- January 8, 2010
- EA Montreal
Army of Two: The 40th Day
Army of Two: The 40th Day is an enjoyable game at times, but still needs a lot of work to be done.
Platforms
About
"Army of Two: The 40th Day" is a shooter game featuring 2-player co-op and single-player options. Players control Salem and Rios, who must survive a devastated Shanghai, uncovering the mastermind behind the city's destruction. The game offers expansive co-op moves, allowing for varied strategies and increasing the immersive co-op experience.
- Excellent co-op gameplay with a strong emphasis on teamwork and character customization.
- Engaging story set in Shanghai with interesting moral choices that affect gameplay.
- Good replayability with multiple playthroughs and enjoyable weapon upgrades.
- The game is very short, with many players feeling it ends too quickly.
- Excessive cinematic cutscenes disrupt gameplay and can be frustrating.
- Limited weapon variety and customization options compared to the original game.
story
23 mentions Positive Neutral NegativeThe story in the game is generally viewed as short and lacking depth, with many reviewers noting its straightforward missions and minimal narrative development. Set in Shanghai, the plot involves a journey interrupted by a terrorist organization, but it often feels like a backdrop to the gameplay rather than a compelling narrative. While some players appreciate the cooperative elements and customization options, the overall consensus is that the story is underwhelming and repetitive, failing to engage players beyond the action.
“What I absolutely like about this one is that the game's story takes place in Shanghai as you take Elliot and Rios on this journey through this location on their trip to Asia until it's abruptly interrupted by some terrorist organization.”
“Very easy to get wrapped up in this storyline.”
“This is the first game I played on my PS3 and I would say the storyline and action of this game make you forget about time.”
“Good sequel, but it's very very short in terms of story length and once I play Army of Two: The Devil's Cartel, I will be asking myself this: why in the world within these game's 6-year timespan would EA make each installment of this series for their story mode/campaign mode so short?”
“There's virtually no story to even explain why the city is exploding until the quickly-reached, highly unsatisfying end.”
“The storyline sucked, not enough cutscenes, sound quality was terrible.”