- April 18, 2014
- Amaranth Games, LLC
Aveyond 3-2: Gates of Night
Platforms
About
In "Aveyond 3-2: Gates of Night," players continue their quest to stop a vampire mage from enslaving humanity. Explore a vast world, acquiring new ships, learning Orc language, and discovering hidden realms. Humor is a key feature, providing levity amidst the challenging battles and epic adventure. This is the second chapter in a four-part series, filled with monsters, loot, and diverse civilizations.
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- The game features a rich and engaging story that captivates players and is well-developed throughout the series.
- The visuals, gameplay, and music are praised as astonishing, contributing to an enjoyable gaming experience.
- The game offers a nostalgic old-school RPG feel, making it a great choice for fans of the genre.
- The gameplay is considered outdated, with frustrating map layouts that lead to excessive backtracking and confusion.
- Players often feel lost due to a lack of guidance and direction, making it difficult to progress without external help.
- Leveling up and combat mechanics are criticized for being unengaging, with battles often feeling unbalanced and tedious.
story
19 mentions Positive Neutral NegativeThe story of the Aveyond series is praised for its richness, wholesomeness, and engaging plot, particularly in Aveyond 3, where prior knowledge from earlier games enhances the experience. However, players note that the game lacks guidance, making it challenging to navigate without having played the previous installments in succession. While the narrative and characters are generally well-received, some players found the quest structure confusing and the world map unhelpful, leading to a mixed reception regarding overall engagement with the story.
“The story is really good though and drags you in.”
“The story is so awesome, wholesome, and beautiful.”
“It has a rich story, fun hidden goodies, good battle system, and nice balance between story and battling.”
“I played this a long time after I played the first in the series, so I had issues knowing what's where at the beginning of the game and having to rely on Googling because the game seriously lacks guidance in that scenario. My recommendation is if you liked it and want to continue the story, play them in succession; don't leave a long gap where you'll forget the map and what's where.”
“As a result of this, the beginning has a bit of a weird start if you didn't play part 1, in which you are kind of brought up to speed on the story, and the end of this specific chapter/part feels a little abrupt.”
“I had no fun and the story didn't capture me in the least.”