About
Ten years ago, I created a video game. A small indie project, unassuming, made with passion but forgotten almost as quickly as it was released. No success, no community, just a file tucked away in the corner of a hard drive. Then, recently, while digging through my archives, I stumbled upon a pre-beta version of that game, "Pre-Beta 1," as I had named it at the time. Back then, Steam Greenlight…

