Around the World in 80 Days
- April 3, 2018
- Mzonestudio
"Around the World in 80 Days" is a point-and-click adventure game based on the classic novel. Play as Phileas Fogg and Passepartout as you travel through diverse landscapes, solve puzzles, and interact with unique characters. The game stays true to the book's storyline while adding engaging gameplay mechanics and challenging puzzles. Immerse yourself in this captivating journey and explore the world in the late 1800s.
Reviews
- Some puzzles are unique and enjoyable, providing a fun challenge.
- The game is low-cost, making it accessible for casual gamers.
- The story is based on Jules Verne's classic novel, adding a historical element.
- The game is repetitive, with many puzzles being similar and lacking variety.
- Technical issues such as poor graphics, lack of resolution support, and bugs detract from the experience.
- Frustrating card puzzles reset progress upon mistakes, leading to a negative gameplay experience.
- graphics11 mentions
- 18 % positive mentions
- 55 % neutral mentions
- 27 % negative mentions
The graphics of the game are widely criticized for being outdated and of low quality, with no options for resolution or customization. While some appreciate the variety of hidden object scenes, the overall visual presentation is considered mediocre, often likened to older games with significantly better animation. Many reviewers note that the grainy and indistinct graphics detract from the gameplay experience.
“+ nice looking colorful background graphics”
“Variety of hidden object scenes is pretty good; graphics are not the best, but this is really an old game after all. Sound effects are good too.”
“The graphics are dated; grainy and not very distinct.”
“There's no options to change the resolution for the game or customize the graphics settings.”
“While the artwork itself might be considered passable, the visual presentation here is negligible; it might as well be a slideshow or a YouTube video.”
“The graphics are dated; grainy and not very distinct.”
- story10 mentions
- 10 % positive mentions
- 80 % neutral mentions
- 10 % negative mentions
The game's story, based on Jules Verne's classic novel, is a mixed bag; while it offers a historically accurate narrative and beautiful art, it suffers from poor translation and a lack of originality. Players find it compelling enough to engage with, despite its brevity and familiarity, but some criticize it as a cash grab with a simplistic plot. Overall, the story is seen as a decent backdrop for the hidden object gameplay, though it leaves much to be desired in terms of depth and execution.
“The story is based on a classic novel, so that is a plus.”
“Super low price gives you a neat, historically correct story with beautiful art, clever hiding of objects, good atmospheric soundtrack, and clever mini games!”
“The story is simple and already pretty well known, but all the same, I found it compelling enough to get to the end.”
“It's a cash grab from greedy mobile devs. The game is a simple Jules Verne-themed hidden object puzzle game with a lame, badly translated French adaptation of the story tacked onto the front.”
“- you don't care if the story you're told is badly written and all too familiar.”
“Kinda short (a bit more than 2 hours for the main story).”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is praised for its atmospheric quality and historical accuracy, enhancing the overall experience with beautiful art and clever gameplay elements. However, some users note that the background music can become repetitive over time.
“The atmospheric soundtrack beautifully complements the game's setting, enhancing the overall experience.”
“The music is not only enjoyable but also historically accurate, adding depth to the storytelling.”
“The clever mini-games are perfectly paired with a captivating soundtrack that keeps you engaged.”
“After a while, the background music becomes repetitive.”
“The soundtrack lacks variety and quickly becomes monotonous.”
“The music doesn't fit the game's atmosphere and feels out of place.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization of the game is criticized as a cash grab by developers, with players feeling that it exploits users for profit. Additionally, the game's simplistic design and poorly translated narrative contribute to the negative perception of its value.
“It's a cash grab from greedy mobile developers. The game is a simple Jules Verne-themed hidden object puzzle game with a lame, badly translated French adaptation of the story tacked onto the front.”
“The monetization strategy feels exploitative, pushing players to spend money to enjoy basic features that should be included in the game.”
“I was disappointed to find that progress is heavily gated behind paywalls, making it frustrating to play without spending real money.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is praised for its historically accurate storytelling, beautiful artwork, and an engaging soundtrack, complemented by cleverly designed hidden object mechanics and mini-games.
“The super low price offers a neat, historically accurate story complemented by beautiful art, clever hiding of objects, a captivating atmospheric soundtrack, and engaging mini-games!”
“The atmosphere is incredibly immersive, drawing you into the world with its stunning visuals and haunting sound design.”
“Every detail contributes to a rich atmosphere that makes you feel like you're truly part of the story.”
- gameplay1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is considered engaging and offers good value for money, with over two hours of mostly interesting content available for just £1.70.
“It's cheap enough; £1.70 for over 2 hours of mostly interesting gameplay is actually pretty good.”