- March 25, 2016
- Team Clockworks
At the Mountains of Madness
Platforms
About
"At the Mountains of Madness" is a lovecraftian horror adventure game. Players explore an ancient Antarctic city, solving puzzles and fighting off monstrous creatures. The game features a rich atmosphere and a gripping story, inspired by the works of H.P. Lovecraft.
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- The game has a visually stunning environment that captures the atmosphere of Lovecraft's story.
- There is potential for a deep and engaging RPG experience, especially for fans of Eldritch horror.
- The freezing mechanic adds an interesting layer to gameplay, enhancing the survival aspect.
- The game has been in Early Access for over 5 years without significant updates, leading to concerns of abandonment.
- Numerous bugs and performance issues make the game nearly unplayable, including severe frame rate drops and character movement glitches.
- The voice acting and dialogue are poorly executed, detracting from the overall immersion and storytelling.
story
19 mentions Positive Neutral NegativeThe game's story, inspired by Lovecraft's "The Mountains of Madness," is criticized for its vagueness and lack of coherent narrative structure, leaving players feeling lost and disconnected. While the atmosphere is praised for capturing the essence of Lovecraftian horror, the execution suffers from poor voice narration, animation, and significant plot holes, leading to an overall disappointing storytelling experience. Many players express hope for future improvements but currently recommend caution, especially for those not deeply invested in Lovecraft's works.
“In terms of atmosphere, I think the dev team did a great job of recreating the atmosphere of Lovecraft's story.”
“Great atmosphere, good storytelling, and also based on 'The Mountains of Madness' as it plays after the events in the story.”
“All in all, I only recommend this if you are a huge Lovecraft fan, and want to support the devs. You can see that they put effort into it; the atmosphere is somewhat good, but they really must focus on storytelling, as it is one of the core principles of Lovecraftian pieces.”
“The game has the worst voice narration, animation, loading times, and major holes in the story to the point of being incomprehensible.”
“No narrative guiding you through the story, no notes explaining anything.”
“There is a bit of dialogue and a bit of text, but it's not enough for telling a story.”