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About As We Descend

As We Descend is a single player tactical role playing game with medieval, post-apocalyptic and historical themes. It was developed by Box Dragon and was released on May 28, 2025. It received very positive reviews from players.

As We Descend is a strategy roguelike deckbuilder set in an apocalyptic world with dual-layered deckbuilding: you must play your cards right in both dangerous expeditions and the last city of humankind. Recruit new squads of units by utilizing scavenged technology. Each squad is a unique archetype with its own set of cards which can be added, removed, and upgraded. Deploy the right compos…

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Looking for games like As We Descend? Here are top tactical role playing recommendations with a medieval, post-apocalyptic and historical focus, selected from player-similarity data — start with SpellRogue, Gordian Quest or Beneath Oresa.

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Reviews

92%Audience ScoreBased on 614 reviews
gameplay74 positive mentions
grinding7 negative mentions

  • Unique and innovative roguelike deckbuilder with a fresh blend of tactical combat, city management, and deckbuilding mechanics.
  • Excellent art style and atmospheric presentation with memorable enemy designs and strong audio-visual polish.
  • Meaningful strategic depth in combat, with rewarding gameplay around staggering enemies, positioning, and targeted attacks.
  • Currently limited content and replayability with few factions, short runs, and repetitive city and expedition phases.
  • Poor onboarding and confusing UI, with unclear tooltips and overly complicated or overwhelming mechanics for new players.
  • Balancing issues, including punishing difficulty spikes, overreliance on RNG, and some underwhelming upgrades or units.
  • gameplay

    207 mentions Positive Neutral Negative
    36% positive mentions, 62% neutral mentions, 2% negative mentions

    The gameplay of "As We Descend" offers a deep, complex roguelike deckbuilder experience with a unique blend of tactical combat, city management, and progression systems. Players praise the strong core loop, challenging mechanics like staggering and unit repositioning, and the distinct playstyles of different factions, though some note a steep learning curve and occasional repetitiveness. While still early access, the game is lauded for innovative mechanics and satisfying depth, but would benefit from UI improvements, clearer tutorials, and further polish to fully realize its potential.

    • “The stagger mechanic in combat is perhaps the standout feature of this game: there is strong incentive to learn enemy combat timings and identify when the best moment is to stagger an enemy, effectively disabling it for a short time, and to learn which weakpoints are critical to target to cripple the enemy further once it recovers. This mechanic is unique among the other deckbuilders I've played, and has a lot of room for growth as the game's development continues.”
    • “Tons of crunchy decisions to ponder in the meta city layer, as well as the tactical combats that cleverly merge light positioning and auto-battler-adjacent mechanics into the classic deckbuilder formula.”
    • “Great quality rogue-lite deck-builder bringing refreshingly new, and complex mechanics to the genre.”
    • “The gameplay was already fun and satisfying but you could almost rinse repeat the same tactics over and over which made the gameplay too repetitive.”
    • “Game was good but an update introduced a phase system to "help new players" and just changed the gameplay to be very linear and boring.”
    • “The gameplay is a bit overcomplicated and therefore it looks like the devs are struggling a bit to streamline the UI and pacing.”
  • graphics

    83 mentions Positive Neutral Negative
    60% positive mentions, 36% neutral mentions, 4% negative mentions

    The game boasts a unique and striking art style that blends grimdark, gothic, steampunk, and retro-post-apocalyptic elements, praised for its beautiful monster designs, animations, and atmospheric visuals. While the graphics are widely appreciated for their originality and aesthetic cohesion, some users note limited variety in unit designs and repetitive battle environments. Overall, the polished visuals and slick UI significantly enhance the immersive and compelling experience.

    • “The art style is spectacular and the monster designs are truly inspired.”
    • “This is a phenomenal roguelite that has a great art style (some of the bosses are really well-designed and grotesque), a variety of characters that support lots of playstyles and have powerful synergies, and quite a lot of depth.”
    • “Absolutely gorgeous visuals and tons of potential on this one!”
    • “Aesthetically the battles take place in what feels like the same cramped, bland box every time - there's very little in the art that actually evokes the theme that the game is going for, which is that the city itself is burrowing down into the earth.”
    • “Ui needs some time to get used to, some visuals are not ready (thus early access).”
    • “Cool idea and graphics, but becomes repetitive really quickly.”
  • story

    50 mentions Positive Neutral Negative
    30% positive mentions, 64% neutral mentions, 6% negative mentions

    The story is currently underdeveloped and feels thin or absent, though its intriguing premise and engaging elements show clear potential. Many players appreciate the plot's foundation and character designs but note a lack of meaningful progression, depth, and integration with the gameplay that they hope will be addressed as the game moves beyond early access. Developer responsiveness and artistic quality raise expectations for future story expansion and richer world-building.

    • “I actually ended up getting pretty invested with the story, and the developers are super communicative and dedicated to making this game amazing.”
    • “The characters around the city are interesting, beautifully drawn and the storyline just drags you in.”
    • “This game manages to be novel and exciting in an overcrowded genre while also telling a very interesting story with really cool lore.”
    • “If this game had even a little bit of a story and it eventually became clear what we’re doing and why, that would be a dream come true.”
    • “But the fact that there isn't even any kind of evolution to the story beyond what may or may not have been explained at the start means that essentially there is no story, so there's no point to any of the beautiful things we're seeing through the game.”
    • “The story is nonexistent, some dialogs are present to give some general background vibes, but that's all.”
  • music

    30 mentions Positive Neutral Negative
    53% positive mentions, 37% neutral mentions, 10% negative mentions

    The game's music is widely praised for its fitting, immersive, and atmospheric qualities, often described as intense, original, and enhancing combat and boss encounters. While some note a lack of variation in the soundtrack, overall it complements the art and gameplay very well, contributing significantly to the game's engaging and memorable vibe.

    • “The music is solid and fitting, while the sound design has real punch and impact, helping combat moments feel weighty and intense.”
    • “Deeply rewarding gameplay and addictive soundtrack, this gets my game of the year vote!”
    • “The art and music work perfectly together and create this really immersive, eerie vibe that just sticks with you.”
    • “As you dig deeper through the run, though, nothing at all seems to change, so you're left with the vibe you get from the soundtrack and the mostly static environment.”
    • “For music and sound effects, they didn't strike me really that much, but they do fit really well with the theme or atmosphere of the game, so that is really nice.”
    • “I'd say 8 out of 10, it's missing a solid soundtrack.”
  • replayability

    25 mentions Positive Neutral Negative
    24% positive mentions, 64% neutral mentions, 12% negative mentions

    Replayability is generally praised due to solid core mechanics, diverse faction synergies, and meta progression systems that encourage experimentation and multiple playthroughs. However, players note that limited content, repetitive bosses, and slow pacing can diminish replay value for some, with the potential for increased variety and additional content expected to enhance longevity. Overall, it offers strong replayability comparable to genre leaders, especially as ongoing updates expand the game.

    • “Core mechanics are really solid with a Slay the Spire ascension system for replay value and a meta progression system which rewards experimenting with different troops to unlock more cards and troops.”
    • “Each of the factions have their unique squads and choosing different combos and synergies as you descend gives the game heaps of replayability.”
    • “Tons of replayability and the devs are doing small and major updates all the time.”
    • “For me, this was too slow, long, and tedious to have replay value.”
    • “The purchase feels a bit iffy at times with how little replayability it has as of now.”
    • “I've already unlocked most of the game within 10 hours and there's not a lot of replayability at the moment.”
  • atmosphere

    25 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its strong, immersive dark fantasy setting, complemented by impressive art direction, detailed worldbuilding, and fitting music and sound design. Players appreciate how the atmosphere enhances the lore and gameplay without overwhelming with exposition, creating a rich, lived-in world. While generally captivating and well-crafted, some hope for even deeper lore and progression in future updates.

    • “The worldbuilding is impressive, with a clear sense of lore and atmosphere that makes the world feel lived-in and intentionally crafted rather than just a backdrop for gameplay.”
    • “As we descend is a captivating blend of roguelike mechanics, deep strategy, and immersive atmosphere that has quickly become one of my favorite gaming experiences this year.”
    • “Gameplay is good, atmosphere is adventurous, worldbuilding is mysterious, music works well with the atmosphere, visual style and character design are two things I really enjoyed.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is a mixed experience: while some players find it tedious and slow, especially in later stages where battles feel repetitive, others appreciate the core gameplay and see grinding as a necessary part for progression. Overall, it can become grindy and requires better balance to maintain engagement.

    • “For me this was too slow, long, and tedious to have replay value.”
    • “Needs a lot of balance; the battles become too grindy by region 3 and 4 and the ability to cause damage does not scale.”
    • “I think it's an interesting idea but it feels a bit grindy at the moment.”
  • optimization

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    Optimization is widely criticized, with users experiencing poor performance, especially during high action moments, and noticeable loading issues such as asset pop-ins and slow screen transitions. Overall, the game suffers from significant optimization problems that impact the user experience.

    • “Performance is terrible for what it is; the UI becomes painful once the draw rate increases or enemies start hitting you with affliction cards.”
    • “Optimization is terrible.”
    • “I am playing on a ROG Ally, so I don't know if this is a lack of optimization, but many screen transitions and loading features cause assets to pop in from previous screens for a few seconds before disappearing.”
  • stability

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game is generally stable and bug-free, offering a balanced and enjoyable experience with smooth gameplay. However, recent updates have introduced some glitches, including friendly fire from auto attacks and broken progression milestones, alongside unexpected difficulty spikes and reduced loot.

    • “The game feels almost finished; my playthroughs were not buggy, and after one or two rough sessions, I was fairly consistently winning every descent.”
    • “Game is well balanced, fun to play, pretty to look at, and as far as I can tell: bug free.”
    • “Now it has glitches that cause friendly fire from auto attacks, where progression milestones are locked because the patching broke the actions that allowed unlocking (recruit 3 of unit type "x" no longer counts recruited units), and a generally odd reduction in loot and spike in combat difficulties.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players report a strong emotional connection to the game, likening their experience to the impactful feelings they had playing Darkest Dungeon for the first time, with many expressing genuine investment and heartfelt support.

    • “This game made me feel the same emotions I felt when I played Darkest Dungeon for the first time.”
    • “I don’t usually write long reviews, but I’m genuinely emotionally invested in this game and want to give it my wholehearted support.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Users appreciate the character design and visual style, highlighting them as standout elements. However, there is little mention of actual character development or growth within the narrative.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is consistently described as funny, providing enjoyable and entertaining moments throughout the game.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is widely criticized as a cash grab, with an initially high $30 price aimed at capitalizing on hype, later lowered to $20 with discounts. Additionally, the developer reportedly distributed free copies to garner positive reviews, indicating an unfriendly and opportunistic approach.

    • “Cash grab with sugar coating on top of being unfriendly. The developer initially launched it at 30 dollars to grab as much money from the hype, failed so reduced it to 20 dollars and discounted it, then proceeded to give extra copies to earn positive reviews.”
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Play Times

7h Median play time
13h Average play time
2-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

As We Descend is a tactical role playing game with medieval, post-apocalyptic and historical themes. Common tags for As We Descend include turn-based, indie, roguelite, deckbuilding, dystopian and others.

As We Descend is available on PC and Windows.

On average players spend around 13 hours playing As We Descend.

As We Descend was released on May 28, 2025.

As We Descend was developed by Box Dragon.

As We Descend has received very positive reviews from players. Most players liked As We Descend for its gameplay but disliked it for its grinding.

As We Descend is a single player game.

Similar games include SpellRogue, Gordian Quest, Beneath Oresa, Die in the Dungeon, LONESTAR and others.