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Asgard's Fall — Viking Survivors

Asgard's Fall — Viking Survivors Game Cover
88%Game Brain Score
gameplay, graphics
grinding, stability
88% User Score Based on 290 reviews

Platforms

PCWindows
Asgard's Fall — Viking Survivors Game Cover

About

Asgard's Fall — Viking Survivors is a single player casual role playing game. It was developed by Soulpotion and was released on April 9, 2025. It received positive reviews from players.

Roadmap About the Game⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Embark on an epic saga in Asgard's Fall, a norse Survivors-like Roguelite. Fight your way through hordes of creatures and let the gods feel your relentless wrath. How will your saga unfold? You can choose from a variety of heroes to demonstrate your might in the battle against Asgard, such as the fierce Warrior and the agile Huntress, each with their …

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88%
Audience ScoreBased on 290 reviews
gameplay18 positive mentions
grinding17 negative mentions

  • The game features a unique and engaging Web of Wyrd system that allows for deep customization and experimentation with builds.
  • The fast-paced combat and satisfying mechanics create an addictive gameplay loop that keeps players coming back for more.
  • The art style and Norse mythology theme are visually appealing, enhancing the overall atmosphere of the game.
  • The game suffers from numerous bugs and glitches, including issues with control remapping and disappearing runes, which can disrupt gameplay.
  • Balancing issues exist, with certain abilities and items feeling disproportionately strong or weak, leading to a lack of variety in viable builds.
  • The user interface and quality of life features need significant improvement, as navigating menus and managing inventory can be cumbersome and unintuitive.
  • gameplay
    50 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of unique mechanics and a solid core loop that keeps players engaged, though it suffers from some clunky systems and a need for polish. While the game offers interesting character abilities and a mythological aesthetic, it also faces criticism for its reliance on RNG and a lack of depth in certain mechanics. Overall, players find the experience enjoyable and addictive, but many express a desire for additional content and quality-of-life improvements to enhance the gameplay further.

    • “Some nodes enhance raw offense, others deepen survivability, and some introduce entirely new mechanics that transform how your character plays.”
    • “The gameplay loop is addicting, like vampire survivors but with more rune-speak, flaming axes, and the occasional 'why did the map just explode?' moment.”
    • “The mechanics are well explained, you get into it quickly, and once you've figured out your strategy, it all flows smoothly.”
    • “The game swings from brain-off boring and easy to brain-off boring but gated by raw RNG mechanics.”
    • “So the entire gameplay is you just looking at the ground and dodging red circles and lines; it's a pretty bad game and I don't understand all the positive reviews.”
    • “It's just a clunky, limiting mechanic that provides the reverse amount of freedom that I think it intended to in the design phase, and it just feels like a cut-and-paste attempt to add ARPG replay value without understanding how or why that's a good thing.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics of Asgard's Fall feature a stylized, gritty fantasy aesthetic that incorporates runic motifs and rugged Viking elements, setting it apart from typical survivors-style games. While not groundbreaking, the visuals are praised for their unique charm, clarity, and ability to enhance the gameplay experience, particularly through its appealing pixel art style. Overall, players appreciate the art direction, which effectively captures the Norse mythology theme and provides a relaxing visual experience.

    • “Instead of high-fidelity graphics, Asgard’s Fall uses a stylized, gritty fantasy approach that embraces runic motifs, heavy silhouettes, and rugged Viking aesthetics.”
    • “While the visuals are not groundbreaking, they serve the gameplay well and give the game a mythological flavor that helps it stand apart from many survivors-style contemporaries.”
    • “I was captivated by the art style, smooth animation & combat, and Norse mythology theme.”
    • “Instead of high-fidelity graphics, Asgard's Fall uses a stylized, gritty fantasy approach that embraces runic motifs, heavy silhouettes, and rugged Viking aesthetics.”
    • “While the visuals are not groundbreaking, they serve the gameplay well and give the game a mythological flavor that helps it stand apart from many survivor-style contemporaries.”
    • “The game itself works absolutely fine, the graphics, soundtrack, sound design, etc. is all in working order.”
  • grinding
    18 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be significant, with mixed feelings about its execution. While some appreciate the dopamine rush from grinding for achievements and gear, others criticize the tedious inventory management and lack of sorting systems for runes, which can make the process feel cumbersome. Overall, the grind is seen as a core part of the experience, but improvements in organization and polish are desired to enhance enjoyment.

    • “I'm really enjoying the meta progression, which seems to be fair and not too grindy.”
    • “Imagine gear farming in Diablo or PoE, but there's no lock mechanic, there's no bank, and the interface has tons of broken pathways that should connect but they messed up somewhere connecting the dots in Unity or something.”
    • “I really enjoyed my runs of the game so far, though I had the feeling that there are only so many viable skills for dealing a lot of damage, which could get stale when grinding for the meta progression.”
    • “Rune selling: selling runes feels slow and tedious.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many praising its immersive quality and how it complements the game's atmosphere, particularly with its Norse theme. While some users find the soundtrack to be average, it does not detract significantly from their overall experience, as the sound effects are unobtrusive and the overall sound design is effective.

    • “The game itself works absolutely fine; the graphics, soundtrack, sound design, etc. are all in working order.”
    • “The graphics and the soundtrack fit perfectly with the atmosphere and greatly enhance immersion.”
    • “[*][b]Immersive soundtrack:[/b] it fits perfectly with the game’s atmosphere.”
    • “Also the music is mid - but I generally listen to podcasts or audiobooks while playing, so it's not a big deal to me - but Vampire Survivors it is not when it comes to music.”
    • “Also the music is mid - but I generally listen to podcasts or audiobooks while playing, so it's not a big deal to me - but Vampire Survivors it is not when it comes to music.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many users reporting frequent bugs and crashes, particularly when remapping controls. However, some players, especially those using the Steam Deck, have noted that it runs smoothly despite these issues. Overall, while there are significant stability concerns, performance can vary based on the platform.

    • “I've been playing this exclusively on the Steam Deck, and it runs great.”
    • “Somewhat buggy; remapping controls can crash the game.”
    • “There are many glitches and program crashes.”
    • “Still buggy; my last run ended when I got stuck vibrating in a rock mid-boss fight.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players appreciate the dungeon-crawling elements and the ability to enhance difficulty through mechanics like blood spending, others find the inventory management cumbersome and the overall design limiting. Suggestions for improvement include more varied layouts and better inventory organization to facilitate experimentation with different builds, which could significantly enhance replay value.

    • “There is a blood spending feature where you essentially increase the level of the dungeon by increasing stats like enemy HP or damage, etc. It definitely gives it a dungeon crawler vibe because of this, and if you combine all of these things together, the replayability of the game is through the roof.”
    • “Trying out different builds is key to replayability.”
    • “It's just a clunky, limiting mechanic that provides the reverse amount of freedom that I think it intended to in the design phase, and it just feels like a cut-and-paste attempt to add ARPG replay value without understanding how or why that's a good thing.”
    • “Different or randomized layouts for the Web of Wyrd would add variety and increase replay value.”
    • “1) Explore solutions for easier inventory management - organizing runes is still tedious; newly acquired runes get mixed up with existing ones in the inventory. A possible solution could be a larger inventory and more inventory tabs, as trying out different builds is key to replayability.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is characterized by elemental harshness, featuring icy wastes, shadowy forests, and myth-infused battlegrounds that create a world on the brink. Additionally, the immersive soundtrack enhances this atmosphere, perfectly complementing the game's environments.

    • “The immersive soundtrack fits perfectly with the game’s atmosphere.”
    • “The environments convey an elemental harshness — icy wastes, shadowy forests, and myth-infused battlegrounds — that emphasize the game’s world-on-the-brink atmosphere.”
    • “The atmosphere feels lifeless and uninspired, lacking the depth and detail that would make the world feel immersive.”
    • “Despite the potential for a rich setting, the overall ambiance is flat and fails to evoke any real sense of danger or intrigue.”
  • monetization
    3 mentions Positive Neutral Negative

    The game is praised for its monetization model, featuring no ads or in-app purchases, which enhances the overall experience and enjoyment for players. Users appreciate this approach, comparing it favorably to other titles and highlighting the game's fun factor.

    • “This game is fantastic! No ads and no in-app purchases make for an uninterrupted experience, which is a breath of fresh air in today's gaming landscape.”
    • “I love that there are no intrusive monetization tactics. It allows me to fully enjoy the game without distractions.”
    • “The absence of in-app purchases really enhances the gameplay experience. It's refreshing to play a game that prioritizes fun over monetization.”
  • story
    2 mentions Positive Neutral Negative

    The game's Norse setting enhances the experience, but the storytelling is minimal, often feeling sparse and lacking depth. Players appreciate the emphasis on experimentation and character building, which keeps the gameplay engaging despite the limited narrative.

    • “Its Norse setting adds flavor without relying on heavy storytelling, and the focus on experimentation means you’re always discovering new ways to build your character into a force of destruction.”
    • “Let’s just say I've seen IKEA manuals with more backstory.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its excellent optimization, delivering smooth performance and an intuitive user interface that enhances the overall experience.

    • “Performance is good, the UI is simple but still intuitive.”
    • “[*][b]Great performance:[/b] The game runs super smoothly.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players finding it amusing and enjoyable. Many recommend giving it a try for its comedic elements.

    • “A funny little game, definitely worth trying out!”
    • “It's quite funny to play.”
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16h Median play time
12h Average play time
5-20h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Asgard's Fall — Viking Survivors is a casual role playing game.

Asgard's Fall — Viking Survivors is available on PC and Windows.

On average players spend around 12 hours playing Asgard's Fall — Viking Survivors.

Asgard's Fall — Viking Survivors was released on April 9, 2025.

Asgard's Fall — Viking Survivors was developed by Soulpotion.

Asgard's Fall — Viking Survivors has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Asgard's Fall — Viking Survivors is a single player game.

Similar games include Nordic Ashes: Survivors of Ragnarok, Death Must Die, Jotunnslayer: Hordes of Hel, Slime 3K: Rise Against Despot, Slime 3k: Demake and others.