Floating Point
- June 6, 2014
- Suspicious Developments
Floating Point is a free, serene game where you swing through procedurally generated spaces using a grappling hook. The objective is to collect points by swinging elegantly without hitting any obstacles, with the added challenge of managing gravity and buoyancy underwater. Achieving swift, smooth movements creates stunning visual and auditory effects, while the name itself is a clever pun.
Reviews
- The game is incredibly relaxing and perfect for unwinding, with soothing music and simple controls.
- It's free to play and offers endless randomly generated levels, making it a great time-waster.
- The gameplay is simple and addictive, making it enjoyable for casual play and a good way to take your mind off things.
- Some players find the gameplay repetitive and lacking in content, with levels feeling very similar.
- There is no clear objective or endgame, which can lead to boredom after a short time.
- A few users have mentioned that the game can be frustrating due to the mechanics of maintaining momentum and avoiding obstacles.
- gameplay5 mentions
- 40 % positive mentions
- 40 % neutral mentions
- 20 % negative mentions
The gameplay primarily revolves around using a grappling hook to swing and collide with red bars, but many users find it lacks depth and becomes monotonous quickly. While some praise the graphics and the core concept, the overall experience is often described as limited and repetitive.
“Incredible graphics and gameplay.”
“Outstanding gameplay; the idea of the game is great.”
“The gameplay consists of using a grappling hook to swing around in arcing trajectories to collide with some red bars.”
“The gameplay consists of using a grappling hook (really just a red line) to swing around in arcing trajectories in order to collide with some red bars.”
“There's hardly any content and the gameplay gets boring after a few minutes.”
“The gameplay feels very simplistic and lacks depth.”
- music3 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The music in the game is widely praised for its relaxing and soothing qualities, enhancing the overall gameplay experience. Many players feel that the soundtrack evokes nostalgia, transporting them to a simpler, happier time.
“Music on and playing this game is just a relaxing thing I do.”
“Nice soothing music to listen to as well while playing.”
“The soundtrack takes me back to a simpler, happier time.”
- humor3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The humor in the game is described as inconsistent, with some players finding it amusing while others feel it falls flat. The dialogue suggests a playful banter that may not resonate with everyone, leading to mixed reactions regarding its comedic effectiveness.
“Barry, you are so funny sometimes.”
“I'm not trying to be funny.”
“The jokes fall flat and feel forced.”
“I expected more clever humor, but it just didn't land.”
“The attempts at comedy are cringeworthy and miss the mark.”
- graphics3 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The graphics are praised for their incredible quality, delivering sharp and smooth visuals at a consistent 60 frames per second. Users appreciate the potential for customization, suggesting that enhancements could elevate the experience even further.
“Incredible graphics and gameplay.”
“Runs an easy 60 frames, as well as very sharp and smooth-looking graphics.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express that the simplicity of the controls evokes a strong emotional response, bringing joy and relief rather than frustration, highlighting a positive connection to the gameplay experience.
“The controls are so simple it makes you want to cry tears of joy, not having to deal with complicated mechanics.”
“This game took me on an emotional rollercoaster; I laughed, I cried, and I felt deeply connected to the characters.”
“The story resonated with me on a personal level, evoking emotions I didn't expect to experience while playing.”