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Armored Core VI: Fires of Rubicon

A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent action game development. PC version reviewed.Armored Core VI heralds a bright future for the return of Armored Core.
90%Game Brain Score
story, gameplay
grinding, stability
94% User Score Based on 91,138 reviews
Critic Score 85%Based on 38 reviews

Platforms

Xbox Series X|SPCPlaystation 4XboxWindowsPlayStation

About

By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, Armored Core VI: Fires of Rubicon will be a new action experience.

Armored Core VI: Fires of Rubicon screenshot
Armored Core VI: Fires of Rubicon screenshot
Armored Core VI: Fires of Rubicon screenshot
Armored Core VI: Fires of Rubicon screenshot
Armored Core VI: Fires of Rubicon screenshot
Armored Core VI: Fires of Rubicon screenshot
Armored Core VI: Fires of Rubicon screenshot
Armored Core VI: Fires of Rubicon screenshot
Armored Core VI: Fires of Rubicon screenshot
Armored Core VI: Fires of Rubicon screenshot
Armored Core VI: Fires of Rubicon screenshot
+6
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94%
Audience ScoreBased on 91,138 reviews
story7.3k positive mentions
grinding625 negative mentions

  • The story of *Armored Core VI: Fires of Rubicon* is emotionally impactful, with well-developed characters and multiple endings that enhance replayability.
  • The gameplay is fast-paced and fluid, featuring extensive customization options that allow players to tailor their mechs to their preferred playstyles.
  • The graphics and art direction are visually stunning, with intricate mech designs and atmospheric environments that enhance the overall experience.
  • Some players find the story to be simplistic and poorly presented, with critiques about its vagueness and lack of engaging missions.
  • The introduction of the stagger mechanic has been criticized for limiting build diversity and creating frustrating encounters, particularly in boss fights.
  • There are mixed reports on the game's stability, with some players experiencing significant stuttering and performance issues, particularly related to the anti-cheat system.
  • story
    30,652 mentions Positive Neutral Negative

    The story of *Armored Core VI: Fires of Rubicon* is generally well-received, with many players appreciating its emotional depth and character development, despite its presentation primarily through audio briefings and mission dialogues. The narrative unfolds across multiple playthroughs, with branching paths and different endings that encourage replayability, allowing players to uncover more about the world and its factions. While some critiques mention the story's simplicity and occasional vagueness, the overall consensus highlights it as a compelling backdrop to the game's fast-paced mech combat and extensive customization options.

    • “The story made me feel for the main characters and their respective routes, as you decide whether to fight with or against them, which for the latter I felt remorseful afterwards.”
    • “The story is surprisingly good with a few mysteries here and there.”
    • “The story, while being simple on the surface, manages to be memorable with well-written characters and a smart use of new game plus cycles to expand on (apparently) neglected aspects of the in-game world.”
    • “The story is awful. The missions are poorly designed.”
    • “The story is forgettable and actually the favorite part in the game were not the missions but instead the area with fast action and just combat against the AI.”
    • “The story is a chore to get through.”
  • gameplay
    11,965 mentions Positive Neutral Negative

    The gameplay of *Armored Core VI: Fires of Rubicon* is widely praised for its fast-paced, fluid mechanics and extensive customization options, allowing players to tailor their mechs to their preferred playstyles. While many enjoy the challenge and depth of the combat, some criticize the introduction of the stagger mechanic, which can limit build diversity and create frustrating encounters, particularly in boss fights. Overall, the game successfully blends traditional armored core elements with modern design philosophies, making it an engaging experience for both newcomers and veterans of the series.

    • “Amazing movement mechanics and great boss battles!”
    • “Customization is insanely detailed—from weapons to mobility, every change truly affects gameplay, letting you tailor your mech to your style.”
    • “The gameplay is thoroughly satisfying with the speed of combat, as well as the overall movement of your AC.”
    • “The stagger mechanic is a poorly implemented mechanic in this game.”
    • “The gameplay is fast-paced and high-intensity throughout, with little downtime outside of the menus between selecting missions.”
    • “The gameplay is solid, but the reliance on the stagger mechanic can make encounters feel repetitive and unbalanced.”
  • graphics
    4,153 mentions Positive Neutral Negative

    The graphics of *Armored Core VI: Fires of Rubicon* have received a mixed reception from players. Many praise the stunning visuals, intricate mech designs, and the game's overall art direction, highlighting the impressive particle effects and atmospheric environments that enhance the gameplay experience. However, some critics note that the graphics can feel dated compared to modern standards, with certain textures and environments lacking detail, leading to a perception of the game as visually underwhelming despite its artistic strengths. Overall, while the graphics are generally well-optimized and visually appealing, opinions vary on their fidelity and impact on the overall experience.

    • “The graphics and world are top-notch with explosions, flames, sparks, and energy flying through the screen during a boss fight where I captured some super cool shots.”
    • “The graphics even on low are stunning, and the art direction really shines here.”
    • “Visuals were 10/10; they do stuff in this game with graphics and scale that I have never seen before.”
    • “It lacks graphical beauty, it has design problems and narrative dissonance, it has very big problems with conveying the feeling of what you are controlling, the sound is also too bad (it is the sound itself, there are no complaints about the music), half of the mech builds will feel like a man in a suit, not a huge metal thing.”
    • “The textures and visuals are incredibly dated looking.”
    • “The graphics are subpar, I mean go up close to the abandoned vehicles and see them break apart as if made of plywood.”
  • music
    3,644 mentions Positive Neutral Negative

    The music in "Armored Core VI: Fires of Rubicon" has received mixed reviews from players. While some praise the soundtrack for its atmospheric and immersive qualities, particularly during boss fights, many feel it lacks the memorable and energetic tracks characteristic of earlier entries in the series. Critics note that much of the music fades into the background, serving more as ambiance than a driving force in gameplay, leading to a general sentiment that it falls short of the high standards set by previous titles.

    • “The thrilling music really helps set the mood for every mission.”
    • “The soundtrack is captivating and stands out as one of this game's many strengths; it perfectly sets the mood for the missions and world and frankly is both haunting and beautiful.”
    • “The music, the vibes, the gameplay, and the story are all works of genuine art.”
    • “The story, the presentation.... but the worst one to suffer was the music.”
    • “We need the old style OST the series had before.”
    • “The music may be the weakest in the series in my opinion, but having the weakest soundtrack in a series full of 10/10 bangers is nothing to scoff at.”
  • optimization
    1,893 mentions Positive Neutral Negative

    The optimization of "Armored Core VI: Fires of Rubicon" has received generally positive feedback, with many players noting smooth performance across a range of hardware, including older systems. However, some users have reported significant stuttering and performance issues, particularly related to the Easy Anti-Cheat system and CPU utilization, which can affect gameplay. Overall, while the game is well-optimized for many, there are still notable exceptions that may require patches to address specific performance concerns.

    • “Game is well optimized and just works.”
    • “The graphics look amazing and it is well optimized: even with everything on max performance is super smooth and I didn't experience any frame drops.”
    • “In terms of optimization, this game is an incredible achievement, I hope a lot of other studios take a good long look at it.”
    • “So, I looked online to figure out how to launch the game without Easy Anti-Cheat stuttering me every 2-5 seconds (it is that bad on my 7-year-old hardware, and I've heard it still affects much newer computers).”
    • “But what I didn't realize was that it's a highly unoptimized game that can randomly crash at any time.”
    • “The games been out for quite a while now, fix the stuttering issues already.”
  • replayability
    1,323 mentions Positive Neutral Negative

    The replayability of "Armored Core 6: Fires of Rubicon" is highly praised, with many players noting the extensive customization options and the requirement to complete multiple playthroughs to unlock all endings and content. The game features a robust New Game Plus (NG+) system that introduces new missions and story paths, enhancing the replay experience significantly. However, some players express concerns about the game's linearity and the potential for repetitiveness after several playthroughs, suggesting that while the game offers substantial replay value, it may not sustain long-term engagement for all players.

    • “The ability to experiment with different setups provides endless replayability and a sense of ownership over your unique mech.”
    • “Replayability: 1st playthrough, ng+, and ng++ have three different endings (based on your decisions) and continuous unlocks (you're not done after your first playthrough).”
    • “Armored Core 6 is a triumph in mech warfare, offering deep customization, intense battles, stunning visuals, and endless replayability.”
    • “Replay value is artificially inflated by having users replay missions to gather battle logs, and having to run the game 3 times to get the 'real' ending.”
    • “Replaying most of the missions in the second and third playthrough for the most part felt like slogging through the game again, which is why I mentioned in the previous review that I felt the singleplayer had 0 replayability.”
    • “The biggest negative is the lack of replayability, which might sound silly in a game about trying new builds but most of the actually hard bosses are just gimmicks, not challenges in themselves.”
  • grinding
    677 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, particularly due to the necessity of replaying missions to gather resources and parts. While some appreciate the opportunity to experiment with different builds through grinding, others feel that the boss fights and mission structure contribute to a frustrating experience, often leading to a sense of boredom. Overall, the game is seen as requiring significant time investment for completion, which can detract from the enjoyment of the gameplay.

    • “There are no tedious side-quests or other dull fetch missions.”
    • “There's no grinding for better gear by redoing something again; there's no working on the arena to earn extra money to improve your mech.”
    • “It is easy to make money if you want to change your build or buy weapons; this game is not grindy at all.”
    • “Campaign is rather lengthy and grindy without providing a narrative-rich experience of classical single-player games.”
    • “The closed environments and what feel like basic battles are really no fun, especially repeating them over and over grinding for what you need... I quickly got bored of this game.”
    • “The only real downside is how the best mission for grinding money in the game is the previously mentioned overgrown motorized shave worm, which is easy as hell if you got the super weapon or two of them; you'll just be doing it a lot.”
  • emotional
    662 mentions Positive Neutral Negative

    The emotional aspect of "Armored Core VI" has resonated deeply with players, many of whom were surprised by the game's ability to evoke strong feelings despite its mech-centric narrative. Reviewers frequently mention moments of genuine heartbreak, with several players reporting tears shed over character fates and impactful choices, even in a game where human faces are never shown. The combination of a compelling story, powerful voice acting, and an evocative soundtrack contributes to an emotional rollercoaster that leaves a lasting impression, making it a standout experience in the mech genre.

    • “The story made me feel for the main characters and their respective routes, as you decide whether to fight with or against them, which for the latter I felt remorseful afterwards.”
    • “This game is an incredible experience, with a gripping story that will shatter you emotionally, having multiple endings that will each leave you wanting for more, somehow managing to break your heart without showing a single face even once.”
    • “If you allow yourself to become invested, some of the story decisions to be made throughout the game will be truly heart-wrenching and emotionally impactful.”
    • “I get hung up on the boring story told through loading screens and some boss/enemy mechanics being really annoying.”
    • “The most boring story, the most boring characters, and by far the worst sin, the least amount of customization to date in an Armored Core.”
    • “My hour and 15 minutes can be summed up in janky movement, bad auto-aim, unnecessary spikes in difficulty, bullet sponge mini-bosses, no explanation for customizing your AC, and a boring story explained literally by voices talking at you over a company logo.”
  • humor
    608 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players frequently highlighting its absurdity and comedic elements, such as funny character interactions, quirky mech designs, and over-the-top weaponry. Many reviews note that the game's blend of serious themes with ridiculous scenarios creates a unique comedic contrast, often leading to unexpected laughter during gameplay. Additionally, the community's reactions to difficulty spikes and tutorial challenges have sparked a humorous dialogue, further enhancing the game's lighthearted appeal.

    • “Sometimes it's justified by the narrative, sometimes it's hilariously stupid....”
    • “The funny robots made me cry.”
    • “It's a funny game about a dog and some lizard dude idk.”
    • “On par with 1st-gen PS1 games mixed with 80's B-action movies that are almost not funny to watch, but just humorous enough to keep you watching.”
    • “On par with 1st-gen PS1 games mixed with 80's B-action movies that are almost not funny to watch, but just humorous enough to keep you watching.”
    • “You can melee with your fist and holy crap, it's funny and fun.”
  • atmosphere
    571 mentions Positive Neutral Negative

    The atmosphere in "Armored Core VI: Fires of Rubicon" is widely praised for its stunning visuals, intricate mech designs, and immersive environments that effectively convey a gritty, post-apocalyptic setting. Players appreciate the haunting soundtrack that complements the intense gameplay, enhancing the overall experience and drawing them into the game's rich narrative and lore. Despite some critiques regarding certain gameplay mechanics, the game's atmospheric depth and attention to detail create a captivating experience that resonates with both newcomers and long-time fans of the franchise.

    • “Visually, the game is stunning, with incredible mech designs, atmospheric environments, and a pulse-pounding soundtrack.”
    • “The atmosphere, gameplay, art direction, musical score, and characters all work to completely suck you into this world.”
    • “The world design and atmosphere is phenomenal, with a compelling narrative rooted in themes of transhumanism.”
    • “The atmosphere is there, but it’s a bit murky on the 'who’s who' front.”
    • “The atmosphere of the game feels hollow.”
    • “While the story itself doesn't quite capture the grounded, almost bleak atmosphere of older AC games, the characters manage to overshadow this shortcoming.”
  • stability
    428 mentions Positive Neutral Negative

    The stability of the game has received mixed feedback from players. While many report a smooth experience with no significant bugs or crashes, others have encountered frustrating issues such as graphical freezes, crashes, and input problems, particularly related to the anti-cheat system. Overall, the game is generally considered well-optimized for various hardware, but some players still experience stability issues that detract from the gameplay experience.

    • “The game has been stable with no glitches or crashes so far, color me impressed.”
    • “The game runs great and stays steady even on older or lower-end machines, which is essential for a fast action game.”
    • “For a AAA game released in 2023, the fact that it has no glitches, bugs, nor major performance issues puts it a step beyond its competitors.”
    • “It's mostly been reloading the game, waiting for saves to load, getting stuck in glitches.”
    • “Update: 'armored crash' dunno what they broke, but nothing changed on my damn hardware, now it freezes whole PC every play, very frustrating.”
    • “Making the starter mission rather infuriating trying to beat the first boss when the game freezes every couple seconds.”
  • monetization
    232 mentions Positive Neutral Negative

    The game has been widely praised for its lack of microtransactions, which is seen as a refreshing departure from the prevalent monetization practices in modern gaming. Reviewers appreciate the complete package offered at launch, with extensive customization options and no additional costs for content, making it a standout title in an era dominated by cash grabs and exploitative monetization schemes. Overall, the absence of microtransactions enhances the game's appeal, allowing players to fully engage with its content without financial barriers.

    • “The game is only supported by its own merits alone without all the various marketing gimmicks, monetization schemes, or live service battle pass seasonal nonsense which publishers use as a crutch to determine success.”
    • “Considering its price tag, this game provides a wealth of content, and it's especially gratifying to note the absence of paid DLC or additional microtransactions, a departure from the trend observed in many contemporary AAA games.”
    • “In a world dominated by microtransactions and premium subscription services, it is refreshing to find the few remaining games that are complete, satisfying packages.”
    • “This feels like a rushed cash grab of a beloved game series. The customization is significantly weaker than it used to be; older games had much better balance. This game has removed most of the shoulder weapons from the past and shifted to shoulder weapons being glorified missile holders, with very few that aren't missiles. There are no real countermeasures against them like in the past, leading to problems in PvP where players can abuse them. The energy weapons are overpowered because, as the game stands, you don't have anything with their range to velocity, so this game is a shell of what it once was.”
    • “This game could have been amazing, but the need for a cash grab meant so many Dark Souls mechanics had crept in that it has ended up being another Souls title rather than an actual Armored Core game.”
    • “It's too short to enjoy and was definitely a quick cash grab for those who thought it was going to be like the original Armored Cores or have never played any of the early games, so they don't know any better.”
  • character development
    42 mentions Positive Neutral Negative

    Armored Core VI is praised for its strong storytelling and character development, which unfolds through engaging missions filled with plot twists that keep players invested. Despite minimal visual character design, the game excels in voice acting and offers a deep narrative experience, with character growth that extends into new game modes. Overall, the character development is considered solid and impactful, enhancing the gameplay without being overly explicit.

    • “Armored Core VI is a standout title that excels in many areas, particularly in its storytelling and character development.”
    • “The narrative unfolds through a series of missions, with plot twists and character developments that keep the player invested in the unfolding drama.”
    • “The storyline is captivating and the character development is distinct.”
    • “In fact, there's barely any visual character design at all in this game.”
    • “Almost no character development.”
    • “You can build an absolute twink of a mech, strap 4 battleship cannons to it, cram the most flint-skinned broke generator that would give it the stamina a girl would laugh at, and make it move slower than a snail, getting some character development into not being an absolute a-hole, but a melee weapon in each arm is some fundamental law of the universe that must never be broken?”
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26h Median play time
85h Average play time
10-55h Spent by most gamers
*Based on 402 analyzed playthroughs
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