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Asteroid Bounty Hunter Game Cover

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Asteroid Bounty Hunter is a single player casual role playing game with a science fiction theme. It was developed by EGAMER and was released on February 24, 2016. It received mostly positive reviews from both critics and players.

"Asteroid Bounty Hunter" is a space shooter centered around the veteran hero John and his AI spaceship. The game features unique boss fights, defense of nearby planets from asteroids, and battles against other bounty hunters. The concept revolves around farming experience for upgrades and collecting mastery points from rival ships. — NO RELEASE DATE OR DEVELOPER/PUBLISHER MENTIONED.

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62%
Audience ScoreBased on 349 reviews
music57 positive mentions
grinding27 negative mentions

  • The game features a nostalgic arcade shooter experience with engaging gameplay mechanics.
  • The upgrade system allows for customization and progression, enhancing the overall experience.
  • Visually, the game has vibrant backgrounds and decent graphics that create an appealing atmosphere.
  • The gameplay can become repetitive and grind-heavy, leading to a lack of long-term engagement.
  • Technical issues such as crashes and poor controller support detract from the overall experience.
  • The story and voice acting are poorly executed, with numerous typos and a lack of depth.
  • music
    167 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players praising its energetic electronic and space-themed tracks that enhance the gameplay experience. The ability to customize the soundtrack by adding personal music is a notable feature, although some users found the default tracks repetitive or mismatched with the game's atmosphere. Overall, while the soundtrack is generally well-received, opinions vary on its suitability and execution within the game.

    • “The soundtrack deserves special praise for its energy and tone, helping carry the game through its slower moments.”
    • “The music sets the mood and the gameplay is the right kind of difficult!”
    • “The soundtrack for this game is among the best I've ever heard, and really sets this game apart.”
    • “The music is annoying, and so is the storyline - why am I playing this?”
    • “But the thing that bothers me is the music, it's totally out of place. The main menu music is some cheap techno music with bad female vocals, it totally ruins the mood of the game, and the music in levels is not good. A weird hype dubstep and techno music really feels out of place in this retro space game.”
    • “There are many of those and that very feature is a confirmation of low production value - creators didn't care enough to make music an intrinsic part of the game, so instead they give you several random electronic tracks to switch between.”
  • story
    117 mentions Positive Neutral Negative

    The story in the game is generally considered thin and cliché, primarily serving as a backdrop for the gameplay rather than a compelling narrative. While some players appreciate the quirky humor and comic-style cutscenes, many criticize the poor voice acting and lack of depth, leading to a repetitive experience that doesn't significantly enhance the gameplay. Overall, the story is seen as forgettable, with players often opting to skip cutscenes in favor of the action.

    • “I played this game and loved its quirky story.”
    • “The story behind it isn't much either, but it's enough to give you a small reason to continue from level to level, with a new addition to the story before and after each boss fight.”
    • “Asteroid bounty hunter is a solid 2D space shooter with a silly story.”
    • “The story is thin and mostly serves as a backdrop for the gameplay, but it manages to give the experience a sense of direction and motivation.”
    • “The story is boring and has no influence on the gameplay at all.”
    • “The story is completely unnecessary and adds nothing to the game at all.”
  • gameplay
    113 mentions Positive Neutral Negative

    The gameplay of *Asteroid Bounty Hunter* is characterized by a straightforward, repetitive loop of shooting asteroids and enemy ships, with RPG elements that allow for ship upgrades but do not significantly alter the core mechanics. While the game offers a nostalgic arcade shooter experience with decent graphics and a fun soundtrack, many players find the gameplay monotonous and lacking in variety, leading to a sense of tedium over time. Despite its flaws, the game provides a casual, enjoyable diversion for fans of the genre, particularly in its boss battles and upgrade system.

    • “What makes Asteroid Bounty Hunter stand out from older arcade shooters is its attempt to blend progression systems with high-action gameplay.”
    • “It's an interesting take on the classic asteroids formula, adding in boss fights that keep the gameplay fresh and exciting.”
    • “The gameplay itself is challenging; it's not so hard that it will make you lose your mind, but it will give you that feeling of achievement when you beat the level.”
    • “Most missions rely on the same formula—shoot, dodge, collect, upgrade—without introducing new mechanics or environments to keep the experience fresh.”
    • “The shooting mechanics are stiff and unresponsive, making it feel more like a chore than an adrenaline-pumping adventure.”
    • “The gameplay is slow and rather repetitive.”
  • graphics
    99 mentions Positive Neutral Negative

    The graphics in "Asteroid Bounty Hunter" receive mixed reviews, with some players praising the beautiful backgrounds, hand-drawn cutscenes, and overall visual appeal, while others criticize the basic and sometimes indistinguishable graphics. Although the game features impressive effects and smooth performance, many feel that the visuals do not fully compensate for the repetitive gameplay and lack of variety. Overall, while the graphics are considered decent by some, they are often described as lacking depth and innovation.

    • “The game has beautiful planetary space graphics, nice comic style cutscenes, and challenging boss fights.”
    • “Great graphics and runs incredibly smooth even on my lower-end hardware.”
    • “Addictive and fun game, a lot of colors, graphics are really nice too, and the game runs smooth.”
    • “Featuring cringe cutscenes, a nagging wife of a navigator, basic graphics that are often indistinguishable from the background, and possibly the most boring gameplay in the history of video games.”
    • “The creators didn't try very hard in terms of graphics.”
    • “Gameplay does not make up for lackluster visuals.”
  • grinding
    28 mentions Positive Neutral Negative

    The grinding aspect of the game is polarizing; while some players appreciate the gradual strength-building it offers, many find it excessively tedious and repetitive, often leading to a frustrating experience. The lack of a level cap encourages prolonged grinding, which can feel monotonous, especially when tied to achievements and difficulty spikes. Overall, while grinding can enhance gameplay for some, it detracts from the enjoyment for others, making it a significant point of contention among players.

    • “You'll need a second life for grinding.”
    • “I've spent a lot of time grinding out boring achievements in the game, mostly on Xbox before moving over to Steam, but this one is one of the more boring ones I've tried to do.”
    • “The game is very easy but also extremely grindy with little reward.”
    • “In short, a very bad user experience, while the game is alright if you like linear gameplay with mindless grinding (which I do).”
  • replayability
    13 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while many players appreciate the variety of ships, weapon types, and difficulty levels that encourage experimentation and replaying stages, some feel that the replay value diminishes after reaching high player and ship mastery levels. The upgrade system is often highlighted as a rewarding feature that enhances replayability, but repetitive gameplay can lead to a decline in interest over time. Ratings for replayability range from 6/10 to 8/10, indicating a generally positive but variable experience.

    • “The inclusion of multiple ships and weapon types adds replayability for those who enjoy experimenting with different builds.”
    • “It captures the classic space shooter gameplay, and the upgrade system and multiple difficulties add a good amount of replay value.”
    • “The upgrade system is very rewarding, adding a lot to the replayability as you can go back to complete a stage again on a harder difficulty for more experience points.”
    • “Not overly replayable.”
    • “Therefore, I do not think there is much replay value after reaching a high player level and a high ship mastery level.”
    • “However, the replay value eventually wears down after farming enough experience points.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is highlighted by its hilarious voice acting and entertaining storyboard cutscenes, which many players find enjoyable. However, some users feel that certain comedic elements, like the portrayal of asteroids and specific jokes, may not resonate with everyone, particularly due to language barriers. Overall, the game strikes a balance between amusing gameplay and quirky humor, making it a fun experience for many.

    • “I couldn't pass level 5 and it's not because of bad game design; it's because I need to level up my stats and get a better shield. The story is great and the voice acting is so funny!”
    • “If you can get past the hilarious voice acting and storyboard cutscenes, you'll find the real star of the show: the soundtrack.”
    • “Nice and funny game to play; I like the music a lot.”
  • stability
    7 mentions Positive Neutral Negative

    Overall, user feedback on stability is mixed; while some players report a smooth experience with no graphical glitches, others highlight significant bugs, particularly with the music selector and gameplay mechanics. The presence of bugs detracts from the overall enjoyment, leading to a perception of the game as mediocre.

    • “However, the music selector is buggy and changes the track randomly at the best part of the song; the dev should fix that, it's annoying.”
    • “Boring, buggy, completely mediocre.”
    • “A rather dull, buggy game.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while some players appreciate its good graphics and hardware efficiency, others report significant issues such as high RAM usage, long load times, and occasional frame rate drops. However, recent patches appear to have improved performance for some users, reducing slowdowns during gameplay.

    • “Rather than simply chasing high scores, players earn experience points and credits by destroying asteroids and enemy ships, which can then be spent to upgrade weapons, shields, and ship performance.”
    • “Very well optimized for the hardware and good graphics.”
    • “I think performance has improved since the last time I played; refighting a boss showed much less slowdown than the first time.”
    • “The worst for me is the lack of optimization - the game has no business sucking up well over 2 GB of RAM and having load times greater than 5 seconds between missions.”
    • “I had the luxury to test this game before patch 1.4, and it was alright but it had some performance issues (I had FPS drops for some reason).”
    • “I think performance has improved since last time I played; refighting a boss showed much less slowdown than the first time.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by dynamic lighting effects from explosions and weapon fire, paired with an energetic, space-themed soundtrack that maintains a high adrenaline level. Additionally, impressive particle effects and a well-crafted background contribute to an immersive experience that players find compelling.

    • “The lighting effects from explosions and weapon fire create a dynamic atmosphere, and the game’s soundtrack complements this with energetic, space-themed music that keeps the adrenaline flowing.”
    • “Nice particle effects combined with the atmospheric background.”
    • “What makes this a game worth some time is the atmosphere it creates.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional impact of the game is highlighted by moments of profound realization that evoke tears, suggesting a strong connection to the stakes involved. However, some players feel that the overall lack of substance in the story diminishes its emotional weight, making it feel less significant.

    • “Tears welled up in his eyes when he realized what exactly was at stake.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviewers note that the game surprisingly lacks microtransactions, despite its grind-heavy nature, which may be seen as a positive aspect for players who prefer a more traditional gaming experience without additional costs.

    • “I'm surprised this grind fest doesn't include microtransactions.”
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80%Critics’ scoreBased on 1 critic reviews
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8h Median play time
6h Average play time
2-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Asteroid Bounty Hunter is a casual role playing game with science fiction theme.

Asteroid Bounty Hunter is available on PC, Mac OS, Windows and Linux.

On average players spend around 6 hours playing Asteroid Bounty Hunter.

Asteroid Bounty Hunter was released on February 24, 2016.

Asteroid Bounty Hunter was developed by EGAMER.

Asteroid Bounty Hunter has received mostly positive reviews from both players and critics. Most players liked this game for its music but disliked it for its grinding.

Asteroid Bounty Hunter is a single player game.

Similar games include ShipLord, Symphony, Bit Blaster XL, Syder Arcade, Revolution Ace and others.