- April 6, 2016
- BrainGoodGames
Axes and Acres
Platforms
About
In "Axes and Acres," become a lord managing a small plot of land, using peasants represented by dice to build, work, gather resources, and reproduce. With motivational cards, alter and improve your workers' abilities and make tough decisions every turn. Each play-through is unique, offering a fresh, engaging strategy game experience.
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- Engaging gameplay with a nice balance of strategy and randomness, making each playthrough unique.
- The dynamic difficulty adjustment keeps the game challenging and rewarding, ensuring players are always engaged.
- Simple mechanics that are easy to learn but offer deep strategic possibilities, appealing to fans of board games.
- The tutorial is confusing and buggy, making it difficult for new players to grasp the game mechanics.
- User interface issues, including unintuitive controls and a lack of clear documentation, can lead to frustration.
- The game can become repetitive after a while, with limited variety in gameplay modes and objectives.
gameplay
33 mentions Positive Neutral NegativeThe gameplay is characterized by its simplicity and depth, offering a mix of easy-to-learn mechanics and complex strategies that keep players engaged. While the graphics are minimalistic, the randomized elements and diverse mechanics provide a fresh experience each time, though some players may find the limited building options and lack of alternate game modes restrict replayability. Overall, the game is praised for its engaging mechanics, but may frustrate those who struggle with understanding its intricacies without adequate guidance.
“Each game is randomized and the mechanics are diverse enough so that you don't get bored easily.”
“An engrossing single player game with simple mechanics and complex strategies.”
“The game combines card and dice mechanics with a minimalistic art design into a game that's easy to pick up and hard to put down.”
“The mechanics are pretty simple (though sometimes not completely transparent) and there is limited variety in what you can build, so it won't last too long for most.”
“I also thought that I'd eventually tire of the gameplay loop--it's a game of raw mechanics, not much story, not much customization, only a handful of buildings.”
“I had to restart some tutorial levels several times just to pass them, and I still didn't really get the game's basic mechanics when finished.”