's also buggy, and the single-player campaign is extremely short.”
  • optimization
    3 mentions Positive Neutral Negative

    The game demonstrates good overall performance with smooth gameplay, though brief pauses occur during enemy spawns. Despite being in early access, optimization is commendable but could benefit from reducing these intermittent slowdowns.

    • “Despite this being early access, it runs smoothly.”
    • “Performance is good, but the game pauses for a moment whenever enemies are spawning.”
  • humor
    1 mentions Positive Neutral Negative

    Users find the game's humor to be dark and unexpected, with moments like repeatedly dying during the tutorial providing a surprisingly funny and memorable experience.

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10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Legends of Azulgar is a role playing game.

Legends of Azulgar is available on PC and Windows.

On average players spend around 10 hours playing Legends of Azulgar.

Legends of Azulgar was released on August 31, 2017.

Legends of Azulgar was developed by SZEINER.

Legends of Azulgar has received neutral reviews from players. Most players liked Legends of Azulgar for its graphics but disliked it for its story.

Legends of Azulgar is a single player game with multiplayer and local co-op support.

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