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Azoove Game Cover

About

"Azoove is a non-violent, cooperative card roguelike adventure game for 1-2 players. Communication is limited to exchanging cards, creating unique and memorable moments as you work together to survive a perilous desert journey. Manage resources, navigate daily disasters, and maintain low stress and despair levels to reach your goal, or risk losing everything in the face of overwhelming odds."

Azoove screenshot
Azoove screenshot
Azoove screenshot
Azoove screenshot
Azoove screenshot
Azoove screenshot
Azoove screenshot

88%
Audience ScoreBased on 66 reviews
gameplay10 positive mentions
stability2 negative mentions

  • Azoove offers a unique co-op experience that combines strategy, resource management, and suspenseful gameplay, especially during the silent decision-making phases.
  • The game features beautiful visuals and polished UI, enhancing the overall experience while providing a cozy atmosphere for players.
  • High replayability is ensured through procedurally generated scenarios and various character classes, making each playthrough feel fresh and engaging.
  • The tutorial can be dense and hard to follow, which may deter new players from fully grasping the game mechanics.
  • Some players have noted a lack of content and variety, leading to a feeling of limited gameplay after completing the main objectives.
  • The silent communication mechanic can be frustrating for players who are not familiar with each other's play styles, potentially impacting the overall enjoyment of the game.
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay is highly praised for its engaging co-op mechanics, strategic resource management, and innovative communication restrictions that enhance teamwork. While the core experience is fun and intricate, some players find it grindy due to the difficulty unlocks and suggest improvements to the tutorial for better onboarding. Overall, the game offers high replayability through its roguelike elements and customizable challenges, making it a compelling choice for cooperative play.

    • “Azoove is a standout co-op card roguelike that masterfully combines strategy, resource management, and cooperative gameplay.”
    • “The gameplay consists of resource management and really tests the chemistry between you and your duo, assuming you actually don't talk with your duo when told not to.”
    • “Gameplay is challenging, but not unforgiving (also the runs are quick, so even if you fail, it doesn't feel too bad).”
    • “I would have played the game more, but it felt a bit grindy to unlock each difficulty level one at a time. Adding more variations in gameplay to increase replay incentive would bring me back.”
    • “Would also recommend a rework of the tutorial to be more intuitive, straightforward, and aligned with gameplay, as a bad first impression can scare players away from an otherwise fun experience.”
    • “I'd recommend watching a few rounds from other players who have posted videos or streams of this game before buying. If you do buy it to play with your friends, keep in mind you're paying the price tag for each person, and they may not like this, or you may lose your friendships over the silence mechanic in the game.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while many players appreciate the lovely and haunting soundtrack that enhances the overall experience, others criticize the limited sound effects and music, suggesting that they fall short in setting the mood given the lack of visual engagement. Overall, the soundtrack is often highlighted as a strong point, contributing to the game's chill vibes and aesthetic appeal.

    • “I really enjoy the music, the art, and the comfy, chill vibes when playing through.”
    • “This is a fun, polished game with gorgeous backgrounds and lovely, haunting music.”
    • “Lovely soundtrack, UI, and illustrations.”
    • “The music and sound effects are very limited, and for the lack of visual engagement, you'd expect at least the sound effects and music to really set the mood.”
    • “The music and sound effects are very limited, and for the lack of visual engagement, you'd expect at least the sound effects and music to really set the mood.”
    • “The music and sound effects are very limited, and for the lack of visual engagement, you'd expect at least the sound effects and music to really set the mood.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics are praised for their polished UI and gorgeous artwork, creating an engaging and immersive experience reminiscent of 90s games. However, some users find the use of empty space and a non-engaging interface to be detracting, though this is acknowledged as part of the tabletop interpretation for the platform. Overall, the visuals and soundtrack significantly enhance the gameplay experience.

    • “The UI is very well polished and the artwork is gorgeous.”
    • “Its beautiful visuals, innovative mechanics, and emphasis on teamwork create an engaging and immersive experience.”
    • “Plus, the graphics and soundtrack totally add to the experience.”
    • “The visuals are reminiscent of the games I grew up with in the 90s, with sparkling indicators and 'plain' pressing buttons, which gives the little dopamine hit of seeing something happening.”
  • replayability
    6 mentions Positive Neutral Negative

    The game boasts high replayability due to its roguelike mechanics, offering various heroes to play and customizable gameplay options that unlock after completion. Players can adjust disaster difficulty and prepare for future runs, ensuring that each playthrough feels unique and engaging. Overall, the combination of different heroes and gradually unlocked challenges contributes to a dynamic and replayable experience.

    • “The game offers high replayability thanks to its roguelike mechanics.”
    • “Replayability is high because of the different heroes you can play as, and after you complete the game, it unlocks customizable gameplay by varying the disaster difficulty and allowing you to 'prepare' for future runs.”
    • “The game is very replayable, with gradually unlocked difficulty levels and different heroes available to play, and each playthrough can go very differently.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is not deeply intricate or lore-heavy, but it offers a unique experience where players can shape their narrative through gameplay. It is particularly recommended for those who enjoy co-op games with a focus on storytelling and resource management.

    • “I love the way you build your story as you play through.”
    • “Highly recommend this game to people who enjoy co-op games that are a bit more story oriented or people who enjoy cerebral games about resource management in difficult times.”
    • “There's no incredibly deep story or D&D level lore.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a balance between challenge and relaxation, providing players with an engaging yet soothing experience.

    • “It presents a good challenge while having a truly relaxing atmosphere.”
  • stability
    2 mentions Positive Neutral Negative

    The game is reported to have some bugs, which affect its overall stability, leading to a lack of compelling reasons for players to return at this time.

    • “A bit buggy and not too much reason to come back... yet.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly in the process of unlocking each difficulty level sequentially. Many suggest that introducing more gameplay variations could enhance replayability and mitigate the grind.

    • “I would have played the game more, but it felt a bit grindy to unlock each difficulty level one at a time. Adding more variations in gameplay to increase replay incentive would bring me back.”
    • “I would have played the game more, but it felt a bit grindy to unlock each difficulty level one at a time. Adding more variations in gameplay to increase replay incentive would bring me back.”

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