20.000 Leagues Under the Sea: Captain Nemo
- March 15, 2018
- Mzonestudio
"20.000 Leagues Under the Sea: Captain Nemo" is a point-and-click adventure game, based on Jules Verne's novel. As Professor Aronnax, Conseil, or Ned Land, explore the Nautilus submarine, solve puzzles, and search for objects in order to escape and return to the surface. The game features 34 beautiful underwater locations and various mini-games, with unlimited help options. Immerse yourself in this thrilling adventure and uncover the hidden dangers of the deep sea.
Reviews
- The game offers a fun and relaxing experience with entertaining puzzles and a visual novel style gameplay inspired by Jules Verne's classic.
- It features well-drawn and colorful graphics, along with a variety of hidden object scenes and mini-games that keep the gameplay engaging.
- The game is inexpensive and can serve as a decent visual aid for teaching or exploring the themes of the original novel.
- The game is very short, with a main story that can be completed in under two hours, and lacks additional content like bonus chapters or achievements.
- There are significant technical issues, including low resolution graphics, poor optimization for modern screens, and translation errors that can confuse players.
- The gameplay can become repetitive and tedious, with some puzzles being frustrating and lacking variety, leading to a loss of interest.
- graphics9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The graphics in the game are generally criticized for being grainy and low-quality, with no options for resolution or customization, leading to a frustrating experience for players. While some users appreciate the colorful artwork and find it beautifully implemented in relation to the story, the overall visual presentation is often described as mediocre and lacking in animation compared to classic games.
“It was super fun at first with the graphics, variety of hidden object games, point and click puzzles with an occasional jigsaw thrown in.”
“The game is very close to the original story by Jules Verne and is graphically beautifully implemented.”
“+ well drawn and colorful graphics”
“They force you to use hints in some situations because the graphics are so grainy.”
“There's no options to change the resolution for the game or customize the graphics settings.”
“While the artwork itself might be considered passable, the visual presentation here is negligible; it might as well be a slideshow or a YouTube video.”
- story7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The game's story is criticized for being unclear and poorly executed, with some players unable to discern any meaningful narrative despite its Jules Verne theme. While it features beautiful graphics and a mix of gameplay elements, the adaptation of the original story is seen as lacking depth and coherence, leading some to view it as a cash grab rather than a genuine homage.
“The game is very close to the original story by Jules Verne and is graphically beautifully implemented.”
“It has a good change between hidden object games, mini-games, and storytelling.”
“Even though I love this genre of game, I'm going to say 'no' on this one because I couldn't tell you the first thing about the story, if there's even a story.”
“It's a cash grab from greedy mobile devs. The game is a simple Jules Verne-themed hidden object puzzle game with a lame, badly translated French adaptation of the story tacked onto the front.”
“1 hour and 19 minutes for the main story.”
- music4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The music in the game has been criticized for being repetitive and tedious, leading to a loss of interest among players. While some appreciate that the background music fits the atmosphere, others note the lack of variety and the inability to adjust the volume during puzzles, which detracts from the overall experience.
“The background music fits the atmosphere perfectly.”
“The music enhances the overall experience and immerses you in the game world.”
“Repetitive music”
“I lost interest 5 minutes into it when I realized it's just going to be puzzle after puzzle and most of them are tedious for no other reason than just to be tedious... and no way to turn down the music was another kicker... you can't turn it down or off while you're in a puzzle.”
“It has good graphical artwork but only sparse sound effects and no variety in the background music.”
- gameplay2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by a visual novel style, but players note that the game feels somewhat outdated both visually and mechanically.
“The gameplay features a captivating visual novel style that keeps you engaged throughout.”
“The game is a bit older and accordingly not up to date visually and mechanically.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious and unengaging, with repetitive puzzles that quickly lead to disinterest. Additionally, the inability to adjust or mute the music during gameplay further detracts from the experience.
“I lost interest 5 minutes in when I realized it's just going to be puzzle after puzzle, and most of them are tedious for no other reason than just to be tedious.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I found myself doing the same tasks over and over again, which made the experience feel more like a chore than fun.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization of the game is criticized as a cash grab by developers, with users expressing dissatisfaction over its simplistic design and poor localization, which detracts from the overall experience.
“It's a cash grab from greedy mobile developers. The game is a simple Jules Verne-themed hidden object puzzle game with a poorly translated French adaptation of the story tacked onto the front.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers consistently note that the background music effectively enhances the game's atmosphere, creating an immersive experience that complements the overall setting and mood.
“The background music perfectly complements the atmosphere, enhancing the overall experience.”
“The immersive atmosphere created by the sound design draws you into the game world.”
“Every element, from the visuals to the ambient sounds, contributes to a captivating atmosphere.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game suffers from poor optimization for modern standards, as it is designed for 4:3 screens, resulting in a full-screen mode that leaves significant empty space around the display.
“Too bad this game isn't optimized for today's standards; it feels like it was made for 4:3 screens. Full screen mode still displays in 4:3 with a lot of empty space around it.”
“The optimization is severely lacking, making the game feel outdated and clunky on modern hardware.”
“I experienced frequent frame drops and stuttering, which really detracted from the overall gameplay experience.”