- June 19, 2024
- Robin Nicolet
Astrodle
Platforms
About
Astrodle is an incremental space shooter where you collect Zodiac essences by destroying Blobs to upgrade your ship and become an immortal space god. The game features a story with guidance from Sagittarius, Aquarius, and Taurus as you progress through the game. With various upgrades to enhance your lasers and admire the chaos, the goal is to beat the game, but watch out for the hidden challenges along the way.








- Unique and relaxing experience with top-notch polish and great visuals.
- Fun and engaging gameplay that balances active and idle mechanics well.
- Offers a satisfying progression with interesting challenges and a cohesive story.
- The game is quite short, leaving players wanting more content for the price.
- Some mechanics can be irritating, and the ending may feel disappointing to some.
- There are minor annoyances in gameplay, and it may not provide enough depth for hardcore idle game fans.
story
72 mentions Positive Neutral NegativeThe game's story is described as lightweight and casual, providing a definite ending that complements its incremental gameplay. While some players enjoyed the narrative elements and the interactions with various gods, others found the dialogue tedious and preferred a more gameplay-driven storytelling approach. Overall, the story adds a layer of engagement, but its necessity and depth are debated, with some feeling it could have been expanded or omitted entirely.
“It is nice to play an incremental type game with a nice story and a definite ending.”
“This was an enjoyable idle game: it has numbers going up, a very lightweight story with an actual end, fun mechanics objectives that break up the monotonous clicking these kinds of games usually have.”
“The story is told via dialogues between you and the various gods granting you their essence to ascend to godhood yourself, and you progress through this story by buying the various upgrades and fulfilling challenges.”
“Probably should have either expanded on the story, or removed it entirely.”
“I don't know, feels like a lot of story to build up to just have it finish there.”
“My main complaint is the tedium involved in some of the later missions that basically require resetting with specific upgrades and setups and grinding back to unlock the later blobs multiple times.”