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As We Descend Game Cover

About As We Descend

As We Descend is a single player tactical role playing game with medieval, post-apocalyptic and historical themes. It was developed by Box Dragon and was released on May 28, 2025. It received very positive reviews from players.

As We Descend is a strategy roguelike deckbuilder: you must play your cards right in both the apocalyptic battlefield and the last city of humankind. Overcome all challenges to safeguard humanity's descending city as it makes its way to the core. Assemble your forces Recruit new squads of units by utilizing scavenged technology. Each squad is a unique archetype with its own set of cards which can …

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Looking for games like As We Descend? Here are top tactical role playing recommendations with a medieval, post-apocalyptic and historical focus, selected from player-similarity data — start with SpellRogue, Beneath Oresa or Gordian Quest.

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Reviews

92%Audience ScoreBased on 678 reviews
gameplay86 positive mentions
grinding8 negative mentions

  • Innovative blend of roguelike deckbuilding with tactical two-zone combat and city resource management, creating a fresh take in a crowded genre.
  • Strong art style, immersive atmosphere, and high production quality with impressive unit and enemy designs.
  • Deep and rewarding gameplay with meaningful choices, extensive unit and card synergies, and satisfying stagger and weak point mechanics.
  • Steep learning curve with some unclear UI and insufficient tutorialization making it initially overwhelming for new players.
  • Current early access content is limited with short runs and some repetitive city interactions, leading to reduced long-term replayability.
  • Some difficulty spikes and balance issues including punishing instant-fail mechanics and RNG elements that can feel unfair or overly punishing.
  • gameplay

    234 mentions Positive Neutral Negative
    37% positive mentions, 61% neutral mentions, 2% negative mentions

    The gameplay combines familiar roguelike deckbuilding elements with unique mechanics like unit positioning, stagger timing, and city interactions, creating a deep, strategic experience that rewards mastery over time. While some find the systems complex or occasionally punishing, many praise the addictive core loop, meaningful choices, varied factions, and engaging tactical combat that set it apart from genre peers. Though still in early access and in need of polish and clearer explanations, the gameplay offers solid progression, replayability, and an innovative fusion of mechanics appealing particularly to seasoned strategy players.

    • “At first, the army building and city mechanic got me intrigued then the combat gameplay got me hooked.”
    • “Layered on top of this are different mechanical systems that really add to the depth of the gameplay.”
    • “The stagger mechanic in combat is perhaps the standout feature of this game: there is strong incentive to learn enemy combat timings and identify when the best moment is to stagger an enemy, effectively disabling it for a short time, and to learn which weakpoints are critical to target to cripple the enemy further once it recovers. This mechanic is unique among the other deckbuilders I've played, and has a lot of room for growth as the game's development continues.”
    • “There is a lot of variety in cards and moves but some parts of gameplay aren't very well explained. At some points, my nexus statue started with 4 health which enables it to die in one shot, especially as it is not explained why. Similarly, they place emphasis on using reactor cores for the home base but the resulting reward for completing them is less than sufficient.”
    • “The gameplay could use some work—the game was good but an update introduced a phase system to "help new players" and just changed the gameplay to be very linear and boring.”
    • “The game was already fun and satisfying but you could almost rinse and repeat the same tactics over and over which made the gameplay too repetitive; just too little damage cards and so many useless mechanics that take too long to damage mobs or need to have a full build to work.”
  • graphics

    91 mentions Positive Neutral Negative
    60% positive mentions, 37% neutral mentions, 3% negative mentions

    The game features a distinctive, dark-fantasy and gothic steampunk art style praised for its beautiful visuals, inspired monster designs, and cohesive atmosphere that enhances the overall experience. While the graphics and UI are generally well-received for being intuitive and stylish, some note a lack of variety in environments and occasional repetitiveness. Overall, the art direction is a standout element that strongly supports the game's mood and thematic depth.

    • “The art style is spectacular, and there's enough variety in each playthrough already to make it feel fresh each time.”
    • “The visuals are beautiful and have a distinctive aesthetic that really helps set the atmosphere.”
    • “The art style is phenomenal.”
    • “Aesthetically the battles take place in what feels like the same cramped, bland box every time - there's very little in the art that actually evokes the theme that the game is going for, which is that the city itself is burrowing down into the earth (I think).”
    • “I really wanted to like this game, but it's not meeting any of its creative potential at all, even though the artwork would suggest otherwise.”
    • “Ui needs some time to get used to, some visuals are not ready (thus early access).”
  • story

    52 mentions Positive Neutral Negative
    29% positive mentions, 65% neutral mentions, 6% negative mentions

    The story in its current early access state is generally seen as underdeveloped or thin, with many reviewers appreciating the intriguing premise and lore potential but noting a lack of meaningful narrative evolution or integration. Players express hope for more fleshed-out story content, character development, and narrative-driven side activities to complement the solid gameplay. Overall, the story is considered promising yet incomplete, with the developer actively working on improving it.

    • “I actually ended up getting pretty invested with the story, and the developers are super communicative and dedicated to making this game amazing.”
    • “Engaging, story works, doesn’t drag you through a ton of meaningless words, tight game loop.”
    • “The characters around the city are interesting, beautifully drawn and the storyline just drags you in.”
    • “The story is nonexistent; some dialogs are present to give some general background vibes, but that's all.”
    • “But the fact that there isn't even any kind of evolution to the story beyond what may or may not have been explained at the start means that essentially there is no story, so there's no point to any of the beautiful things we're seeing through the game.”
    • “As We Descend's story, in its current state, is a jumbled thematic mess that still seems to be figuring itself out.”
  • music

    36 mentions Positive Neutral Negative
    58% positive mentions, 34% neutral mentions, 8% negative mentions

    The music in the game is widely praised for its epic, immersive, and fitting soundtrack that complements the dark, visceral art style and enhances the atmosphere. While some users note minor sound mixing issues and desire more variety, overall the score and sound design significantly contribute to an engaging and memorable experience.

    • “Special shoutout to whoever did the musical score, just epic stuff!”
    • “The music is solid and fitting, while the sound design has real punch and impact, helping combat moments feel weighty and intense.”
    • “The art and music work perfectly together and create this really immersive, eerie vibe that just sticks with you.”
    • “As you dig deeper through the run, nothing at all seems to change, leaving you with the same vibe from the soundtrack and mostly static environment.”
    • “For music and sound effects, they didn't strike me that much, but they do fit really well with the theme and atmosphere of the game.”
    • “I'd say 8 out of 10, it's missing a solid soundtrack.”
  • replayability

    27 mentions Positive Neutral Negative
    30% positive mentions, 59% neutral mentions, 11% negative mentions

    The game offers substantial replayability through diverse mechanics, faction synergies, and meta progression systems, comparable to notable deckbuilders like Slay the Spire. However, some players find the pacing slow or feel the current content is limited, with repetitive elements and only partial faction availability impacting long-term appeal. Ongoing updates and added variety are expected to further enhance its replay value.

    • “Core mechanics are really solid with a Slay the Spire ascension system for replay value and a meta progression system which rewards experimenting with different troops to unlock more cards and troops.”
    • “Each of the factions have their unique squads and choosing different combos and synergies as you descend gives the game heaps of replayability.”
    • “The game has a lot of replayability because it has a lot of player choices and RNG.”
    • “For me, this was too slow, long, and tedious to have replay value.”
    • “The purchase feels a bit iffy at times with how little replayability it has as of now.”
    • “I've already unlocked most of the game within 10 hours and there's not a lot of replayability at the moment.”
  • atmosphere

    27 mentions Positive Neutral Negative
    59% positive mentions, 41% neutral mentions, 0% negative mentions

    The game boasts a richly crafted, distinctive atmosphere characterized by beautiful visuals, strong worldbuilding, and immersive art direction that effectively conveys a dark fantasy setting. Players consistently praise its cohesive blend of art, sound design, and lore, which enhances the gameplay experience without overwhelming it. While the atmosphere is widely admired for its depth and mood, some note a desire for further development of lore and progression.

    • “The worldbuilding is impressive, with a clear sense of lore and atmosphere that makes the world feel lived-in and intentionally crafted rather than just a backdrop for gameplay.”
    • “The visuals are beautiful and have a distinctive aesthetic that really helps set the atmosphere.”
    • “As we descend is a captivating blend of roguelike mechanics, deep strategy, and immersive atmosphere that has quickly become one of my favorite gaming experiences this year.”
  • grinding

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is noted as somewhat tedious and slow by some players, especially due to UI issues and lengthy battles, which may reduce replay value. While the core gameplay is fun, significant grinding is required to upgrade units and progress, with difficulty scaling leading to a grindy experience in later regions. However, the grind doesn't feel stat-focused for all players, though overall balance improvements are needed.

    • “For me this was too slow, long, and tedious to have replay value.”
    • “Needs a lot of balance; the battles become too grindy by region 3 and 4 and the ability to cause damage does not scale.”
    • “I think it's an interesting idea but it feels a bit grindy at the moment.”
  • optimization

    6 mentions Positive Neutral Negative
    17% positive mentions, 16% neutral mentions, 67% negative mentions

    Optimization is generally poor, with consistent but unimpressive FPS and noticeable performance issues during intense moments. Users report laggy UI and slow asset loading, especially on lower-end hardware, indicating a need for significant optimization improvements.

    • “Performance could use optimization as well.”
    • “Performance is terrible for what it is; the UI becomes painful once you get draw rate up or enemies start hitting you with affliction cards.”
    • “I am playing on a ROG Ally, so I don't know if this is a lack of optimization, but a lot of screen transitions and loading feature assets pop in from previous screens or other places for a few seconds before disappearing.”
    • “Optimization is terrible.”
  • stability

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game's stability has generally improved, with most bugs resolved and smooth gameplay enabling consistent progress. However, some glitches remain, such as friendly fire from auto attacks and broken progression milestones, alongside unexpected changes in loot and combat difficulty. Overall, it is mostly bug-free but still exhibits a few stability issues.

    • “The game feels almost finished; my playthroughs were not buggy, and after one or two rough sessions, I was fairly consistently winning every descent.”
    • “Game is well balanced, fun to play, pretty to look at, and as far as I can tell: bug free.”
    • “Now it has glitches that cause friendly fire from auto attacks, progression milestones are locked because the patch broke actions that allowed unlocking (e.g., recruiting 3 of unit type 'x' no longer counts), and there is a general reduction in loot alongside a spike in combat difficulties.”
  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development is praised primarily for its strong visual style and distinctive character designs, which enhance the overall atmosphere. While not explicitly focused on narrative growth, the enjoyment comes from how character aesthetics and gameplay mechanics like combos contribute to player engagement.

    • “Visual style and character design are two things I really enjoyed.”
    • “The character designs stand out with unique and memorable appearances.”
    • “Character development is well-crafted, adding depth to the game's story and gameplay.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players express a strong emotional connection to the game, comparing its impact to the intense feelings experienced in Darkest Dungeon and highlighting genuine investment and wholehearted support.

    • “This game made me feel the same emotions I felt when I played Darkest Dungeon for the first time.”
    • “I don’t usually write long reviews, but I’m genuinely emotionally invested in this game and want to give it my wholehearted support.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is consistently described as funny, providing enjoyable and lighthearted moments throughout the game.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization approach is widely criticized as a cash grab, initially priced high to capitalize on hype and later reduced with discounts and free copies given to boost positive reviews, resulting in an overall unfriendly perception.

    • “Cash grab with sugar coating on top of being unfriendly, dev initially launched it at 30 dollars to grab as much money from the hype, failed so reduced it to 20 dollars and discounted it, then proceeded to give extra copies to earn positive reviews.”
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Play Times

7h Median play time
13h Average play time
2-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

As We Descend is a tactical role playing game with medieval, post-apocalyptic and historical themes. Common tags for As We Descend include turn-based, indie, roguelite, deckbuilding, dystopian and others.

As We Descend is available on PC, Steam Deck and Windows.

On average players spend around 13 hours playing As We Descend.

As We Descend was released on May 28, 2025.

As We Descend was developed by Box Dragon.

As We Descend has received very positive reviews from players. Most players liked As We Descend for its gameplay but disliked it for its grinding.

As We Descend is a single player game.

Similar games include SpellRogue, Beneath Oresa, Gordian Quest, Die in the Dungeon, LONESTAR and others.